Runescape High Detail in Off Topic
Oh, how nice... it's too bad that game (I use that term lightly) sucks.
The problem with runescape is that the updates or most updates are member-only.
The problem with Runescape is that, like other MMORPGs, it's just a chatroom with a whole lot of repetative tasks attached.
Hmm, not bad, I suppose. Certainly better than a lot of other MMO's, but it is lackluster. I used to play Runescape, but, about a year or so ago I quit. All the newer updates, to me, have completely failed. They took out one of the funnest parts of the game, which was PKing in the "Wild." =/, Anyway, good for them for updating it though :-).
This is why I tend to try and find twitch-combat based online games rather than stat based ones. I tried EVE a while back and I was disappointed that they'd actually managed to make a space combat game boring.
lol I find it quite funny that
you keep complaining about MMORPG quality/gameplay while sitting here on byond
Freelancer was awesome. I'd like to see an onling game with the economy of the X series and the combat of Freelancer, which is exactly what I expected EVE to be but it was jut missing the combat. EVE was pretty but at the end of the day it was just another grindtastic MMORPG.
[Edit] talking of which, Hardwar does this pretty well although I don't think there are many dedicated servers for it.
That statement is quite funny, considering:
1) There are no MMORPG's in BYOND that I know of, and BYOND's capability to even handle those is limited; additionally, if there were MMORPG's on BYOND, they'd be different than the common MMORPGs talked about in this topic - 2 obvious things that immediately come to mind is 2D and tile-based movement.
2) The BYOND suite is not even primarily designed for ORPGs, and while it supports them well it also supports a plethora of other game types just as well (and better). Therefore, being on BYOND doesn't warrant liking RPGs at all.
Any mediocre programmer who's familiar with BYOND knows how to create a 3d environment in BYOND and knows how to implement movement that isn't "tile based"
This statement is absurd. BYOND, since the DUNG days, was designed for MUDs.
Almost every game on BYOND is a ORPG as well, though a good number of them are ripped off of eachother.
Even disregarding that statement being quite wrong <small>(for one, 3D is impossible in BYOND, only psuedo-3D is possible, which is a poor imitation with incomparable graphics)</small>- good luck creating a proper online* multiplayer game with that, let alone a massively* online multiplayer game. =P
* Also, might as well mention that BYOND is also incapable and not designed to handle massive amounts of players like MMORPGs. Yes, I hear your "multiple servers" argument a mile ahead, so I'll also mention a typical MMORPG hosts at least a couple thousands of players in a single server, whereas in BYOND you're considered lucky to be able to handle 100.
Why, BYOND clearly isn't primarily designed to handle MUDs. Perhaps DUNG (ie, BYOND in the past) was, but if MUDs were still the main purpose, we wouldn't have so much icon and visual functionalities, if at all, seeing as MUDs are traditionally text-based, after all.
All in all, BYOND is quite capable of handling lots of types of games; from board games and other turn-based games to action and strategy games, including ORPGs. However, a MMORPG is a genre BYOND clearly isn't capable of pulling off, but I would not consider that a particular disadvantage at all; like others in this thread, I generally consider MMORPGs as crap and think they suck.
And here's a separate question for you. What the heck is Massively supposed to mean anyway? What's the definition of Massive in MMORPG?