Regressia is a single player RPG that has been in the works for something like four years. Every ounce of the game and its multimedia was handcrafted from scratch, so prepare to be awed by 8-bit graphics, music and storyline. (What, didn't you know you could have an 8-bit storyline?) It plays much like a Dragon Warrior game, so while walking around on the overworld you can expect random encounters with monsters on a regular basis, and in town you can expect one-liner conversations and shops that will sell you the latest and greatest gear.
This is the kind of game where you're going to want to slow down, explore a little, talk to the town folks, and make sure that you have some decent equipment before you go off to plow through the waves of monsters. Otherwise you'll end up dead. So if you're looking for a power trip then be careful, because the monsters will easily kill you if you're not. Also, if exploring and talking to people to glean information doesn't appeal to you, then you'll probably want to shy away from this game. The combat encounters aren't dramatically deep, so if that's all you're playing for, you'll get bored in a hurry.
The controls are very simplistic, with your directional pad and two command keys for opening and navigating menus. Its all very self-explanatory once you start into it. You also have some control over how the game window is displayed (windowed, full screen) and you can control audio volume as well. The game's primary controls - movement and command keys - can easily be adjusted to whatever setup you're comfortable with using the in-game keyboard configuration editor.
Iain was eager to point out that this is a finished game, but what you will be downloading here is the demo version. I was able to finish the demo in an hour and a half, so you can probably expect around 10 hours of gameplay or more from the full game, depending on how much time you spend leveling up and sniffing out secrets. After you've played through the demo, you may want to purchase a subscription for the full game and help to support high quality independent games on BYOND.
There may be a few bugs here and there, but updates are happening regularly as problems are fixed and suggestions are incorporated. Also, if you need any help getting through the demo, a walkthrough has been provided for just that.
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