ID:133602
 
I SAY GOOD SIR! what o.O
I suggest a server-sided world.preload_rsc type variable that would make it so only .dmb files were required to host, while we keep the rsc on our own website somewhere else.
This would help cut down on the chance of people ripping icons and also allow us to release a much smaller package to hosts
Falacy wrote:
I SAY GOOD SIR! what o.O

...Yeah, what?
I suggest a server-sided world.preload_rsc

Uhm... it already is server-side.

type variable that would make it so only .dmb files were required to host, while we keep the rsc on our own website somewhere else.

Impossible. =) The host machine does need to have the resources, not only the clients.

This would help cut down on the chance of people ripping icons and also allow us to release a much smaller package to hosts

No. BYOND can't operate on the resources without having access to them, obviously enough. And, while it should be but isn't obvious enough to you, if you need to access something on the internet you need to download it, anyway. So both of your "advantages" of this are quite wrong.
The client.preload_rsc var should already accept an URL to take some of the strain off of hosts.

However, it won't stop people from accessing resources. The only way for someone to see/hear something is to have the resources on their computer. You are not viewing the server's copy of this web page right now. You are viewing files in your cache.
You do realize people will just take screenshots of your work and rip it that way.

There is no way to stop rippers, except for killing them.
In response to ACWraith
what im saying is the world.preload_rsc should work just like the client one does, except when a host starts the server it should patch up to the new files, this way we wont have to release a 5mb file every time we update 1 icon state. and it could keep these files in the cache, or in a special host cache. and yes of course it wont STOP people from getting the files, anything is possible, thats why i said "cut down on the chance" and not "completely eliminate the problem"

and as for screen shot ripping, if somebody wants to spend the 3,000 hours that that would take they can feel free to do so. at least they put forth some effort, instead of just downloading some noobile extractor that they didnt even make themself
In response to Falacy
Falacy wrote:
what im saying is the world.preload_rsc should work just like the client one does, except when a host starts the server it should patch up to the new files, this way we wont have to release a 5mb file every time we update 1 icon state. and it could keep these files in the cache, or in a special host cache. and yes of course it wont STOP people from getting the files, anything is possible, thats why i said "cut down on the chance" and not "completely eliminate the problem"

and as for screen shot ripping, if somebody wants to spend the 3,000 hours that that would take they can feel free to do so. at least they put forth some effort, instead of just downloading some noobile extractor that they didnt even make themself

Dude, anyone who rips graphics is probably going to make a crap game anyway. This is not worth the effort.

I see that even you rip stuff.
In response to Obs
DUDE, I really couldnt care less about people ripping my graphics, because as u just said, most of them were stolen by me in the first place

but whats the point of having to release a 5mb file every time I change a 2kb icon?

EDIT: also if youre gona complain about rips, you really shouldnt be on byond, 210% of byond games are ripped from somewhere or another
In response to Falacy
Falacy wrote:
but whats the point of having to release a 5mb file every time I change a 2kb icon?

What? Unless you specifically send the whole file again to your players or tell them to re-download, who said it gets transferred in whole? And why wouldn't you be able to control what is sent to your player/host, either way? It is pretty much down to you.

210% of byond games are ripped from somewhere or another

A very possible statement. But no, it's likely not even 80%, there are actually a good number of original (granted, usually non-anime) games on BYOND. You just have to look for them.
In response to Kaioken
you cant update 1 file in a host package, you have to resend the entire thing. meaning, if you change 1 icon state, in 1 icon, anywhere in the thing, you have to resend the entire package to hosts. of course players only patch up to the newest files, thats why im talking about a world/server sided variable
In response to Falacy
Falacy wrote:
and as for screen shot ripping, if somebody wants to spend the 3,000 hours that that would take they can feel free to do so. at least they put forth some effort, instead of just downloading some noobile extractor that they didnt even make themself

Hey, I rip all of my graphics using a self-made extractor! I take offense to that!

Hiead