Gold Guardians: Tales of a King has had a major update. It has also been renamed Celestial Chaos: Guardians. This newly updated state has most/all of the core mechanics completed. The only thing left to add is the map builder/sharing, and maybe some more bells and whistles on the gameplay, and of course any kind of maintenance for bugs and such. Feel free to keep providing feedback, it has been helpful in the development process.
I have also resubmitted it for listing, though not for featured status, since all of the audio is "borrowed" =P
Bleach Eternity -> Celestial Chaos: Eternity
Work is already underway to convert Bleach Eternity into an "original" game. Most of the changes are cosmetic, and saved characters should be able to seamlessly transfer over. This also means new updates for the game.
The new bases were based on a few generic period costumes: Maiden, Peasant, Samurai, and Archers.
Also, Shikais/Bankais will be replaced with full Samurai armor, boosting either Strength, Speed, or Magic/Mystic - Basically, the Shikais that are already in the game.
Work on Celestial Chaos: Neo has also been resumed (after several years).
Various changes have already been made, HUD styling, and a few new races/classes added. (butt shot!)
Neo is basically an evolved version of Celestial Chaos 2 (Bug Report!).
The game will be fully controlled from the keyboard, with no need to use the mouse - ever. Enemies will appear on the field map, interacting with them will start turn based battles. You'll be able to use field positioning to your advantage, and even apply stealth. Spells can be cast on the field, like poison, to give you an advantage when starting the battle, and also to clear secret paths and such with spells like Fire. Each character will be able to use 2 classes at a time, leveling up both of them, as well as your character's base level. You'll be able to freely switch between any classes you've unlocked, of which there will be quite a few. The game will offer a true RPG experience, following an actual story, with NPC characters to form parties with (same concepts in CC2). There will also be a heavy focus on PvP and co-op partying with dynamic side dungeons for leveling.
That's just a small bit of information about the game... But, nobody cares about that until the game is playable, so moving on =P
The next major release for Heroes United 2 will feature a Casino and a Mission Maker for Players. There may be a minor release before then, to fix some bug which is being caused by BYOND's flunky map rendering, as far as I can tell.
Paradise City has been undergoing major updates since forever ago, but never seems to make any progress, and never seems to be fun to play. Maybe the new version will be worth it... someday. In the meantime, you can play Darker Emerald's game Dead World.
For more info on new PC concepts, check here.
Tutorial #9 of my series has been posted. It covers creating an interface and macros for keyboard controls. My plan has been to release a new Tutorial every Friday, but that hasn't been going very well so far =P