Forum_account

Joined: Dec 2 2009

Shoutbox

Hackeo
Apr 15, 11:16 am
true
Jmurph
Nov 19 2012, 7:01 pm
I don't think FA has been around since the summer (last post looks to be July). Shame, too, as he was one of the biggest contributors to BYOND's resources.
Truseeker
Oct 26 2012, 11:35 am
Hey FA! Just wanted to check your vital signs. :)
Tylianer
Sep 6 2012, 4:09 am
New idiot question xD , why i cant add warps, teleports ? Tryed with tags , forum's warps and olds loc=locate(x,y,z), nothing :(
Bravo1
Aug 17 2012, 7:03 am
That should be part of the Controls datum he made. Though, I'm not sure, I haven't looked at the framework all too much.

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A sample top-down shooter.
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What's the criteria for a featured developer resources? It seems quite arbitrary. These things are featured …
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I created a library that lets you, at runtime, create and manage copies of maps. When a player enters a dungeon you can …
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A library for adding RTS-style fog of war to your games.
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An easy way to create multiple instances of a map. Each instance is put on its own z level.
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A library to create an RTS-style "fog of war" effect.
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To some extent I hate the idea of dynamic lighting implemented as a library in DM. Dynamic lighting should be handled …
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An easy way to add dynamic lighting to your game.
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It's a very simple library that manages image objects for you. You just assign objects to visibility groups and specify …
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A library to manage image objects.
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A progress update for Tiny Heroes and my Sidescroller library.
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Sidescroller v3.0 This update adds a few new mob vars (accel, decel, and gravity) and support for BYOND's built-in …
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http://www.byond.com/ developer/Forum_account/PixelMovement I posted an update which includes support for BYOND's new …
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A quick update of the planned changes to my sidescroller and pixel movement libraries to include the changes in BYOND …
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I will be on vacation and won't be posting for about a week. I recently had a good idea for Tiny Heroes. I had been …
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This is kind of a code problem but it's more of a theoretical question. I have a mob with a var and proc I defined …
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Another update to the pixel movement library and some rambling about platformers and motivation.
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This library creates the client/MouseUpdate() proc, which provides the developer with mouse coordinates as the player …
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Provides a way to get pixel-precise mouse coordinates.
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Updates to each library and some notes about BYOND's built-in pixel movement.
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I just posted another update. Here is a list of the changes: Fixed runtime errors that were caused by the mob's …
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Has anyone ever read or typed "Dream Seeker" and thought about quidditch? I typed it earlier and pictured something …
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I'm still hoping to get a new gameplay video posted tomorrow night. Before working on the video there were a few things …
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Information about Tiny Heroes and my Sidescroller/Pixel Movement libraries.
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An update about the pixel movement library, the people who use it, and why you should use it too.
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Including a long overdue update to my Interface library.
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world.Repop() is useful, but sometimes you might not want it to repopulate the entire world. For example, in a project …
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Pixel Movement 3.0 Most of the changes focus on improving performance. There are a few ways this is done: 1. Minimizing …
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Does the time reported by the world profile include time spent on garbage collection? I'm seeing some profiler times …
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I've been busy lately (on non-BYOND things), so here's an update of the few things I've gotten done and the many things …
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Taken from Lummox's comment in the Pixel Movement feature request: In a nutshell, an Appearance is everything about the …
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I won't have a lot of time to spend on development this week, so here's where my projects all currently stand: A Miner …
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I'm getting this error quite frequently when starting up A Miner Adventure: --------------------------- Visual Studio …
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Some simple techniques you can use to optimize performance in projects using my Pixel Movement library.
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And a new gameplay video too.
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A description of how combat will work in Tiny Heroes. I'm open to suggestions!
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A game development update, a library update, a couple of articles in progress, and some other stuff.
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It would be nice to have an option to make both tabs shown side-by-side. With a widescreen monitor there's certainly …
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Some updates on my projects and some general thoughts about stuff.
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The BYOND website does almost nothing to make the BYOND platform look appealing to indie/hobby game developers.
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I just posted an update to my Pixel Movement library. The major changes include: Control Customization This comes in …
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I'm looking to hear from people who have downloaded either my Pixel Movement library or Sidescroller library. I'd like …
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