Posts with keyword 'concept'

 
"Game Concept: Star Traders Meets Mars Sim Project"
  Posted by Foomer on Sunday, September 21, 2008 08:31PM
I was exploring some of the new features in the latest version of Mars Simulation Project, and one of them caught my eye as something that would make traveling through space and trading with space stations, ala LJR's Star Traders, considerably more intere
  2 Comments
"Presentation - Trial By Fire"
  Posted by Foomer on Thursday, June 05, 2008 02:21AM
As of late I've been striving to come up with effective ways to present BYOND games with custom interfaces in a polished, clean-cut sort of way.
  4 Comments
"Game Concept: Jump Nodes"
  Posted by Foomer on Friday, April 25, 2008 02:12PM
Since BYOND now has the ability to offset the client's eye by pixels, now is the time to start thinking about games which take advantage of this new functionality.
  16 Comments
"Game Concept: Rock-Paper-Scissors+ +"
  Posted by Foomer on Sunday, April 13, 2008 11:12PM
I once played a game that was based on the rock-paper-scissors concept, but taking it to the next level and turning it into a board game. So I thought, "Hey, why not take that idea and expand on it further?"
  16 Comments
"Game Concept: Typing Journey"
  Posted by Foomer on Thursday, April 03, 2008 01:43PM
This game was somewhat inspired by the simple ideas that I saw in MechaDestroyerJD's game Super Stick Skirmish of Superb Scrappers. Instead of having two players fighting each other in physical, typing induced combat, my game will be a journey.
  2 Comments