The video shows some gameplay as the necromancer, assassin, and wizard. Your starting area depends on your class, and the maps shown are what the starting areas will be like for those three classes. I don't have much work done for the knight and druid classes, so they don't get maps yet.
Here are some screenshots showing some feature that are either new or just not shown in the previous batch of screenshots:
The second screenshot shows the quest page in the bottom left. The interface is still pretty rough, but will probably use browser controls much like A Miner Adventure. It'll probably use screen objects for a more conventional looking HUD too (now that that's possible).
I also added quarter-sized tiles. The tiles are still 32x32, the smaller blocks are just objs placed on the map. The black lines around the walls and the drop shadows are generated at run time, so that needed a bit of updating to make this work but it's worth it.
Without the quarter-sized tiles I couldn't put enough detail in the maps. Access to areas will often be limited by how high you can jump and these smaller blocks give me more precise control over that.