Forum_account

Joined: Dec 2 2009

Shoutbox

Flame Guardian
Jan 26 2015, 2:26 pm
I'm currently experiencing a runtime error from your sidescroller library. Would you mind looking into it? http://www.byond.com/forum/?post=1217720
Gestorn
Jul 9 2014, 3:30 am
Thank you for your excellent framework and libraries. I've been developing a game using them. I've changed and implemented a few things, but there are still a lot of things to be done.

I'm currently looking for people interested in helping and become a part of the team.

Link:
http://www.byond.com/games/Gestorn/NarutoNinshuuArt
Turboskill
May 11 2014, 12:30 pm
Wooah.. its F_A.. Duuuuude.

Ha. Really though, i am someone who is aware of a lot of your contributions while here on byond, browsing through your many posts and resources and such, which almost always either helped me in some way (should possibly go back to read through some things again soon >.<), or gave me something interesting to think about... so thanks a lot for that :).

This was somewhat slow on the uptake i suppose, compared to when you posted, but yeah good to know you're still alive/ sometimes around :D. Hope to see more of you*.






*More Libraries, developer discussions/help, guides and so on please >D ... Just kidding.... kinda..
:| come back? ;_;


-cough- Alright, I'm outta here. >.> Have good times :D
Rickoshay
Feb 28 2014, 4:26 am
Just a bug report kind of/I guess. On part four of your tutorial, you have the enemy movement part. It no longer works, I tested both my files and yours.

It will only work if you make it mob/enemy and even then it moves left to right at a rapid pace.
Unwanted4Murder
Feb 19 2014, 12:37 pm
Just leaving this here to let you know I finished a game using your Sidescroller library: http://www.byond.com/games/Unwanted4Murder/DontFall

[See all] [Login to shout]

Subject
Replies
Date
Location
An explanation of how frameworks can help BYOND more than you might realize.
Page: 1 2 3
51
This version has a lot of changes but there aren't any major additions. I added the info bar, which is shown across the …
Page: 1 2
26
The biggest addition here is banking. There's a "banker" NPC in the sample game. Interacting with them calls your …
0
People seem to be very interested in this framework and I'd like to see it grow to become as useful of a resource as …
13
I added the ability to award medals and display an on-screen indication of the medal. You have to handle checking the …
Page: 1 2
39
 
The average BYOND user's list of fears looks something like this: 4. Death. 3. Talking to girls. 2. A world without …
Page: 1 2 3 ... 5 6 7
133
5
Quests This version adds the /Quest datum and the on-screen quest tracker. There are procs to manage the quest-related …
13
The biggest change in this version is the addition of saving and loading. Each player can have four characters* that …
2
Most of the changes in this update were to the sample game. I moved the enemy AI code from the sample game to the …
Page: 1 2
27
 
Is anyone reviewing the submitted libraries and demos? It's been a while since I saw anything new in the "Newest …
5
The big changes in version 4 are chat and conditions. The interface has been changed slightly to add a chat input and …
3
From the number of changes this looks like a big update but it's just a lot of reorganization and small changes. The …
0
A framework for developing action RPGs.
Page: 1 2 3 4 5 6
101
 
I don't know what forum this belongs in since I don't have anything posted on the hub yet. It's just a …
18
5
This is a small update that adds a couple of minor things. First, it adds two more parameters to the left() and right() …
2
Helpful procs for creating autojoining turfs and objects.
5
 
Back when members had blogs you could ban people from posting comments (currently it seems to just prevent people from …
3
A set of challenges to test your ability and knowledge of the Sidescroller library.
1
A playable demo of the features from the Sidescroller Challenges.
0
I'd like to make a set of challenges that DM developers can use to test their ability and knowledge of different …
14
I just posted an update that adds support for maptext. Previously you could attach text to a screen object by calling …
9
 
I would imagine this has been requested before but I couldn't find anything. Instead of (or in addition to) showing the …
3
 
I've never found a case where it was convenient that icon delays are specified in tenths of a second. I'd rather be …
6
 
Some tips and examples about how to pass parameters to procs. You probably didn't think there was this much to it =)
2
2
I updated the Overlays library to include a demo that's similar to the Stat Bar Overlays library. That library is …
1
10
I just posted an update that contains mostly performance tweaks. It's hard to say exactly how much it has improved …
0
I fixed a few bugs and added some more demos. Each new demo shows more uses for the IconProcessor object. There was a …
2
Just a small update. I changed how the server information is parsed and I added the world.GetFans() proc. If you pass …
4
Hub
The features provided by this library are almost all represented by individual libraries …
0
An easy way to generate and process icons.
Page: 1 2
22
Version 2 (posted 03-14-2012) Fixed a bug with the split() proc. Changed how the replace proc works to increase its …
4
The text library includes some basic text procs. Multiple libraries have needed some of these procs so being able to …
0
I posted an update to the Interface library. The library now uses the Text library. There were some text procs that I …
0
Some handy text procs.
3
 
I posted an update to the pixel movement demo. It's a simple game that uses the Pixel Movement library and a few …
Page: 1 2
33
12
This is a very minor update. It makes the library work together with the Region library. I had to modify the library …
2
I just posted another update which adds some features that can be used to make regions more dynamic and a demo which …
0
I created a simple playable demo using the Pixel Movement library. The library supports BYOND's isometric and …
7
A playable demo created with the Pixel Movement library.
2
The previous update made it possible to do things like this: client keys = list("a", "b", "c") And the library would …
0
I just added some new features to the library. Suppose you place regions on the map like this: (the region is the red …
2
 
I can't post on the dir2text() thread, so I'll post here: The proc shown in that thread should detect errors and only …
2
 
Create variables to store the separate components of the world's icon size. For example: world icon_size = "18x24" mob …
4
 
I've been working on creating HTML pages for each of my libraries that describe what the library does, describe each …
4
I posted an update earlier today. The big changes are: The library now uses the Keyboard library for input. Many vars …
8
Page: 1 2 3 ...