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| Kaiochao wrote: > Oops, it was recently updated. It's now "Search" with a magnifying glass, in the Friends tab. I see …
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| There's really no instantaneous feedback when getting an update. It alerts you that you have an update, then you click …
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| In the opacity demo, you use this to accomplish shadow casting: effect() //original opacity var/list/L = list() …
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| Small update, but I'm writing my own modular light engine which improves even more upon the speed of this one, and …
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| Just discovered that changing the "Show:" to Active sorts it by number of players. Not extremely clear.
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| It seems like there could be a much more elegant way of displaying information that is more long-lasting. For example, …
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| Airjoe wrote: > FIREking wrote: > > I really have nothing constructive or positive to add here, but I just want to say, …
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| I don't think New() ever returns because it looks like FindTarget() never returns. You should do: New() spawn …
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| I would rather stay here, to be honest. I won't live long enough for this to be an issue for me.
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| TheLionsRoar wrote: > Just as a tip, should you use any kind of version control, I've found it better to not include …
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| Super Saiyan X wrote: > nonsense. People who get 'taught' by others don't learn to program, especially in this …
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| Candle_Jack_9000 wrote: > ...Thank you Yut Put. The skeleton is looking stellar! Obviously!
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| I actually wrote a DMB that just compiles all of my graphics for me, from a format my artist and I agreed on. Things …
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| Kaiochao wrote: > http://www.sketchtoy.com/ 29326052 LOL
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| I subscribed... I want to play!
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| You have to put your game up for admin review. You can do this in your hub settings.
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| This is really good stuff! Cheers for it, can't wait to see more.
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| I wrote it quick but thanks for optimizing that part. It wasn't that important to me.
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| Doohl wrote: > Fair enough, but this does not solve the issue with your optimizations breaking the library completely …
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| Hmm, this idea makes me think about a lot of things, actually. To be honest, I don't think there's a real efficiency …
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| Bravo1 wrote: > >Ok, I got some more implementations, and all of them are returning the same values (I prefer North to …
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| Kaiochao wrote: > FIREking wrote: > > If you use byond's built in mechanism for obtaining key presses, you'll get …
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| Nit picking, but the buttons that have drop down menus are bigger than regular buttons.
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| Tom wrote: > Huh, I thought we did that already. Not over here. I'm on windows 7 64 bit professional I had byond …
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| I felt the code was too short to make into a library. Just copy and paste that, and you're done.
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| I always wanted control over operators... mob Add(right_hand_side) if(isnum(right_hand_side)) src.hp += right_hand_side …
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| For the record 2:1 and 4:1 is already nearest neighbor. Other non-perfect (no remainder math) scales, are not.
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| Have you seen "Yes Man"? Great movie. Another good one, is "The Invention of Lying". I tend to like concept movies, …
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| A.T.H.K wrote: > On a side note if you want DreamDaemon to print out to a file you can use the -logself Thanks, I …
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