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Apr 9 2012, 8:26 pm
This feature has already been implemented, or is already achievable with existing methods.
There should be a color variable that can be applied to atoms to accomplish the same effect as Blend(rgb(#,#,#)), without needing to pointlessly create, modify, and assign a new icon file to them.
Apr 20 2012, 12:04 pm
I think this is a good companion to other requests that have focused on atom opacity or rotation. However I think it'd be worth asking if we'd want merely an additive operation, or a multiplicative operation as well, or a matrix approach like MapColor() which can do both (and more).
There are some inherent difficulties involved in doing per-atom color or transparency though. Mostly, this involves the need to allocate new sprites; I'm not sure that's as relevant to transparency. It'd have to be done on the fly and quickly, which would actually be a pretty big problem for games with high framerates.
Apr 21 2012, 6:02 am
I'd go with whatever DirectX can do for you, which I'd guess is multiplicative.
May 13 2014, 8:49 pm
LordAndrew resolved issue (Redundant)
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