Overlapping Big-Icon Objects Draw Distance in Bug Reports
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| BYOND Version: | 493 |
| Operating System: | Windows 7 Home Premium 64-bit |
| Web Browser: | Firefox 8.0 |
| Applies to: | Dream Seeker |
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| Status: |
Unverified
Thus far we've been unable to verify or reproduce this bug. Or, it has been observed but it cannot be triggered with a reliable test case. You can help us out by editing your report or adding a comment with more information.
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If you overlap objects on the map, the draw distance for big icons seems to be based on the top object, instead of each object specifically?
http://www.angelfire.com/hero/straygames/ByondBugs/ MissingHouseTile.png
Both the house tiles and door in that screen shot are constructed of big icon objects in a single row across the lowest tile of the house. The wall portions are ~9 tiles tall, and the door is ~2, they are all 1 tile wide with an icon size of 32 pixels.
This is using pixel movement, but you have to get ~20 tiles away before the wall piece disappears.
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