You're obviously an idiot. Wave 60 is when the waves start to loop, if you can reach there, then you can reach wave 9001 without much real effort.
El Wookie wrote:
You're obviously an idiot. Wave 60 is when the waves start to loop, if you can reach there, then you can reach wave 9001 without much real effort.

When we did it it was wave 60 it started spawning bosses I believe, but I do not remember.
Indeed, and it just keeps spawning them
El Wookie wrote:
Do you want me to walk you through to level 60 right now? I'd be more than happy to wipe the smug smile off your face.

^Please? XD
this game is fun^^
I need some help making it to wave 60. I just make it to the bombs then DIE.
Needs more then one map or different difficulties
Wow, Seems like nobody joins this game
Forget i said i need help, i found a way! (Super easy to make it past Wave 60 because of this way...)
Not trying to rush but when will any new versions come out?
good game but I dont really like the fade when you start the round makes it too hard to see.
Better map please impossible to gaurd 4 sides 1 person
Use your hero to kill things.
Map builder is on the to do list.
Updated with a map editor, and other things
if(wave > time)world.Reboot()

pls.
What you think of the map editor?
I tried it whilst reading the source briefly, and it seemed solid enough a concept. I would try it out right now if I wern't on holiday whilst on holiday.

I'm on holiday in Australia, and took a secondary flight to Sydney and left my laptop in Perth, meaning I'm at an internet cafe and cannot install stuffs like BYOND. Flash client pls.
Alright I got a chance to use it, and it really functions great. If I had any, these would be my criticizms:

1: A fill feature would really be nice, I had my large castle all sorted out when I realised I had to replace all the grass tediously.

2: OCD castle of mine didn't have perfect edges due to the buttons on the map being in the way. I'm unsure of a fix, but it would be nice regardless.

3: I'd really love a third grey floor tile as opposed to the blue everywhere. Personal preference I suppose, it's just padding in reality, but it would be nice.

Bugs:

Only one I found, if you zoom out, then click edit mode again, you stay zoomed out.


Suggestions:

A few 'fun' tiles could be cool. Like a tile that prevented placing of units, but allowed players on for more player-orientated combat
El Wookie wrote:
1: A fill feature would really be nice, I had my large castle all sorted out when I realised I had to replace all the grass tediously.
Considered it. I may split the map editing tools into 2 tabs. One for general tools, like tile selection and line/fill/rectangle drawing options, and one for the saving/loading/resetting map icons.

2: OCD castle of mine didn't have perfect edges due to the buttons on the map being in the way. I'm unsure of a fix, but it would be nice regardless.
Indeed this is a problem, but I also haven't come up with any intuitive solutions.

3: I'd really love a third grey floor tile as opposed to the blue everywhere. Personal preference I suppose, it's just padding in reality, but it would be nice.
I plan on making it so users can upload their own graphics for the map builder, and subscribers can upload custom troop icons for their armies. Though, a few additional built-in tiles isn't out of the question.

Bugs:
Only one I found, if you zoom out, then click edit mode again, you stay zoomed out.
DUN DUN DUN. There's a bigger problem if you create a map with no gold or enemy spawns =P There's an update in the works, but for some reason updates of this game take longer than most. Probably because I find it boring to work on/play.

Suggestions:
A few 'fun' tiles could be cool. Like a tile that prevented placing of units, but allowed players on for more player-orientated combat
Maybe...
Falacy wrote:
DUN DUN DUN. There's a bigger problem if you create a map with no gold or enemy spawns =P There's an update in the works, but for some reason updates of this game take longer than most. Probably because I find it boring to work on/play.

I believed this was too simple a bug to be an issue, I'M ASHAMED OF YOU D:

Also the ability to alt(Or left or ctrl) click a unit to make it the active buying unit is a feature I'd love to see, I.e I alt-click a cleric and my mouse icon changes to it and I can start buying them without needing to move my mouse (And use EFFORT, huehueh)
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