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        <title>Flysbad's site</title>
        <link>http://www.byond.com/members/Flysbad</link>
        <description></description>
        <lastBuildDate>Thu, 20 Jun 2013 04:51:38 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>I'm really concerned</title>
            <link>http://www.byond.com/members/Flysbad?command=view_post&amp;post=1256245</link>
            <guid>http://www.byond.com/members/Flysbad?command=view_post&amp;post=1256245</guid>
            <pubDate>Sat, 04 May 2013 22:07:58 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Flysbad?command=view_comments&amp;post=1256245#comments</comments>
            
            <description>Not sure if this is the right place to post this or not...&lt;br&gt;
&lt;br&gt;
Somehow, I do not know how... someone has hacked into my account. I went to go check my updates, and saw I had 4 new pages (link #1) what someone sent from my account.. and they all included the message in Link #2. I haven't gave anyone my password and it's been a couple months since I last changed my password.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Link #1: &lt;a href=&quot;http://puu.sh/2MTr1.png&quot;&gt;http://puu.sh/2MTr1.png&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Link #2: &lt;a href=&quot;http://puu.sh/2MTs7.png&quot;&gt;http://puu.sh/2MTs7.png&lt;/a&gt;</description>
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                <item>
            <title>Missile proc</title>
            <link>http://www.byond.com/members/Flysbad?command=view_post&amp;post=1223625</link>
            <guid>http://www.byond.com/members/Flysbad?command=view_post&amp;post=1223625</guid>
            <pubDate>Mon, 01 Apr 2013 09:50:53 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Flysbad?command=view_comments&amp;post=1223625#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
client/Click(atom/A, location)&lt;br&gt;    missile(/obj/thing, usr, location)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
Will the missile proc call the New(), Bump(), Move() of &lt;i&gt;/obj/thing&lt;/i&gt; ?</description>
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            <title>text2path</title>
            <link>http://www.byond.com/members/Flysbad?command=view_post&amp;post=1196303</link>
            <guid>http://www.byond.com/members/Flysbad?command=view_post&amp;post=1196303</guid>
            <pubDate>Wed, 13 Mar 2013 06:52:05 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Flysbad?command=view_comments&amp;post=1196303#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/Path = text2path(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;/obj/_Skill_Cards/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[o.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/_Skill_Cards/s = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt; Path
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt; That code above doesn't work because I have _ in my path's name. Is there anyway to fix this? It gives me a runtime error saying &quot;Cannot create objects of type null.&quot;</description>
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            <title>[Resolved] Click/DblClick with objects</title>
            <link>http://www.byond.com/members/Flysbad?command=view_post&amp;post=1196226</link>
            <guid>http://www.byond.com/members/Flysbad?command=view_post&amp;post=1196226</guid>
            <pubDate>Wed, 13 Mar 2013 04:29:58 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Flysbad?command=view_comments&amp;post=1196226#comments</comments>
            
            <description>&lt;b&gt;Problem description:&lt;/b&gt; In my game, we have Skill Cards, and Hotkeys.. I want to be able to Click the skill card to active MouseDrag/Drop, but I have to DblClick to active them... I don't have a DblClick() in my source, and I only have 3 Click's in my source. I've asked others, and they said they haven't had this problem before. The skill cards are hud objects, I can post that below if anyone needs it?&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Click #1 - &lt;a href=&quot;http://puu.sh/2gPJd&quot;&gt;http://puu.sh/2gPJd&lt;/a&gt;&lt;br&gt;
Click #2 - &lt;a href=&quot;http://puu.sh/2gPJN&quot;&gt;http://puu.sh/2gPJN&lt;/a&gt;&lt;br&gt;
Click #3 - &lt;a href=&quot;http://puu.sh/2gPKj&quot;&gt;http://puu.sh/2gPKj&lt;/a&gt;&lt;br&gt;</description>
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            <title>Charge Damage</title>
            <link>http://www.byond.com/members/Flysbad?command=view_post&amp;post=1164762</link>
            <guid>http://www.byond.com/members/Flysbad?command=view_post&amp;post=1164762</guid>
            <pubDate>Sun, 17 Feb 2013 19:29:13 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Flysbad?command=view_comments&amp;post=1164762#comments</comments>
            
