Monster Kingdom in Monster Kingdom
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The random cave generator has been updated, and can now generate caves of various material types, through the change of a single text variable. This is an example of the new Mine type caves that can be created. Compared to the standard caves that were in the early public alpha test.
I'm still trying to decide how I want to handle these caves. Currently, it generates a new cave for every player when they enter the cave. However, I'd like to have a more multiplayer feel to it, so you can wander the caves and see other players around. At the same time, I want to put the generator to good use, and get a lot of random caves going. There is also the issue of those items scattered around the caves being loot that you can sell later for gold (and maybe use for crafting, if I implement that), and caves would quickly get looted empty if everyone was sharing the same one.
Perhaps I'll just add an option for both...
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