| An easy way to create multiple instances of a map. Each instance is put on its own z level.
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5 |
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| To some extent I hate the idea of dynamic lighting implemented as a library in DM. Dynamic lighting should be handled …
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35 |
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| An easy way to add dynamic lighting to your game.
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59 |
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| It's a very simple library that manages image objects for you. You just assign objects to visibility groups and specify …
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16 |
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| A library to manage image objects.
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2 |
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| A progress update for Tiny Heroes and my Sidescroller library.
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14 |
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| Sidescroller v3.0 This update adds a few new mob vars (accel, decel, and gravity) and support for BYOND's built-in …
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14 |
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| http://www.byond.com/ developer/Forum_account/PixelMovement I posted an update which includes support for BYOND's new …
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32 |
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4 |
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| A quick update of the planned changes to my sidescroller and pixel movement libraries to include the changes in BYOND …
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21 |
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| I will be on vacation and won't be posting for about a week. I recently had a good idea for Tiny Heroes. I had been …
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6 |
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6 |
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| This is kind of a code problem but it's more of a theoretical question. I have a mob with a var and proc I defined …
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9 |
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| Another update to the pixel movement library and some rambling about platformers and motivation.
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4 |
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6 |
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| This library creates the client/MouseUpdate() proc, which provides the developer with mouse coordinates as the player …
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21 |
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| Provides a way to get pixel-precise mouse coordinates.
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8 |
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| Updates to each library and some notes about BYOND's built-in pixel movement.
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7 |
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| I just posted another update. Here is a list of the changes: Fixed runtime errors that were caused by the mob's …
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1 |
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| Has anyone ever read or typed "Dream Seeker" and thought about quidditch? I typed it earlier and pictured something …
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10 |
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| I'm still hoping to get a new gameplay video posted tomorrow night. Before working on the video there were a few things …
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16 |
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| Information about Tiny Heroes and my Sidescroller/Pixel Movement libraries.
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17 |
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| An update about the pixel movement library, the people who use it, and why you should use it too.
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9 |
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| Including a long overdue update to my Interface library.
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7 |
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| world.Repop() is useful, but sometimes you might not want it to repopulate the entire world. For example, in a project …
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1 |
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| Pixel Movement 3.0 Most of the changes focus on improving performance. There are a few ways this is done: 1. Minimizing …
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2 |
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| Does the time reported by the world profile include time spent on garbage collection? I'm seeing some profiler times …
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4 |
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| I've been busy lately (on non-BYOND things), so here's an update of the few things I've gotten done and the many things …
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23 |
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| Taken from Lummox's comment in the Pixel Movement feature request: In a nutshell, an Appearance is everything about the …
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6 |
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| I won't have a lot of time to spend on development this week, so here's where my projects all currently stand: A Miner …
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28 |
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9 |
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| I'm getting this error quite frequently when starting up A Miner Adventure: --------------------------- Visual Studio …
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1 |
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9 |
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3 |
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| Some simple techniques you can use to optimize performance in projects using my Pixel Movement library.
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2 |
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| And a new gameplay video too.
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9 |
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7 |
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| A description of how combat will work in Tiny Heroes. I'm open to suggestions!
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22 |
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| A game development update, a library update, a couple of articles in progress, and some other stuff.
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26 |
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| It would be nice to have an option to make both tabs shown side-by-side. With a widescreen monitor there's certainly …
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0 |
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| Some updates on my projects and some general thoughts about stuff.
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11 |
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| The BYOND website does almost nothing to make the BYOND platform look appealing to indie/hobby game developers.
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39 |
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1 |
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| I just posted an update to my Pixel Movement library. The major changes include: Control Customization This comes in …
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4 |
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| I'm looking to hear from people who have downloaded either my Pixel Movement library or Sidescroller library. I'd like …
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25 |
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| A tutorial explaining how to download, install, and use my Pixel Movement library.
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31 |
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| A lengthy explanation of what pixel movement is and how/why you should use it.
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12 |
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| The long-overdue update to my Pixel Movement library is here!
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3 |
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| I've started working on my Pixel Movement library again. Its development had always lagged behind my Sidescroller …
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2 |
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| I always think I'm running out of things to add to the library, then I put together an update and the update notes are …
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5 |
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Jan 7, 1:49 am