<?xml version="1.0" encoding="ISO-8859-1"?>
<rss version="2.0">
    <channel>
        <title>Fint's site</title>
        <link>http://www.byond.com/members/Fint</link>
        <description></description>
        <lastBuildDate>Fri, 10 Feb 2012 13:42:23 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Export &amp; Import</title>
            <link>http://www.byond.com/members/Fint?command=view_post&amp;post=138840</link>
            <guid>http://www.byond.com/members/Fint?command=view_post&amp;post=138840</guid>
            <pubDate>Sun, 23 Oct 2011 09:17:56 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Fint?command=view_comments&amp;post=138840#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
client&lt;br&gt;    New()&lt;br&gt;        ..()&lt;br&gt;        sleep(50)&lt;br&gt;        world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;saving&amp;quot;&lt;/span&gt;&lt;br&gt;        save()&lt;br&gt;    New()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/client_file = Import()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(client_file)&lt;br&gt;            world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;loading&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/s = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(client_file)&lt;br&gt;            s[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;mob&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; mob&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/xx,yy,zz&lt;br&gt;            s[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;x&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; xx&lt;br&gt;            s[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;y&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; yy&lt;br&gt;            s[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;z&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; zz&lt;br&gt;            mob.loc = locate(xx,yy,zz)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; ..()&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;        save()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/s = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;()&lt;br&gt;            s[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;mob&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; mob&lt;br&gt;            s[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;x&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; mob.x&lt;br&gt;            s[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;y&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; mob.y&lt;br&gt;            s[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;z&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; mob.z&lt;br&gt;            Export(s)&lt;br&gt;&lt;br&gt;mob&lt;br&gt;    name = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;undefined&amp;quot;&lt;/span&gt;&lt;br&gt;    Write()&lt;br&gt;        ..()&lt;br&gt;        world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Character saved&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
Well, normally I'd always just use server side saving.&lt;br&gt;
I figured I'd try to look into client side saving and found the above code in F1 help.&lt;br&gt;
I modified it a bit to include a location however I highly doubt that's the reason this isn't functioning.&lt;br&gt;
&lt;br&gt;
Basically the world starts, I get the output &quot;saving&quot; and &quot;Character saved&quot;. I Exit the world, open it up again and no &quot;loading&quot; appears, just the same thing again as before.&lt;br&gt;
This is basically telling me the mob is written to a file but that the export doesnt seem to save this file at the client side?&lt;br&gt;
&lt;br&gt;
Anyone any idea why this is not working the way illustrated in DM help?&lt;br&gt;
&lt;br&gt;
Many thanks for the help in advance,&lt;br&gt;
&lt;br&gt;
-- Fint&lt;br&gt;
&lt;br&gt;
PS: I set world.hub just to make sure, no effect&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>My god it's been a long time!</title>
            <link>http://www.byond.com/members/Fint?command=view_post&amp;post=84302</link>
            <guid>http://www.byond.com/members/Fint?command=view_post&amp;post=84302</guid>
            <pubDate>Fri, 23 Oct 2009 00:43:50 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Fint?command=view_comments&amp;post=84302#comments</comments>
            
            <description>Dear readers, if any.&lt;br&gt;
&lt;br&gt;
I haven't really used my BYOND members page at all, for quite a while now.&lt;br&gt;
Been active a bit more recently and figured I'd take some time to post here.&lt;br&gt;
Just added my first library, it's not much but could potentially be usefull.&lt;br&gt;
&lt;br&gt;
The thing is, I've been trying to implement a ranking system into my game which is based on a normal distribution. However I needed a way to calculate the cumulative probability of any given z value. Excel and other programs have this nice function that does all the work for you, but BYOND hasn't. So I figured I'd make this function myself, but looking at the time it took to figure out how these functions actually work I realized it might be nice to put it in a Lib and upload it.&lt;br&gt;
&lt;br&gt;
Anyways, since this Lib is now finished and working I can move on with my ranking system.&lt;br&gt;
&lt;br&gt;
Hopefully this overcomplicated system will prove useful, and if not, well at least I got &quot;Statistics skill +1&quot;&lt;br&gt;
&lt;br&gt;
- Fint</description>
        </item>
                <item>
            <title>PvP - Ranking</title>
            <link>http://www.byond.com/members/Fint?command=view_post&amp;post=158184</link>
            <guid>http://www.byond.com/members/Fint?command=view_post&amp;post=158184</guid>
            <pubDate>Thu, 15 Oct 2009 13:30:59 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Fint?command=view_comments&amp;post=158184#comments</comments>
            
