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        <title>Fint's Cloud</title>
        <link>http://www.byond.com/members/Fint</link>
        <description>+ + + + + + + + + + + + + + + + + + + + +</description>
        <lastBuildDate>Sun, 22 Nov 2009 11:21:33 GMT</lastBuildDate>
        <language>en-us</language>
    
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            <title>My god it's been a long time!</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=84302</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=84302</guid>
            <pubDate>Thu, 22 Oct 2009 17:43:50 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Fint?command=view_comments&amp;post=84302#comments</comments>
            
            <description>Dear readers, if any.&lt;br&gt;
&lt;br&gt;
I haven't really used my BYOND members page at all, for quite a while now.&lt;br&gt;
Been active a bit more recently and figured I'd take some time to post here.&lt;br&gt;
Just added my first library, it's not much but could potentially be usefull.&lt;br&gt;
&lt;br&gt;
The thing is, I've been trying to implement a ranking system into my game which is based on a normal distribution. However I needed a way to calculate the cumulative probability of any given z value. Excel and other programs have this nice function that does all the work for you, but BYOND hasn't. So I figured I'd make this function myself, but looking at the time it took to figure out how these functions actually work I realized it might be nice to put it in a Lib and upload it.&lt;br&gt;
&lt;br&gt;
Anyways, since this Lib is now finished and working I can move on with my ranking system.&lt;br&gt;
&lt;br&gt;
Hopefully this overcomplicated system will prove useful, and if not, well at least I got &quot;Statistics skill +1&quot;&lt;br&gt;
&lt;br&gt;
- Fint</description>
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            <title>&quot;Happy birthday&quot; to me!</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=53705</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=53705</guid>
            <pubDate>Sat, 31 Jan 2009 01:34:14 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Fint?command=view_comments&amp;post=53705#comments</comments>
            
            <description>Title says it all!&lt;br&gt;
Have a good day people!</description>
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            <title>Pokemon Citrine Online - Alpha server</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=48590</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=48590</guid>
            <pubDate>Fri, 26 Sep 2008 02:32:00 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Fint?command=view_comments&amp;post=48590#comments</comments>
            
            <description>&lt;a href=&quot;http://www.byond.com/games/Fint/Pokemon&quot;&gt;http://www.byond.com/games/Fint/Pokemon&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Everybody is welcome to join the open alpha test!&lt;br&gt;
Test yourself now against other players, become the strongest!&lt;br&gt;
Enjoy and help me test the basic mechanics of the game and make this game bigger.&lt;br&gt;
When will it end? Depends on testing results, for now just enjoy!&lt;br&gt;
&lt;br&gt;
*IMPORTANT - Under the options menu there is a &quot;Bug Report&quot; feature, use it!&lt;br&gt;</description>
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            <title>Single and Double loop, solving problems!</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=47884</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=47884</guid>
            <pubDate>Wed, 10 Sep 2008 02:45:12 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Fint?command=view_comments&amp;post=47884#comments</comments>
            
            <description>I've been wanting to write this little article for some time now, and today is the day I kinda want to bring Singel and Double loop learning to you attention.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Single loop&lt;/b&gt;&lt;br&gt;
Solving a problem in a single loop kind of way can best be compaired to taking a pill to remove your pain. It focusses on taking away the result of a problem. There are many games which use the single loop way to code their game. If something is not working the way they want their game to work they add/change some code to change the result to what they want it to be.&lt;br&gt;
A simple example, which I see ALOT on BYOND, is a HUB with a list of rules. In these rules you can almost certainly find the rule &quot;Don't spam&quot;.&lt;br&gt;
Now the single loop way of handeling this is to add code which boots people when they spam.&lt;br&gt;
Sounds like a fix, but is it really the right way to handle things?&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Double loop&lt;/b&gt;&lt;br&gt;
Instead of fixing the result of a problem a double loop way tries to focus on fixing the cause of the problem. So instead of taking a pill to remove your pain, you try to figure out what causes the pain, and remove this, which in return will take away your pain. As for the coding part of it, it would be better to focus on using a double loop method rather than a single loop.&lt;br&gt;
This would meen you throw away the code that boots people when they spam and create a code which makes sure they can't spam in the first place.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Why, why?&lt;/b&gt;&lt;br&gt;
Why would I want everybody to focus on fixing problems the double loop way? Because trying to solve things this way will make you want to understand your code better, and make you see to what other pieces of code it relates. If you keep on fixing errors the single loop way you will eventually end up with many small systems (procs and such). Taking a look at things in the double loop way and you'll soon find yourself having one big main system which does all the work. Generally a big, well coded, main system is easier to use, more reliable and will run much more steady. It will probably be easier to expand, change and maintain.&lt;br&gt;
Having a lot of small systems working together will most likely result in a system which is not stable, is not flexible and will have to be changed alot inorder to make any changes.&lt;br&gt;
Don't get me wrong, a big system does not meen 1 proc to handle everything. It meens having the basic systems running your game the way it's suposed to and doing it right the first time.&lt;br&gt;
&lt;br&gt;
&lt;i&gt;I really hope there are people out there who can relate to this way of thinking and find it helpfull while coding.&lt;br&gt;
&lt;u&gt;Just remember, don't fix what a problem results into, fix the cause!&lt;/u&gt;&lt;/i&gt;&lt;br&gt;
- Fint</description>
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            <title>Slow progress</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=44565</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=44565</guid>
            <pubDate>Wed, 25 Jun 2008 04:00:29 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Fint?command=view_comments&amp;post=44565#comments</comments>
            
