| Forum_account wrote: > I didn't look through jt_vectors too much, but you call new /vector(x, y) to create a vector …
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| The icon editing tool buttons like shift/rotate/flip should be available from the frames view (where all directions and …
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| There should be a simple text input for shifting amounts, like with rotation. So you can type in 30 and click the right …
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| Forum_account wrote: > If someone needs the angular_walk() proc but can't or won't write it, they're a terrible …
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| Forum_account wrote: > It would be nice if people could search for and download libraries from within Dream Maker. That …
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| mouse_opacity=3 could set the mouse-over-able area of an atom to match their bounding hitbox
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| Lummox JR wrote: > You mentioned in one game it shows you moving in the side-step direction, in another it doesn't …
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| DarkCampainger wrote: > Interestingly, actually probing the underlays at runtime reveals that they do have the proper …
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| There should be a color variable that can be applied to atoms to accomplish the same effect as Blend(rgb(#,#,#)), …
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| Bump, with a reminder of what the additional calculations could provide: Chebyshev (current BYOND) Manhattan Euclidean …
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| There should be a transparency variable that can be applied to atoms to accomplish the same effect as …
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| SuperAntx wrote: > If possible it would be nice to have options like center, align left, align top, etc. I could see …
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| More news: http://www.byond.com/forum/ ?post=626021
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| Zombies now drop randomized loot, and new inventory HUD systems have been added to display items …
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| Forum_account wrote: > If the client's refresh rate is tied to the server's framerate Shouldn't be, and doesn't seem to …
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| None of that sounds like proper rewards for simply testing a game (testing the game should be enough reward!), and …
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| Also, if you drag an object onto another object, MouseEntered() is called, but MouseExited() isn't.
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| Lummox JR wrote: > Perhaps you could elaborate. I don't see what's wrong with the clock setting method; it might be …
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| A.T.H.K wrote: > You sir have no faith. Indeed, I don't. Especially not in some massively beneficial product that has …
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| THE_MASTERSWORD1 wrote: > Didn't there used to be a stat upgrade where you up lower yo chances of infection and such …
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| Anyway, BYOND's next version has several performance fixes that may help this issue, if that version ever even gets …
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| OrangeWeapons wrote: > I actually like that it is met halfway Well then, I guess you represent the most common BYOND …
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| If you run isnum(text2num("[map]")) it should tell you if the screen_loc is referencing a map or not. You should then …
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| Is there some reason that 494 is not being publicly released? Work could just be continued into a version 495... There …
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| Later you'll be able to build vaults to store your gold in
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| Kozuma3 wrote: > Swamps , Deserts , Jungles , Valleys , Frozen Lake Surfaces , etc? C: Those don't really add much, …
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| Yut Put wrote: > Is the goal to be more based around the action or survival element? From what I saw it was more …
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| Well, I would say having more specific zombie spawn points and separated areas is better than a giant open area, but …
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| Cubanbling wrote: > IF we went back to my proposal at a reward for the best game of the year, an actual substantial …
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| What would make it look better?
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| Forum_account wrote: > When you're playing a game with 3D graphics and the screen becomes tinted blue, the game doesn't …
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| Kaiochao wrote: > That same presumption also goes for the statement, "BYOND makes it easy to make games," because you …
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| Kaiochao wrote: > It was optional before, so it probably would be in the future. They should have just changed those …
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May 9, 8:06 am