            <description>Well one of the last things left to do before, after 2 years, I'm going to release the first beta version of my game is decent ranking.&lt;br&gt;
&lt;br&gt;
Now I've been scouting the web to find a decent way to rank games, but they are either far to complicate or to easy to beat.&lt;br&gt;
&lt;br&gt;
I'm trying to figure out the TrueSkill system Microsoft uses, but I'm afraid all this effort will be put into creating a system which is fair but very frustrating for players.&lt;br&gt;
&lt;br&gt;
I remember BYOND had a ranking system a long time ago called MANTRA.&lt;br&gt;
Does anyone maybe have a link or some info on how this system worked. I realize the system was cheat-able by creating lots of dummies, however I feel a decent IP check could prevent most of this.&lt;br&gt;
&lt;br&gt;
If you know of any nice ways to rank players let me know.&lt;br&gt;
In my game the chance to draw is 0%, there is always a winner and a loser.&lt;br&gt;
&lt;br&gt;
Hopefully you guys got some good ideas on how to implement a decent system.&lt;br&gt;
&lt;br&gt;
Thanks in advance!&lt;br&gt;
&lt;br&gt;
- Fint&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Slicehost, setting it up, help needed.</title>
            <link>http://www.byond.com/members/Fint?command=view_post&amp;post=181744</link>
            <guid>http://www.byond.com/members/Fint?command=view_post&amp;post=181744</guid>
            <pubDate>Wed, 07 Oct 2009 22:35:52 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Fint?command=view_comments&amp;post=181744#comments</comments>
            
            <description>I got this to work before, and now it won't work anymore.&lt;br&gt;
What I did, start a Ubuntu slice and logged in using PuTTy.&lt;br&gt;
&lt;br&gt;
Then I did the following:&lt;br&gt;
&lt;br&gt;
apt-get install make&lt;br&gt;
apt-get install gcc&lt;br&gt;
apt-get install unzip&lt;br&gt;
apt-get install ia32-libs&lt;br&gt;
apt-get update&lt;br&gt;
apt-get install screen&lt;br&gt;
wget &lt;a href=&quot;http://www.byond.com/download/build/453.1035_byond_linux.zip&quot;&gt;http://www.byond.com/download/build/453.1035_byond_linux.zip&lt;/a&gt;&lt;br&gt;
unzip 453.1035_byond_linux.zip&lt;br&gt;
cd byond&lt;br&gt;
sudo make install&lt;br&gt;
&lt;br&gt;
When I test it by calling &quot;DreamDaemon -version&quot; it says:&lt;br&gt;
-bash: /usr/local/bin/DreamDaemon: No such file or directory&lt;br&gt;
&lt;br&gt;
Any ideas? I've been looking at it for so long I wouldnt find the solution even if it bit me.&lt;br&gt;
Maybe I'll have more luck tomorrow with a rested set of brains.&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Call() proc, get it to be usefull</title>
            <link>http://www.byond.com/members/Fint?command=view_post&amp;post=158495</link>
            <guid>http://www.byond.com/members/Fint?command=view_post&amp;post=158495</guid>
            <pubDate>Sun, 16 Aug 2009 11:56:02 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Fint?command=view_comments&amp;post=158495#comments</comments>
            
