screen_loc + Pixel Movement in Bug Reports
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Resolved
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Screen objects that also used pixel movement on the map were offset by their step_x and step_y values, when instead those should be ignored on the HUD.
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| BYOND Version: | 493 |
| Operating System: | Windows 7 Home Premium 64-bit |
| Web Browser: | Firefox 7.0.1 |
| Applies to: | Dream Seeker |
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| Status: |
Resolved (494)
This issue has been resolved.
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Descriptive Problem Summary:
When using pixel movement, if you set a screen_loc on an object that you can also see on the map (ie: yourself) (even if its not in your screen), this will cause graphical lag. This lag is most likely tied to changing the layer of said object once a screen_loc is applied, as discussed in the comments here.
There will also be an undesirable movement effect on the HUD version of the object if you do actually add it to your screen, due to step_x/y.
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I'm not sure if this is how it's supposed to act, but I would assume that pixel_x/y have no bearing on an atoms "physical" position in comparison to it's "visual" position. (I use quotations since technically both positions are entirely visual)