Stretch vs 32 in BYOND Discussion
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by default the map's icon-size is set to 0, when i first started hosting my game on the defaut 4.0 interface everyone was complaining because the graphics were all blurry. I know you can just click on icon and select 32x32 but most people are too noobile to find this on their own. also in my opinion it should be set to 32 anyway for easier backwards compatibilty. also also ive noticed that if you play with certrain stretch ratios (higher and/or lower then 32) the icons will have black spots all over if you turn the OpenGL off
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As for the artifacts that show up when OpenGL is turned off, that's natural. There will definitely be some graphical issues there when icons are stretched, because stretching is imperfect. The blurriness people mention is because OpenGL is doing anti-aliasing to make up for those imperfections.
Lummox JR