Celestial Chaos: Adventures has been released.
The next version has a shiny black HUD, as seen in the screen-shots.
Equipment systems are on the immediate to-do list, as well as the option to change your hairstyle. Don't need everyone looking exactly the same forever =P
Boy, it sure is hard to make "original" games... PS, not really.
Celestial Chaos: Guardians had a few updates a while back. One of the screen-shots shows a quick preview of the map editor, or really... just of a map edited with it. As you can see, the tiles have auto-edging, so they don't just meet up in perfectly straight horrible looking tiles.
I have decided to use an IconShare-like application for sharing Guardian maps. It will be hosted on the same hub as Guardians, so it should be easy to find and access.
I also plan on changing wave progress. So that once you reach the final wave, the enemies will start over, but be much more powerful. Instead of just being stuck on a hoard of bosses forever. Especially since people somehow seem to be surviving them...
There will also be some sort of equipment/looting systems added to Guardians, though I haven't decided yet if this equipment will provide some sort of stat boosts or special effects, or just be purely visual to customize your character.
Conversion of Bleach Eternity to Celestial Chaos: Eternity is going pretty well.
Aside from just graphical changes, and some basic renaming, there have been major changes to gameplay.
Quests now require a max of 5 kills, instead of what previously started at 10, and increased from there. Quests now give 3x the exp to make up for the lower amount of required kills.
Quests are also more grouped, and enemies more intertwined. There is no more running to an area, running back to turn in the quest, then having to repeat that same area 3 more times. This also means you will have more active quests at once.
Bounts->Tamers have had a somewhat massive reworking of their gameplay style, to make it more accessible and fun to play. Though, in my opinion, it still needs even more improvement. They also start out with a different pet, and will be able to tame any monster in the world into their pet.
For the most part, the fan-game conversion aspects of the update are complete. However, I plan on adding dynamic dungeon systems, and some sort of official PvP, before re-releasing the project. Lest we end up in the same pointlessly contented state that the game is in now.
A global assets pack for Stray Games, or more specifically, for Celestial Chaos titles, has been established. This is basically a collection of original resources (graphics, audio, modular code) that will be used between projects to cut down on development time, give a unified feel to the games, and provide consistent productive updates between all projects at once. As of now, it is being used in Neo, Adventures, Guardians, and partially in Eternity.
Maybe something won't get left out of the next BYOND and Within =P