I admit I use mini Libraries from 2003-2004 in some of my games... and I also try to read through them and learn more about how they work... I dont just add them in then forget about em... I also try to expand on them, adding in my personal input and correcting bugs the developer made/updating it (since 2004 was along time ago, Byond has obviously changed since then...)... my favorite example being the drunk and dizzy library by Ss4toby I believe... I added in the ability to use drugs and am working on a way for the screen to shake instead of spin for that effect (maybe with some red pixel shading on the screen, to simulate being high...
sadly I agree that some people just add and forget, and just stick to lazyness...
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If anything, I still very rarely use DM libraries for any projects I build. However, I do attempt to build libraries as useful as possible. I have done about a total of 5 libraries in my lifetime with BYOND. Most of the earlier ones are either obsolete or no longer of use. Here's the current list of libraries I have/had released publicly:
AdditionalTrigFunctions (2006) - First library I ever built to enable a few trig functions that are not included with DM. This library is obsolete as it contains very few procedures and no documentation at all.
CYT Encryption System (2006) - Only released attempt at encryption which does not involve hashing at all. Also obsolete.
ByMail Support Library (2007) - This library was originally released to enable ByMail support for games/projects that wanted to utilize it. Obsolete and no longer of use due to no active webserver. Webserver source is available publicly in PHP form as well.
SByIo Library (2011) - Library that deals with text objects, menu objects, onscreen input, and other features to come. Still active at this time.
Modular HTML (2011) - Originally built this library to see if anyone wants a nice way to handle HTML. Even comes with Javascript interfacing support (though must be enabled for those who want it).
There are also a few other libraries in production that even act as working engines that can used at a modular level. More will be discussed soon of course. :P