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        <title>Flare SilverBend's site</title>
        <link>http://www.byond.com/members/FlareSilverBend</link>
        <description></description>
        <lastBuildDate>Wed, 22 May 2013 07:06:02 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>deathcheck proc</title>
            <link>http://www.byond.com/members/FlareSilverBend?command=view_post&amp;post=748247</link>
            <guid>http://www.byond.com/members/FlareSilverBend?command=view_post&amp;post=748247</guid>
            <pubDate>Thu, 17 May 2012 01:51:31 +0000</pubDate>
            
            <comments>http://www.byond.com/members/FlareSilverBend?command=view_comments&amp;post=748247#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    Spellname    &lt;span class=&quot;dmcomment&quot;&gt;///&lt;/span&gt;&lt;br&gt;     name=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;        icon=&lt;span class=&quot;dmstring&quot;&gt;'projectiles.dmi'&lt;/span&gt;&lt;br&gt;        icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;spellname&amp;quot;&lt;/span&gt;&lt;br&gt;        density=1&lt;br&gt;        damage=250&lt;br&gt;        New(mob/M)&lt;br&gt;            loc=M.loc&lt;br&gt;            dir=M.dir&lt;br&gt;            Fast_Fire()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; ..()&lt;br&gt;        Bump(atom/M)&lt;br&gt;            Hit(M)&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;mob/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Spellname()&lt;br&gt;     &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Magic&amp;quot;&lt;/span&gt;&lt;br&gt;     &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.delay)&lt;br&gt;          &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;        src.delay=0&lt;br&gt;        spawn(6)&lt;br&gt;        src.delay=0&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/mob/Spellname(src)&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;mob/&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;    Hit2(mob/M)&lt;br&gt;     &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.def==999999)&lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(src)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(isobj(M))&lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(src)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(isturf(M))&lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(src)&lt;br&gt;  M.HP -= src.damage&lt;br&gt;  M.DeathCheck(src)&lt;br&gt;        sleep(1)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(src)&lt;br&gt;&lt;br&gt;&lt;span class=&quot;dmcomment&quot;&gt;//deathcheck proc&lt;/span&gt;&lt;br&gt;&lt;br&gt;mob/&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;    DeathCheck(mob/M)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.HP&amp;lt;=0)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!src.monster)&lt;br&gt;                src&amp;lt;&amp;lt;output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;I&amp;gt;&amp;lt;small&amp;gt;You were Killed by &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;chat&amp;quot;&lt;/span&gt;)&lt;br&gt;                src.HP=src.MaxHP&lt;br&gt;                src.MP=src.MaxMP&lt;br&gt;                src.Magical_Potential=5000&lt;br&gt;                src.loc=locate(56,144,1)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.monster)&lt;br&gt;             view()&amp;lt;&amp;lt;output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is src,&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is M,&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is usr.&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;chat&amp;quot;&lt;/span&gt;)&lt;br&gt;                src&amp;lt;&amp;lt;output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;I&amp;gt;&amp;lt;small&amp;gt;You Killed a &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;! Gained &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.Gold]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; Gold&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;chat&amp;quot;&lt;/span&gt;)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt; src
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
My deathcheck proc isn't working correctly with my projectiles code.Instead of making src the user,it is always the enemy.Are there any ways to fix this without entirely replacing the code?&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Listing</title>
            <link>http://www.byond.com/members/FlareSilverBend?command=view_post&amp;post=301175</link>
            <guid>http://www.byond.com/members/FlareSilverBend?command=view_post&amp;post=301175</guid>
            <pubDate>Mon, 13 Feb 2012 00:17:45 +0000</pubDate>
            
            <comments>http://www.byond.com/members/FlareSilverBend?command=view_comments&amp;post=301175#comments</comments>
            
            <description>How long does it generally take for a game to get listed?Last week,it took five days for an admin to review my game(which was rejected),and this week its already been four days since I resubmitted it.'Make this game visible' and 'ready for admin review' are both checked.</description>
        </item>
                <item>
            <title>Naval Warfare open for downloads again</title>
            <link>http://www.byond.com/members/FlareSilverBend?command=view_post&amp;post=244106</link>
            <guid>http://www.byond.com/members/FlareSilverBend?command=view_post&amp;post=244106</guid>
            <pubDate>Sat, 04 Feb 2012 05:01:59 +0000</pubDate>
            
            <comments>http://www.byond.com/members/FlareSilverBend?command=view_comments&amp;post=244106#comments</comments>
            
            <description>Naval Warfare is now open for downloads and hosting again!New features from the most recent update include a new map,NPC enemys,and a rating system.Play now at &lt;a href=&quot;http://www.byond.com/games/FlareSilverBend/NavyGame&quot;&gt;http://www.byond.com/games/FlareSilverBend/NavyGame&lt;/a&gt;.</description>
        </item>
                <item>
            <title>mob projectiles</title>
            <link>http://www.byond.com/members/FlareSilverBend?command=view_post&amp;post=274039</link>
            <guid>http://www.byond.com/members/FlareSilverBend?command=view_post&amp;post=274039</guid>
            <pubDate>Sat, 31 Dec 2011 23:00:40 +0000</pubDate>
            