            <description>I made this for a friend, I wanted to keep it simple so I made it using this method. Anyone can use it, if you so happen to need it. Hope this helps someone out, {:&lt;br&gt;
&lt;br&gt;
EDIT: I didn't check to see if this works, but I'm pretty sure it does work fine.&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/Charging = 0&lt;br&gt;mob/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;    Charge_Punch()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/Damage = 5&lt;br&gt;        src.Charging = 1&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;while&lt;/span&gt;(src)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!src.Charging || Damage &amp;gt;= 30) &lt;span class=&quot;dmcomment&quot;&gt;//user isn't charging || Damage is greater or equal to 30.&lt;/span&gt;&lt;br&gt;                src.Charging = 0&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/atom/A &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; get_step(src, src.dir))&lt;br&gt;                    src.Deal_Damage(A, Damage)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;break&lt;/span&gt;&lt;br&gt;            Damage += rand(3, 6)&lt;br&gt;            sleep(10) &lt;span class=&quot;dmcomment&quot;&gt;//Don't want it to raise too fast.&lt;/span&gt;&lt;br&gt;&lt;br&gt;mob/&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;    Deal_Damage(mob/Enemy, Damage)&lt;br&gt;        Enemy.dir = get_dir(Enemy, src)&lt;br&gt;        src.dir   = get_dir(src, Enemy)&lt;br&gt;        Enemy.Health = round(Enemy.Health - Damage)&lt;br&gt;        src.Death(Enemy)&lt;br&gt;&lt;br&gt;    Death(mob/Enemy)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(Enemy.Health &amp;lt;= 0)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(Enemy.client)&lt;br&gt;                world &amp;lt;&amp;lt; text(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; has died to &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.&amp;quot;&lt;/span&gt;, src, Enemy)&lt;br&gt;                &lt;span class=&quot;dmcomment&quot;&gt;// Enemy is a player&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(Enemy)&lt;br&gt;                &lt;span class=&quot;dmcomment&quot;&gt;// Enemy is a NPC&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;</description>
        </item>
                <item>
            <title>Can't find it?</title>
            <link>http://www.byond.com/members/Flysbad?command=view_post&amp;post=1161845</link>
            <guid>http://www.byond.com/members/Flysbad?command=view_post&amp;post=1161845</guid>
            <pubDate>Fri, 15 Feb 2013 21:20:19 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Flysbad?command=view_comments&amp;post=1161845#comments</comments>
            
            <description>Does anyone know the resource what allowed players to get as close as possible with an object? I can't seem to find it anywhere.</description>
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                <item>
            <title>Help?</title>
            <link>http://www.byond.com/members/Flysbad?command=view_post&amp;post=1110121</link>
            <guid>http://www.byond.com/members/Flysbad?command=view_post&amp;post=1110121</guid>
            <pubDate>Thu, 03 Jan 2013 06:07:41 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Flysbad?command=view_comments&amp;post=1110121#comments</comments>
            
            <description>Would anyone know how to create this formula? Also, how would I make it so if the enemy level is higher the XP is increased, but if the enemy level is lower, the XP is decreased, and if the level is in the same range it's equal amount of XP?&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://tinypic.com/sqjts8.png&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i49.tinypic.com/sqjts8.png&quot; border=&quot;0&quot; alt=&quot;Image and video hosting by TinyPic&quot;&gt;&lt;/a&gt;</description>
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            <title>Name color depending on Level</title>
            <link>http://www.byond.com/members/Flysbad?command=view_post&amp;post=1109319</link>
            <guid>http://www.byond.com/members/Flysbad?command=view_post&amp;post=1109319</guid>
            <pubDate>Wed, 02 Jan 2013 22:21:25 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Flysbad?command=view_comments&amp;post=1109319#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
Basically, how would I code a name system which would only change colors for the mob and not everyone else also? Something like this, but on my game their name is under the character at all times.&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://tinypic.com?ref=19wms9&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i46.tinypic.com/19wms9.jpg&quot; border=&quot;0&quot; alt=&quot;Image and video hosting by TinyPic&quot;&gt;&lt;/a&gt;&lt;br&gt;
Example;&lt;br&gt;
&lt;br&gt;
Blue - Below 5 Levels;&lt;br&gt;
White - Within -4/+4 Levels;&lt;br&gt;
Red - Higher than 5 Levels;&lt;br&gt;
&lt;br&gt;
Calus_coRPS, Lv. 1&lt;br&gt;
Flysbad, Lv. 4&lt;br&gt;
Jemai1, Lv. 9&lt;br&gt;
Stephen001, Lv. 20&lt;br&gt;
&lt;br&gt;
On Calus' screen, Flysbad name is white, and everyone else name is Red.&lt;br&gt;
&lt;br&gt;
On Flysbad's screen, Calus is white, and so is Jemai1, but Stephen is red.&lt;br&gt;
&lt;br&gt;
On Jemai1's screen, Calus is blue, Flysbad is white, and Stephen is red.&lt;br&gt;
&lt;br&gt;
On Stephen's screen, everyone is blue.&lt;br&gt;</description>
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            <title>Spawn Point Examples [;</title>
            <link>http://www.byond.com/members/Flysbad?command=view_post&amp;post=1107673</link>
            <guid>http://www.byond.com/members/Flysbad?command=view_post&amp;post=1107673</guid>
            <pubDate>Tue, 01 Jan 2013 18:49:30 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Flysbad?command=view_comments&amp;post=1107673#comments</comments>
            
