Hurricane 2.0!!!!!!!!!!!!! in Off Topic
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That's right. It's been a year and I have finally decided to work on this game again, or code anything on BYOND for that matter (I've been gone nearly a year).
Anyhow, this game will, I hope, be bigger, badder ("and uncut" :-p) mode wise, which is what the game was lacking. Though I'm not yet sure what I can add to for the mode, please post suggestions if anyone has any. Though the extra modes won't all come at once. No, instead this version will start with only one mode...."Why," you may ask yourself? Well, for the simple fact that I am not using the already programmed game.
I plan on recoding 95% of the game. The reason for this is because there are quite a few bugs in the current version of Hurricane which I, quite simply, would probably spend weeks going through all of the coding to fix all of these bugs. Therefore it's much simply to recode the entire game. And it is because of this that this version will only start with one mode; to start testing for bugs early on rather than make a bunch of modes and find a bunch of bugs at once.
This new version will feature roughly the same graphics (different grass and that's it) though a completely different map. Same dimensions (50x50), just with a new layout.
With the way I am programming the version, expect less lag when the game boots up (Cheers can be heard from all of the fans). This is because I plan on not using special lighting features that I used in the previous version, which created enormous lag. And a few other minor things will also be done to fix the lag issue.
With those fixes stated, I will touch upon what I am adding.
For one, I am using a new feature technically called "3D Hearing." This is a feature that I told myself I'd use if I ever recoded this game, and since I am, I'm using it. What this feature will do is, whenever, for example, an object hits a wall, let's say it's north east of you, you will hear the sound as if it's actually at a distance away, coming from the north east. The feature is hard to explain, but once you boot up this game, if you have speakers, you'll know, instantly, what I am talking about here.
Another addition is "Advanced Debris." Basically, instead of the debris flying in a single line, it will move about (in a general direction, obviously) to look my real.
I will also be re-doing an old concept I had with this game, which is basically whenever a hole is punctured in a building, the wind and rain will enter the building. I originally removed this from the game because it wasn't doing what I wanted it to do (it enter the building two spaces and stop), but I believe I have solved the problem.
More information will be announced at a later time, enjoy ^_^
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