| Kaiochao wrote: > That same presumption also goes for the statement, "BYOND makes it easy to make games," because you …
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| Kaiochao wrote: > It was optional before, so it probably would be in the future. They should have just changed those …
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| You can use fraps to display the FPS if you are running in hardware mode. #define DEBUG is something that I use in all …
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| Deathguard wrote: > Though note that any given user's tutorials/guides will obviously be written using what they feel …
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| Urias wrote: > Are these shadows generated? Yes. So are the outlines and the merging of the glass tiles.
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| Setting background on this proc probably will screw with timing issues. Since it is specifically a timer, and a proc …
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| Scyrus123 wrote: > you guys are missing the point, Trial means, to try, just try a membership for one day. There is no …
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| Working with those impossible perspective _/ walls was too clunky, so I just went with a new style altogether =P …
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| I agree, it would be nice to have this built in, but waiting for them to implement some system that you can easily make …
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| This game seems like a lost cause. I made a heavily modified version of it, but that seemed even worse off. Box …
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| ImmeasurableHate wrote: > Thundersaurus o.o?? Explain! Well, I just made that up for some kind of crazy electrical lion …
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| We getting a release for this fix anytime soon? Been several months...
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| You used to be able to combine forum topics. Of the last 6 or so newly created topics on my forums, there have only …
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| Type1 parent_type=/obj Type2 parent_type=/datum //What about using parent_type to do something like that? Also, do …
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| This doesn't seem like that big of an issue. world.icon_size is only set a single time for the entire game. You could …
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| There is already an option when setting up the scores on the website to either sort Lowest to Highest or Highest to …
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| It would be nice if there were arrow buttons on the left and right side of the screenshots as well. Possibly ones that …
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| Bravo1 wrote: > parent_type is not meant to be used to change the parent_type, only to define it for organizational …
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| I'm not even sure that accusatory nonsense even deserves a response, but I'll give you one anyway. For starters, using …
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| Or you could just add it to the Startup folder... However, there is no reason for it not to be a default option in the …
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| Can be, but interface code is slow and flunky. If you were creating some kind of search system, for example, it makes …
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| Kisuo wrote: > Is it so hard to code a save check for the saves. It is somewhat complicated, actually, and client sided …
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| Tutorial series should be linked up again, though the reference links won't work, and the first few tutorials are …
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| Forum_account wrote: > One catch would be having a door that's shown as being two tiles wide on the outside but one …
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| Isn't this what setting it to center already does?
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| Your request's intent seemed to be getting BYOND interfaced with other services. If anything, I'm requesting the …
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| DarkCampainger wrote: > The downside to using outside portals is that you won't get the same kind of initial player …
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| You could provide a link to the new BYOND files on your hub. Otherwise, risk losing most of the average 0 players that …
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| Unless you have some plan to make the reason for editing posts into something useful, like displaying it on the posts …
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| That delay is the same between each movement. Even if you pass it a rand() value, it is only configured once.
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| As mentioned here, there is an option to change your timezone in your account. However, this is super unintuitive, not …
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| When in a BYOND game, and/or through the pager, you should be able to pull up a list of players in a server that you …
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| Tom wrote: > If we get a lot of people playing Flash games, presumably they'll be on the website already. Perhaps, but: …
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| Once the pager's standard messaging system has been improved; options to customize your messages font color, font face, …
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| The current Games tab on the pager is flunky. It is more like a list of active servers, and more specifically of active …
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| Iobject wrote: > I think it's because you have a faster computer. My windows XP would have that on for like 2 minutes …
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May 27, 1:57 am