Well I was wondering.
Lets say I have background music running in my game.
Now someone starts a dialog.
I want the background music to be muted for a while, set the volume to 0.
Once the dialog has ended I want to turn back the volume of the background music.
Now I would I beable to see if a sound is playing or not?
Or how would I beable to determine the lenght of the dialog sound file?
Is there any way to do this?