            <description>Well first I wanted to put up a little update regarding my game.&lt;br&gt;
I'm still owrking on the open beta, need to add the last few quest mob, trainers and polish some code here and there before I can release the open beta version.&lt;br&gt;
Besides that I also want to work out the league before I do so.&lt;br&gt;
Recently I've been testing some mechanics and thus far everything seems to run smoothly.&lt;br&gt;
&lt;br&gt;
Next to that I just found this picture which I find rather funny.&lt;br&gt;
&lt;br&gt;
&lt;img width=&quot;580&quot; height=&quot;269&quot; src=&quot;http://www.byond.com/members/Fint/files/2008%2D06/Fint%2D0001/comicgamacopy.jpg&quot;&gt;&lt;br&gt;
&lt;br&gt;
Untill next time,&lt;br&gt;
&lt;br&gt;
Fint</description>
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            <title>ARNE!</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=40642</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=40642</guid>
            <pubDate>Fri, 21 Mar 2008 17:27:22 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Fint?command=view_comments&amp;post=40642#comments</comments>
            
            <description>Anyone at The Gathering?&lt;br&gt;
&lt;br&gt;
www.gathering.org</description>
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            <title>What is going on?</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=39878</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=39878</guid>
            <pubDate>Mon, 03 Mar 2008 09:35:35 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Fint?command=view_comments&amp;post=39878#comments</comments>
            
            <description>Okay well first of all Pokemon Citrine&lt;br&gt;
Test version has been progressing slowly.&lt;br&gt;
By the end of this week the kanto region will be finished and up for testing.&lt;br&gt;
If there are loads of people interested in seeing a open beta for a day or 2, maybe I'll open on in 2 weeks time. People seem to like the old version alot, I wonder what they'll think of the new version!&lt;br&gt;
&lt;br&gt;
Link: &lt;a href=&quot;http://www.pokemoncitrine.com/&quot;&gt;http://www.pokemoncitrine.com/&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Next to this I've been working hard at the university. Classes and loads of stuff to study. Good thing is that it's finally stuff I'm interested in, which helps keeping motivated.&lt;br&gt;
&lt;br&gt;
I've been playing loads of multiplayer games with my friends, supreme commander froged alliance and such and recently got my hands on some test version of the PC version of assasin's creed.&lt;br&gt;
Good game, can't wait for the stable version to be released.&lt;br&gt;
&lt;br&gt;
Link: &lt;a href=&quot;http://assassinscreed.uk.ubi.com/experience/&quot;&gt;http://assassinscreed.uk.ubi.com/experience/&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Some guys I know also introduced me to &quot;Blood Bowl&quot;, a board game were you basically play football. At first I was a bit sceptical but after I learned all the rules and played a bit it turned out to be quite alot of fun.&lt;br&gt;
I've ordered my own team a couple of days ago, should be here in a few weeks time.&lt;br&gt;
&lt;br&gt;
Link: &lt;a href=&quot;http://www.specialist-games.com/bloodbowl/default.asp&quot;&gt;http://www.specialist-games.com/bloodbowl/default.asp&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Have fun and stayed tuned!&lt;br&gt;
&lt;br&gt;
Fint</description>
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            <title>Damn valentines day</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=39174</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=39174</guid>
            <pubDate>Thu, 14 Feb 2008 03:11:19 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Fint?command=view_comments&amp;post=39174#comments</comments>
            
            <description>All a happy send-cards-and-flowers-because-we-want-to-make-money-day&lt;br&gt;
It's all nice and fun when you actually got someone but because of a recent breakup in my life I'm giving this day a big finger!</description>
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            <title>Happy newyear!</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=37700</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=37700</guid>
            <pubDate>Mon, 31 Dec 2007 06:40:22 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Fint?command=view_comments&amp;post=37700#comments</comments>
            
            <description>Titel says it all, have fun and don't get hurt.&lt;br&gt;
See you in 2008!</description>
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            <title>Pokemon Citrine, reborn</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=37456</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=37456</guid>
            <pubDate>Wed, 19 Dec 2007 13:51:00 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Fint?command=view_comments&amp;post=37456#comments</comments>
            
            <description>Hey all,&lt;br&gt;
&lt;br&gt;
Most of you probably know me for creating Pokemon Citrine, if you know me at all.&lt;br&gt;
I never managed to get a project as far as that game, alone.&lt;br&gt;
&lt;br&gt;
I'm planning to continue creating this game and creating some developing and testing teams.&lt;br&gt;
The game will not be open for public untill it's &quot;completed&quot;&lt;br&gt;
&lt;br&gt;
I'll only be hosting for the developers and testers, for now.&lt;br&gt;
&lt;br&gt;
Check out the forum, and help me if you can:&lt;br&gt;
&lt;a href=&quot;http://pokemoncitrine.freeforums.org/&quot;&gt;http://pokemoncitrine.freeforums.org/&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Untill the next post, see you!&lt;br&gt;</description>
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