            <description>Hello BYOND, I feel like putting something on BYOND. I'm going to do a couple of Spawn Point examples. It's not the best coding, there is probably a better way to do these, but I'm explaining my ways.&lt;br&gt;
&lt;br&gt;
&lt;table border=&quot;1&quot; align=&quot;center&quot;&gt;
&lt;tr&gt;
&lt;td&gt;&lt;b&gt;Example #1&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
I learned this method from Falacy, whenever I was viewing his source codes.&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/Locate(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/Location)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(Location)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Shop&amp;quot;&lt;/span&gt;) src.loc = locate(rand(1, 2), rand(1, 2), 1)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Village&amp;quot;&lt;/span&gt;) src.loc = locate(rand(4, 5), rand(4, 5), 1)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Dojo&amp;quot;&lt;/span&gt;) src.loc = locate(rand(6, 7), rand(1, 2), 1)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Tent&amp;quot;&lt;/span&gt;) src.loc = locate(rand(8, 9), rand(4, 5), 1)&lt;br&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Random_Location()&lt;br&gt;        src.Locate(pick(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Shop&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Village&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Dojo&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Tent&amp;quot;&lt;/span&gt;))
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;br&gt;
&lt;br&gt;
&lt;table border=&quot;1&quot; align=&quot;center&quot;&gt;
&lt;tr&gt;
&lt;td&gt;&lt;b&gt;Example #2&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
This method, I used numbers instead of text for some reason?? But, it still works pretty good. Whenever you place SpawnPoint down on the map, you'll have to edit it, and find SpawnN and, change it to the Number you want for that spawn.&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://i45.tinypic.com/23said3.png&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i45.tinypic.com/23said3.png&quot; border=&quot;0&quot; alt=&quot;Image and video hosting by TinyPic&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href=&quot;http://i49.tinypic.com/2yo281f.png&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i49.tinypic.com/2yo281f.png&quot; border=&quot;0&quot; alt=&quot;Image and video hosting by TinyPic&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
turf&lt;br&gt;    SpawnPoint&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/SpawnN = 0&lt;br&gt;        Enter(atom/A)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(ismob(A) &amp;amp;&amp;amp; A:client)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/Player = A&lt;br&gt;                Player.Locate(rand(1, 5))&lt;span class=&quot;dmcomment&quot;&gt;// This is basically, spawning you randomly. you can change it to&lt;/span&gt;&lt;br&gt;                                         &lt;span class=&quot;dmcomment&quot;&gt;// the spawn you want, by putting the number you named the spawn.&lt;/span&gt;&lt;br&gt;&lt;br&gt;mob/&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;    Locate(Number)&lt;br&gt;        spawn() &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/turf/SpawnPoint/Spawn &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(Spawn.SpawnN != Number) &lt;span class=&quot;dmkeyword&quot;&gt;continue&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(Spawn.SpawnN == Number) src.loc = locate(Spawn.x, Spawn.y, Spawn.z)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(Number)&lt;br&gt;                &lt;span class=&quot;dmcomment&quot;&gt;// just incase you want to add certain things for spawning at a certain place?&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(1) src &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;spawned in the middle of nowhere&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(2) src &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;spawned at your tent&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(3) src &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;spawned inside of the dojo&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(4) src &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;spawned by the village&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(5) src &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;spawned at the shop&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</description>
        </item>
                <item>
            <title>What would you like?</title>
            <link>http://www.byond.com/members/Flysbad?command=view_post&amp;post=1096172</link>
            <guid>http://www.byond.com/members/Flysbad?command=view_post&amp;post=1096172</guid>
            <pubDate>Mon, 24 Dec 2012 18:32:29 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Flysbad?command=view_comments&amp;post=1096172#comments</comments>
            
            <description>Hello BYOND Community, what type of mini-games would y'all like to see on BYOND? I want to create some mini-games, but I don't have any ideas on what I want to make. I'm asking you, to give me ideas for I can create a mini-game. I prefer original ideas, for I can create something what hasn't been made before. I can also create a fan mini-game, but it'll be more cooler if it's original. Please post ideas below {; Maybe someone else wants to create a mini-game, and they'll see some of the ideas below.</description>
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