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5 |
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23 |
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5 |
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2 |
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| MKO offers a Pokemon inspired adventure, set in a traditional fantasy world.
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38 |
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| Could it be worked out so that right-clicking anywhere on a big-icon in the map editor will register the object? …
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0 |
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7 |
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1 |
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0 |
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5 |
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| Currently, client/MouseDown() only functions over specific places. Most importantly, it doesn't function over the black …
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2 |
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6 |
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2 |
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| Changing the font size should be disabled in all the community accessible parts of the site (like forums, and here =P), …
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2 |
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| How is there not a request for Pixel Movement on the tracker? Everyone vote this up so that they can no longer deny …
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190 |
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2 |
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| input() as letter would capture the next keystroke, and return it as text. It wouldn't have any type of visual pop-up …
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1 |
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3 |
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| Would it be possible to add a setting so that stretch-to-fit maps would only scale to the largest possible full …
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0 |
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2 |
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| Various news about Stray Games related development, things currently in the works, and new releases already available.
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39 |
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4 |
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1 |
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| Various news about Stray Games related development, things currently in the works, and new releases already available.
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31 |
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4 |
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| The 9th Tutorial in the Series. This one covers how to create interfaces and keyboard control macros.
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51 |
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| When using 'Topic View'/'All Messages' (the proper views for forums!), if you click a forum post from a category, it …
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1 |
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| If you're navigating the website, and receive what should be a pager message, the website will hijack it, and display …
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1 |
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12 |
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| It would be helpful if the profiler actually profiled built-in function calls. We can force it to do this, in some …
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1 |
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| The new featured games layout is nice...
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21 |
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| If you mouse-over the Games link at the very top of the page, it shows you some stats at the bottom of the list that …
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2 |
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1 |
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15 |
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6 |
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1 |
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0 |
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4 |
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| Info on Blog: http://www.byond.com/members/ Falacy?command=view_post&post= 109842
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29 |
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| New game (Tales of a King) available for alpha testing. A requel (remake sequel?) of Gold Guardians.
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38 |
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2 |
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| Battle alongside your allies in an effort to defend loot from hordes of monsters!
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134 |
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| The profiler currently tracks how many calls were made. Would it be possible for it to tell us how many of those called …
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2 |
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| The 8th Tutorial in the Series. This one covers how to create enemies and their murderous AI.
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33 |
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| Since I posted these on DE's blog, I figured I might as well copy them here for people who might actually care. These …
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17 |
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| The 7th Tutorial in the Series. This one covers how to create a basic attack verb, and how to process the damage.
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52 |
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| The 6th Tutorial in the Series. This one covers very basic animations, and how to quickly recolor icons.
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5 |
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Dec 8 2023, 1:50 pm