            <comments>http://www.byond.com/members/FlareSilverBend?command=view_comments&amp;post=274039#comments</comments>
            
            <description>How would I be able to delete a projectile from a mob before deleting the mob?If the mob is deleted before the projectile,my game gives me errors.</description>
        </item>
                <item>
            <title>Naval Warfare</title>
            <link>http://www.byond.com/members/FlareSilverBend?command=view_post&amp;post=121966</link>
            <guid>http://www.byond.com/members/FlareSilverBend?command=view_post&amp;post=121966</guid>
            <pubDate>Sat, 17 Dec 2011 00:40:55 +0000</pubDate>
            
            <comments>http://www.byond.com/members/FlareSilverBend?command=view_comments&amp;post=121966#comments</comments>
            
            <description>I've released a new mini-game that anyone can host and play,Naval Warfare.The game is really simple currently.Host or join a server,and destroy other people's ships with a selection of three rockets and torpedoes.The next few updates will include a ship selection and a ship-sinking system.Medals will also be added soon.The game's current map is an archipelago.This may change in certain updates.&lt;br&gt;
&lt;br&gt;
Link-&lt;a href=&quot;http://www.byond.com/games/FlareSilverBend/NavyGame&quot;&gt;http://www.byond.com/games/FlareSilverBend/NavyGame&lt;/a&gt;&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Showing code in output</title>
            <link>http://www.byond.com/members/FlareSilverBend?command=view_post&amp;post=274009</link>
            <guid>http://www.byond.com/members/FlareSilverBend?command=view_post&amp;post=274009</guid>
            <pubDate>Sun, 04 Dec 2011 20:59:48 +0000</pubDate>
            
            <comments>http://www.byond.com/members/FlareSilverBend?command=view_comments&amp;post=274009#comments</comments>
            
            <description>What would I have to do to be able to show code in an output?If If I couldn't do that,what would be a good way to show code in-game?</description>
        </item>
                <item>
            <title>Map Questions</title>
            <link>http://www.byond.com/members/FlareSilverBend?command=view_post&amp;post=274004</link>
            <guid>http://www.byond.com/members/FlareSilverBend?command=view_post&amp;post=274004</guid>
            <pubDate>Thu, 24 Nov 2011 19:48:52 +0000</pubDate>
            
            <comments>http://www.byond.com/members/FlareSilverBend?command=view_comments&amp;post=274004#comments</comments>
            
            <description>I have two questions about maps.How do I save turfs on maps,(I've tried every listed library/demo about this topic and a lot of unlisted ones)and how do I generate a separate instance of the same map for each player upon login.Any help is very appreciated.</description>
        </item>
                <item>
            <title>Clicking to build</title>
            <link>http://www.byond.com/members/FlareSilverBend?command=view_post&amp;post=273999</link>
            <guid>http://www.byond.com/members/FlareSilverBend?command=view_post&amp;post=273999</guid>
            <pubDate>Sat, 19 Nov 2011 03:26:56 +0000</pubDate>
            
            <comments>http://www.byond.com/members/FlareSilverBend?command=view_comments&amp;post=273999#comments</comments>
            
            <description>Im trying to make a build verb where you click a location,then you press a certain button to build something in that location.The only problem is that I don't know how to set a location by clicking a turf.Could anyone help me with this?</description>
        </item>
                <item>
            <title>HPW needing more coders/hosts</title>
            <link>http://www.byond.com/members/FlareSilverBend?command=view_post&amp;post=120902</link>
            <guid>http://www.byond.com/members/FlareSilverBend?command=view_post&amp;post=120902</guid>
            <pubDate>Wed, 09 Nov 2011 23:25:22 +0000</pubDate>
            
            <comments>http://www.byond.com/members/FlareSilverBend?command=view_comments&amp;post=120902#comments</comments>
            
            <description>Harry Potter:The World is in need of more coders and hosts(2 of each),and is now giving out in-game items such as galleons,wands that give you increased Magical Potential,and other handy objects-the more/longer you support us,the higher the reward.You also have the option to become a GM if any positions are available-after taking a short test.If your applying to be a coder,your skill level must be atleast intermediate.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Send your application to the fsgamin forum at &lt;a href=&quot;http://fsgamin.com/web/forum/4&quot;&gt;http://fsgamin.com/web/forum/4&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Hosts-if your app is accepted,you can begin hosting your official server at &lt;a href=&quot;http://www.byond.com/games/FlareSilverBend/HarryPotterTheWorld&quot;&gt;http://www.byond.com/games/FlareSilverBend/ HarryPotterTheWorld&lt;/a&gt;.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Chat Client Updates</title>
            <link>http://www.byond.com/members/FlareSilverBend?command=view_post&amp;post=120786</link>
            <guid>http://www.byond.com/members/FlareSilverBend?command=view_post&amp;post=120786</guid>
            <pubDate>Sat, 05 Nov 2011 01:18:30 +0000</pubDate>
            
            <comments>http://www.byond.com/members/FlareSilverBend?command=view_comments&amp;post=120786#comments</comments>
            
            <description>Chat Client has a new update coming tonight(or tomorrow),a built in text-rpg in case you get bored.It's only about 1/3 finished,as all it has is a fighting system currently.I'm probably going to expand this into a full game on a separate hub soon,which will have many more features.</description>
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