FKI

Joined: Feb 28 2012

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I am suggesting a new variable, client.zoom, which would affect the way view is calculated and enforced. By default, …
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I would like to turn anti-aliasing off for map rendering. The reason for this, is because it seems impossible to …
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// imagine having a list that your code accesses heavily... // but there's no guarantee said list is always …
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How feasible would it be to allow objects to ignore the map's zoom setting? When you modify a map's zoom, icons are …
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Currently you can only get the major part (major.xxxx) of the client's BYOND version. However, I'm wanting to check the …
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Would it be not too much a hassle to add a special inherit value for icon frame delays denoted as a star (*)? What this …
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I'm wondering if negative coloring can be added as possibly a new filter, or a special color setting. All current …
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locate("tag") in Container Can this become a thing? I am aware that this would make fuzzier the rule of tags having to …
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Looking for critique, advice, etc. on some pixel art I recently made. The top base is the oldest -- about a month or …
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Warning: further proc crash messages are being suppressed to prevent overload... Can this feature be removed, or can we …
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Is there a chance we could get a way of setting how long view() and similar procs cache results -- or even better, a …
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module ai var/tmp/mob/ai/master human var/tmp/override/mob/ai/human/ master animal …
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images: 5008 (38) images: 461480 (38) I'm interested in knowing why the creation of two simple images results in the …
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Story lines and plots: Do we need those?
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Would it be feasible to add a wildcard character for winset() -- the same way winget() works -- that allows one to do …
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I'm wondering if it would be possible to add the ability to directly modify proc arguments, sorta like pointers in C++, …
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Random idea: Would it be possible and perhaps feasible to add an inline setting for procs that allow them to act …
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Could the zoom setting for map controls not persist? I came across this undesirable behavior after using a simple test …
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Something dawned on me while posting about the nudge bug earlier. Currently, you can only nudge (via the shortcut keys) …
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Could muting sounds be applied on a per game basis, rather than a flat on/off switch?
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