            <description>Well today I was playing around with some of the code of my game.&lt;br&gt;
Ive written plenty of verbs which are used in the game, however, they always need to be initiated using the mouse.&lt;br&gt;
&lt;br&gt;
So I fugured why not try and fix this with a macro.&lt;br&gt;
I made a macro which calls a proc.&lt;br&gt;
&lt;br&gt;
Now the purpose of this proc is to check for accesable verbs, gives you a list.&lt;br&gt;
Then the player can select a verb/action from the list and call the verb.&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/l = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;&lt;br&gt;&lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/atom/a &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(2,src.mob))&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/v &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; a.verbs)&lt;br&gt;        l += v&lt;br&gt;&lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(l.len &amp;gt; 0)&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/z = input(src.mob,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Interact&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; null|anything &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; l&lt;br&gt;    call(z)()
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
The problem is that, since they are verbs, I use the usr reference now and then.&lt;br&gt;
However, when I call a verb using the Call() proc there is no usr to be used in the verbs. (usr = null)&lt;br&gt;
Is there a way to call it and also set the usr?&lt;br&gt;
&lt;br&gt;
Or maybe there is some other way for me to check for verbs and prompt a message asking you to select one and then call that specific verb?&lt;br&gt;
&lt;br&gt;
Thanks&lt;br&gt;
&lt;br&gt;
&lt;blockquote class=&quot;comment_quote&quot;&gt;EDIT&amp;lt;&amp;lt;/blockquote&amp;gt;Seems the call proc needs a base object as reference to beable to use the usr reference.&lt;br&gt;
&lt;br&gt;
call(what object,verb)() seems to work.&lt;br&gt;&lt;/blockquote&gt;</description>
        </item>
                <item>
            <title>Unbanning, linux command</title>
            <link>http://www.byond.com/members/Fint?command=view_post&amp;post=141316</link>
            <guid>http://www.byond.com/members/Fint?command=view_post&amp;post=141316</guid>
            <pubDate>Tue, 14 Apr 2009 21:02:39 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Fint?command=view_comments&amp;post=141316#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
world.SetConfig(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;keyban&amp;quot;&lt;/span&gt;,n,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;reason=&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[t]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
How would I unbann someone when this code was used to ban them and the server is running on a linux version on a remote server?&lt;br&gt;
&lt;br&gt;
Any special DreamDaemon command for that?&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>URL's shows as code</title>
            <link>http://www.byond.com/members/Fint?command=view_post&amp;post=159245</link>
            <guid>http://www.byond.com/members/Fint?command=view_post&amp;post=159245</guid>
            <pubDate>Tue, 14 Apr 2009 18:29:04 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Fint?command=view_comments&amp;post=159245#comments</comments>
            
            <description>I use the following in output&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&amp;lt;a href=?topic&amp;gt;click&amp;lt;/a&amp;gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
For me it just shows the text &quot;click&quot; underlines with a possibility to click it.&lt;br&gt;
Others see the whole html code written down.&lt;br&gt;
&lt;br&gt;
Is there a client side setting which causes this?</description>
        </item>
                <item>
            <title>Medals, transparant?</title>
            <link>http://www.byond.com/members/Fint?command=view_post&amp;post=151802</link>
            <guid>http://www.byond.com/members/Fint?command=view_post&amp;post=151802</guid>
            <pubDate>Mon, 09 Mar 2009 13:10:11 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Fint?command=view_comments&amp;post=151802#comments</comments>
            
            <description>Is there a way to make the medals have transparent parts?&lt;br&gt;
Maybe a set colour can be used which appears transparent? Or can the Opaque drawing in paint be used maybe?&lt;br&gt;
&lt;br&gt;
Just wondering, Thanks!</description>
        </item>
                <item>
            <title>Removing a button</title>
            <link>http://www.byond.com/members/Fint?command=view_post&amp;post=141517</link>
            <guid>http://www.byond.com/members/Fint?command=view_post&amp;post=141517</guid>
            <pubDate>Wed, 11 Feb 2009 12:15:41 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Fint?command=view_comments&amp;post=141517#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
winset(src,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;button1&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;is-visible=0&amp;quot;&lt;/span&gt;)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
Because I have some people logging in which are not supposed to beable to do anything but walk around and watch I want to remove three of the buttons in my default interface window.&lt;br&gt;
&lt;br&gt;
But for some reason, this won't work?&lt;br&gt;
&lt;br&gt;
How would I remove a button which is shown in the interface? I'm aware of the fact you can't DELETE it unless made at runtime, but with remove I ment &quot;make it not visible/useable.&lt;br&gt;
&lt;br&gt;
Thanks, in advance!&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>&quot;Happy birthday&quot; to me!</title>
            <link>http://www.byond.com/members/Fint?command=view_post&amp;post=53705</link>
            <guid>http://www.byond.com/members/Fint?command=view_post&amp;post=53705</guid>
            <pubDate>Sat, 31 Jan 2009 09:34:14 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Fint?command=view_comments&amp;post=53705#comments</comments>
            
            <description>Title says it all!&lt;br&gt;
Have a good day people!</description>
        </item>
            
    </channel>
</rss>


