Feb 2 2012, 8:27 am
Issue hasn't been assigned a status value.
Instead of giving us a completely blank interface when we add one to our game; a new interface file should be setup to match the default BYOND interface.
Feb 2 2012, 9:58 am
It might be worthwhile considering just copying the default interface from the BYOND folder into new projects at creation and leaving it excluded from the DME so that it doesn't bulk up the resources unnecessarily. Leaving it up to the user to delete it or modify it as they see fit.
Feb 2 2012, 10:01 am
I'm not 100% sure what you just said. Creating a default interface with all new projects could work, but that's not what I meant =P
Mainly, this is an issue because if you want to create custom macros through the interface, you basically have to rebuild the entire interface from nothing.
Feb 2 2012, 10:04 am
A copy of the default interface lies in BYOND's cfg/ folder in the Program Files directory (byond.dmf). Copying this to new projects wouldn't be too difficult to do and if the user doesn't like it then they can just delete it. Or it could be an option provided when creating the environment.
Feb 4 2012, 6:47 pm
Super Saiyan X
I think it should be automatically there, just like the stub.dm file info inserted into your new environment automatically, which is also in the same folder. I'm wondering why it hasn't been there by default.
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