Big Map JPG (2048x2048) in Design Philosophy
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So I thought I'd try to see if I could get a game running with a 64x64 map and one big fat 3D rendered 2048x2048 jpg image. Well, it runs, but it runs slow. Problem is I'm not sure what exactly is slowing it down. If I broke up that image into maybe 16 smaller images, would it make any difference, for example? Or is it just too much information crammed onto the game screen for BYOND to handle, regardless of how I break it up? Any thoughts?
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