I hardly use any procs that are built into BYOND as it is since I can make it much better by doing it myself. I don't trust that built-in pixel movement would be an exception.
That said, BYOND has always been about being easy to use for beginners with these built-in procs. An easier way to convert to pixel movement wouldn't be a bad idea, kind of how isometric works.
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---Your not going to get the flexibility you want from a built-in implementation & should almost certainly be handled yourself by your own code.
--However I do feel that libraries & such for things like this of quality work & for basically anything that's of quality work should be given more visibility somehow.
-Anyways I understand your frustration but as Lummox said it's a huge overhaul & not much information supplied on how everything might work, then theres loads of changes to be made anyways if you already have a game using tile movement, maybe even new icons, etc... because the movement animations & how you look entering certain things, what happens when you turn, etc...
* This seems like it could only be used on a game that started with pixel movement because it'd probably take more work to bring your current game into pixel movement that it'd be ridiculous & maybe even re-mapping & stuff for places you don't like with the new system maybe even rounder edges since you can actually move off a tile & not limited to 4 directions.