Forum_account

Joined: Dec 2 2009

Shoutbox

Hackeo
Apr 15, 11:16 am
true
Jmurph
Nov 19 2012, 7:01 pm
I don't think FA has been around since the summer (last post looks to be July). Shame, too, as he was one of the biggest contributors to BYOND's resources.
Truseeker
Oct 26 2012, 11:35 am
Hey FA! Just wanted to check your vital signs. :)
Tylianer
Sep 6 2012, 4:09 am
New idiot question xD , why i cant add warps, teleports ? Tryed with tags , forum's warps and olds loc=locate(x,y,z), nothing :(
Bravo1
Aug 17 2012, 7:03 am
That should be part of the Controls datum he made. Though, I'm not sure, I haven't looked at the framework all too much.

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When you analyze BYOND one feature at a time you can ignore lots of problems. Code organization, design, and …
133
I'm not as active as I used to be so I don't know if I'll have the time to work on this. There are two parts to this: …
1
 
People always complain about the layering issues but they're not that bad. Between turfs and a single mob the layering …
12
I think I have camera.pixel_x/y vars added but didn't post the update yet (or maybe I posted it for the PM lib and not …
1
FKI wrote: > Great library, though, I am having a slight problem with it. Everything works great except the NORTH + …
4
Have one map that's 500x500 and another that's 10x10. When they buy a house, just copy the 10x10 one.
5
If you want to bind actions to keys you don't need to make macros, you can use the key_down() proc: mob key_down(k) …
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If its included, did you make any changes to it?
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I'm not sure. I've made some changes since v10 but not too much has changed, so I'm not in a hurry to post it. I was …
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DarkCampainger wrote: > If we get access to the DirectX Sprite.Transform matrices (it's in another feature request), it …
25
Kboy33 wrote: > When I compile i get this error: BYOND\lib\forum_account\ keyboard\keyboard.dm:186:warning: if: if …
33
There shouldn't be collision issues with larger mobs. There could be problems if world.icon_size is 32 and you've got a …
4
If you can isolate the bit of code that's causing the problem and post it here, that'd be easiest. The library sets a …
4
You can use the 3D movement mode with any perspective, not just isometric. You can use it with the top-down perspective …
7
 
DvK87 wrote: > however I do think that BYOND does a good job on the map editor, the intuitive atom hiarchy and the …
23
 
Using datums can be helpful if there's are multiple procs or pieces of information associated with an attack. For …
4
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Perlin noise uses a matrix of random vectors and interpolates between those vectors to generate the noise values. The …
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Bravo1 wrote: > The community is large, but the number of members that actually participate in the community is …
51
Proxon wrote: > Have you ever thought that maybe there's a way to code those issues away? When you send messages from …
68
You just need to pass the IsVisible() proc 0 or 1, it gets converted to "true" and "false" inside the library.
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Instead of doing something like this: map_info/battle_map z = 2 one_locs = list("2,2") two_locs = list("2,4", "4,4", …
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Also, if there are any things you have to code that seem like they should be provided by the framework, just let me …
5
Right, it would work the same way as it does now it'd just be a more graphical way of showing the value. The problem is …
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The Pixel Movement library doesn't use step_size, it uses the move_speed var. With BYOND's movement, when you press a …
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I'm marking this as not feasible because it wouldn't be part of the framework itself, but I'm keeping this on the list …
5
I'm marking this as not feasible because it wouldn't be part of the framework itself, but I'm keeping this on the list …
5
Every control uses the same base class and the same method to call winset and winget. I updated this base class to …
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I can add this but its just a call to prompt() to ask if they want to deposit or withdraw money and a call to …
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BYOND doesn't run on Linux or Mac and the Flash client doesn't support most interface controls. In terms of …
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I'd use the Map Instancing library to copy a z level at runtime to create the house and associate the sign and console …
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Here's a link to the BYOND feature request: http://www.byond.com/forum/ ?post=92356
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People focus too much on what BYOND literally stands for. It's a game development program. It's for making games …
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Since the controls are determined by the Constants object they can't be customized per-client. The Pixel Movement …
5
I know what you're asking for but that's just not what the framework provides. If you want to arrange abilities like …
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Writing A New One wrote: > I think this discussion is odd in general. If a developer has access to good art, they …
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If you can provide some code that'll reliably produce this problem I can test it out. There was one bug fix I have for …
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Hakemaru wrote: > is it possible to make a pop up box over the buttons in class selection to say what they are? if so …
26
 
What's stopping someone from using the hub entry for a listed game to package a different, non-listed game as an exe? …
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1
Yut Put wrote: > I haven't bugged ExPixel about pathfinding libraries compatible with forum_account's pixel movement …
83
You pass the size parameters to the mob's prompt() proc: // this makes a 6x4 window mob.prompt("Hello!") // this makes …
3
I've been meaning to add a way to have casting times for abilities. I'll see what I can come up with but I'm not sure …
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I'm guessing there's a size limit on world.status that prevents you from packing this much extra information into it …
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The stepped_on() proc takes a parameter that is the mob who is doing the stepping, you should use that instead. I'm …
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I wouldn't use the generic var optimization widely, but there a few places in the Pixel Movement library that do …
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I don't think the P key is being used for anything so I can add a similar method for removing party members.
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I'd like to set the framework up so people can easily add this type of interface to their game. In the next update I'll …
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Magnum2k wrote: > Shwb1 wrote: > > meh well i do think it would help people code, its up to tom if he thinks its useful …
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