Local Hardware Mode FPS Limit in Bug Reports
|
|
| BYOND Version: | 494.1126 |
| Operating System: | Windows 7 Home Premium 64-bit |
| Web Browser: | Firefox 11.0 |
| Applies to: | Dream Seeker |
|
| Status: |
Deferred
This issue may be low priority or very difficult to fix, and has been put on the back burner for the time being.
|
|
|
When running a game locally in hardware mode, it maxes out at 60 FPS. If something in the game is happening faster than that (ie: a bullet moving at 100 FPS), it seems to slow the entire game down to almost half speed; to keep the bullet's speed proportional.
|
In a game where the server doesn't need to do much, maybe it would be feasible to simply lower the client's workload and have it only render at a lower frame rate. One way you can test this is by using the .configure delay command to adjust network lag, which should (even when hosting locally) alter the number of map messages sent to the client. If the client isn't getting map updates as frequently, its drawing workload should go down and in turn free up time for server operations. If you can confirm this works, then I can probably come up with a system to help adjust the network delay to account for DS-hosted worlds; however it would be extremely helpful to have a demo.