Posts with keyword 'game'

 
"Othello"
  Posted by Foomer on Sunday, August 30, 2009 04:21PM
Xoiden posted in BYOND Casual about having "finally got some updates done" on his Othello game, and the end result is pretty fair.
  5 Comments
"Tomb Explorer"
  Posted by Foomer on Wednesday, November 12, 2008 11:07PM
Tomb Explorer is a desktop game in the same vein as Minesweeper or Chip's Challenge. Your goal is to find the golden treasure chest at the end of each level, while collecting treasures and avoiding obstacles along the way.
  6 Comments
"Game Concept: Star Traders Meets Mars Sim Project"
  Posted by Foomer on Sunday, September 21, 2008 08:31PM
I was exploring some of the new features in the latest version of Mars Simulation Project, and one of them caught my eye as something that would make traveling through space and trading with space stations, ala LJR's Star Traders, considerably more intere
  2 Comments
"Presentation - Trial By Fire"
  Posted by Foomer on Thursday, June 05, 2008 02:21AM
As of late I've been striving to come up with effective ways to present BYOND games with custom interfaces in a polished, clean-cut sort of way.
  4 Comments
"Game Concept: Jump Nodes"
  Posted by Foomer on Friday, April 25, 2008 02:12PM
Since BYOND now has the ability to offset the client's eye by pixels, now is the time to start thinking about games which take advantage of this new functionality.
  16 Comments
"Game Concept: Rock-Paper-Scissors+ +"
  Posted by Foomer on Sunday, April 13, 2008 11:12PM
I once played a game that was based on the rock-paper-scissors concept, but taking it to the next level and turning it into a board game. So I thought, "Hey, why not take that idea and expand on it further?"
  16 Comments
"How To Get Your Game Downloaded"
  Posted by Foomer on Friday, April 04, 2008 11:16AM
So you've been working on your game for the last several months. You've play tested it thoroughly and had plenty of feedback from your beta testers. You've polished it up to a nice sparkling shine and now you're ready for some real players.
"Game Concept: Typing Journey"
  Posted by Foomer on Thursday, April 03, 2008 01:43PM
This game was somewhat inspired by the simple ideas that I saw in MechaDestroyerJD's game Super Stick Skirmish of Superb Scrappers. Instead of having two players fighting each other in physical, typing induced combat, my game will be a journey.
  2 Comments
"Article: Why You Should Share Your Game Designs"
  Posted by Foomer on Wednesday, April 02, 2008 12:44PM
Lost Garden has an rather deep article on "Why you should share your game designs". After reading it, I'm seeing that the contents contained therein could be very beneficial for anyone who's new to game design and who views their own game concepts as...