Rip Conundrum in Off Topic
Perhaps use a different term, then? By using "rip", I'd say you are by large confusing the issue and diverting attention from the actual subject of your post (you can see this in the comments here).
I think a much better example of a sequel would be Hazordhu Classic vs Hazordhu II, rather than two generic DBZ games. >_>
So you're telling me that AC Bro'hood, despite it's various (and somewhat numerous) additions on AC 2 along with expansion on the storyline and fairly amazing (despite all of the idiots) online play is a rip of AC 2? This saddens me.
You don't own it, it doesn't affect you. If you argue about "original" games on Byond, I say "what original games?".
Then perhaps, Byond itself shouldn't be taken seriously too. :)
Yeah, they could've, but then you might also say that all of the Final Fantasies for a given console could've just been patched on to the previous one to improve the experience there, even though they're completely different games and stories.
No all of you wrap it up in one word and attach a description of it and call it an engima. You wonder why there is an obfuscation.
I'm a broken record, oh well.
Now, realistically, most programs are not built from the ground up. Lots of games are built using software-development kits. Other than that, game developers tend to reuse previous engines for other games (especially sequels, I suppose). Almost every FPS for a long time (and to this day) was based on Quake's (Quake 2's) engine or Unreal Tournament's engine. CoD:MW's and CoDM:W2's engine were based on the same engine Infinity Ward used to make CoD2. MGS2 used MGS1's engine; I think they completely redid the engine for MGS3, for some reason I can't remember, and they might have even used the same engine from MGS3 for MGS4.
PS: I think there has been a misunderstanding here as to what a fan game is. Final Fantasy Dissidia, Budokai, Kingdom Hearts... these aren't fan game. They are games produced by a group that owns the rights to said characters, worlds, etc... it is "official." Fan games are not "official."
MGS1 and 2 were completely different games, they weren't even on the same console, I find it highly unlikely the same engine was used. The same goes for 3 to 4.
Unreal Engine is used for a lot of games, not just FPS ones. However, its a constantly updated process, games aren't still using the same source from 10 years ago.
MW1 and 2 don't even use the same engine. MW1 and WaW use the same engine, and MW2 and BLOPS do.
BYOND is the engine we're using, every game on here isn't exactly the same like the rips are.
The mechanics from MGS1 to MGS2 did not change whatsoever.
I think you are misunderstanding what an engine is here.
MGS1-MGS2 is a pretty big leap, so was 3-4. 2-3 I could maybe see them using the same engine. Where's the info on this?
Or are you? A game engine isn't the equivalent of Zeta, an engine is what BYOND or the Unreal SDK or Unity is. They don't come with some 100% completed game that everyone just edits the name of and re-releases.
How is it a huge difference? Especially when it comes to the analogy?
Having official support will have very little effect on the final product. The only difference I can think of would be possible access to official voice actors.
Unless you're on about legal issues, in which case I deem you irrelevant!