Forum_account

Joined: Dec 2 2009

Shoutbox

Bumblemore
Jan 7, 1:49 am
Looool all of your libraries have 10000 errors now bro time to remake them
Dbar910
Sep 27 2023, 3:08 am
Forum_account wrote:
The True Monster wrote:
When i try to compile the interface demo it give me this loading hud-groups.dme
interface-demo\input.dm:2:error: unable to open <forum_account\keyboard\keyboard.dme>.


hud-groups.dmb - 0 errors, 0 warnings

whats wrong? i wanted to see how ti worked :P

You need to download the keyboard library: http://www.byond.com/developer/Forum_account/Keyboard


I know this is YEARS too late, but i downloaded it, reinstalled it, and it keeps saying the same thing. i managed to deactivate that part of the code in the dme once and the corresponding error but it breaks every demo for me to the point i can't move or do anything
Flame Guardian
Jan 26 2015, 2:26 pm
I'm currently experiencing a runtime error from your sidescroller library. Would you mind looking into it? http://www.byond.com/forum/?post=1217720
Gestorn
Jul 9 2014, 3:30 am
Thank you for your excellent framework and libraries. I've been developing a game using them. I've changed and implemented a few things, but there are still a lot of things to be done.

I'm currently looking for people interested in helping and become a part of the team.

Link:
http://www.byond.com/games/Gestorn/NarutoNinshuuArt
Turboskill
May 11 2014, 12:30 pm
Wooah.. its F_A.. Duuuuude.

Ha. Really though, i am someone who is aware of a lot of your contributions while here on byond, browsing through your many posts and resources and such, which almost always either helped me in some way (should possibly go back to read through some things again soon >.<), or gave me something interesting to think about... so thanks a lot for that :).

This was somewhat slow on the uptake i suppose, compared to when you posted, but yeah good to know you're still alive/ sometimes around :D. Hope to see more of you*.






*More Libraries, developer discussions/help, guides and so on please >D ... Just kidding.... kinda..
:| come back? ;_;


-cough- Alright, I'm outta here. >.> Have good times :D

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Forum_account's Favorite Games

Use a pick-ax and bombs to dig tunnels and build scaffolding to traverse the caves. Be careful, you'll never know what ...
by Brettpenzer | Oct 21 2011
BlockHead in a BlockWorld!
Gather your friends, and embark in a fast paced multiplayer roguelike adventure!
by DivineTraveller | Aug 24 2010
Tags: action
This is what happens when a man dreams... of boxes.
An action-platform game based on exploration and evolution.
by Forum_account | Feb 29 2012
A playable demo created with the Pixel Movement library.
by Forum_account | Sep 13 2010
A mix of Minesweeper and an RPG
by Forum_account | Dec 10 2009
Tags: rpg, spy
Steal documents and kill other spies!

Forum_account's Favorite Resources

by Forum_account | May 23 2012
Tags: framework, rpg
A framework for developing action RPGs.
by Forum_account | Jul 7 2010
Tags: ai
This tutorial builds off the concepts in my Enemy AI tutorial.
by Forum_account | May 11 2012
Helpful procs for creating autojoining turfs and objects.
by Forum_account | Oct 8 2011
Tags: effects, lighting
An easy way to add dynamic lighting to your game.
by Forum_account | Jun 27 2010
Tags: ai
A sequence of examples that start with simple enemy AI and introduce new features one at a time.
by Forum_account | Oct 10 2011
Tags: effects, lighting
A library to create an RTS-style "fog of war" effect.
by Forum_account | Aug 24 2010
Tags: procs
This library simplifies some of DM's clumsier features and adds new features that DM should have.
by Forum_account | Feb 11 2012
Tags: hub
An easier way to manage BYOND's hub-based features.
by Forum_account | Nov 14 2011
Tags: hud
An easy way to manage screen objects.
by Forum_account | Mar 15 2012
Tags: effects, icons
An easy way to generate and process icons.
by Forum_account | Aug 17 2010
Tags: interface
Provides a better way to interact with interface controls than the built-in winset/winget procs.
by Forum_account | Aug 24 2010
Tags: interface
Simple examples of how to use my interface library.
by Forum_account | Dec 1 2011
Tags: macros
A library for handling keyboard input.
by Forum_account | Oct 10 2011
Tags: maps
An easy way to create multiple instances of a map. Each instance is put on its own z level.
by Forum_account | Aug 25 2011
Tags: mouse
Provides a way to get pixel-precise mouse coordinates.
by Forum_account | Jan 27 2012
Tags: overlays
An easy way to manage and manipulate overlays.
by Forum_account | Dec 13 2010
Tags: movement
A pixel movement library for isometric and top-down maps.
Create custom DM reference pages that appear in Dream Maker's help.
by Forum_account | Apr 17 2011
Lets you specify regions of the map that trigger Entered and Exited events.
by Forum_account | Oct 15 2011
A sample top-down shooter.
by Forum_account | Nov 2 2010
This library gives you the basic movement system of a platformer. You can make an action/platform game in minutes!
A set of challenges to test your ability and knowledge of the Sidescroller library.
A playable demo of the features from the Sidescroller Challenges.
by Forum_account | Feb 4 2012
Tags: screen-text
An easy way to create speech bubbles on the map.
by Forum_account | Mar 13 2012
Tags: text
Some handy text procs.
by Forum_account | Feb 11 2012
Tags: icons, maps
Automatically generates edge icons for turfs and places them on the map.
by Forum_account | Oct 1 2011
Tags: visibility
A library to manage image objects.
by Forum_account | Feb 11 2012
Tags: maps
An easy way to create tiles that warp mobs to another location.