Forum_account

Joined: Dec 2 2009

Shoutbox

Bumblemore
Jan 7, 1:49 am
Looool all of your libraries have 10000 errors now bro time to remake them
Dbar910
Sep 27 2023, 3:08 am
Forum_account wrote:
The True Monster wrote:
When i try to compile the interface demo it give me this loading hud-groups.dme
interface-demo\input.dm:2:error: unable to open <forum_account\keyboard\keyboard.dme>.


hud-groups.dmb - 0 errors, 0 warnings

whats wrong? i wanted to see how ti worked :P

You need to download the keyboard library: http://www.byond.com/developer/Forum_account/Keyboard


I know this is YEARS too late, but i downloaded it, reinstalled it, and it keeps saying the same thing. i managed to deactivate that part of the code in the dme once and the corresponding error but it breaks every demo for me to the point i can't move or do anything
Flame Guardian
Jan 26 2015, 2:26 pm
I'm currently experiencing a runtime error from your sidescroller library. Would you mind looking into it? http://www.byond.com/forum/?post=1217720
Gestorn
Jul 9 2014, 3:30 am
Thank you for your excellent framework and libraries. I've been developing a game using them. I've changed and implemented a few things, but there are still a lot of things to be done.

I'm currently looking for people interested in helping and become a part of the team.

Link:
http://www.byond.com/games/Gestorn/NarutoNinshuuArt
Turboskill
May 11 2014, 12:30 pm
Wooah.. its F_A.. Duuuuude.

Ha. Really though, i am someone who is aware of a lot of your contributions while here on byond, browsing through your many posts and resources and such, which almost always either helped me in some way (should possibly go back to read through some things again soon >.<), or gave me something interesting to think about... so thanks a lot for that :).

This was somewhat slow on the uptake i suppose, compared to when you posted, but yeah good to know you're still alive/ sometimes around :D. Hope to see more of you*.






*More Libraries, developer discussions/help, guides and so on please >D ... Just kidding.... kinda..
:| come back? ;_;


-cough- Alright, I'm outta here. >.> Have good times :D

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Subject
Replies
Date
Location
An easy way to create multiple instances of a map. Each instance is put on its own z level.
5
To some extent I hate the idea of dynamic lighting implemented as a library in DM. Dynamic lighting should be handled …
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35
An easy way to add dynamic lighting to your game.
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59
It's a very simple library that manages image objects for you. You just assign objects to visibility groups and specify …
16
A library to manage image objects.
2
 
A progress update for Tiny Heroes and my Sidescroller library.
14
Sidescroller v3.0 This update adds a few new mob vars (accel, decel, and gravity) and support for BYOND's built-in …
14
 
http://www.byond.com/ developer/Forum_account/PixelMovement I posted an update which includes support for BYOND's new …
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32
4
 
A quick update of the planned changes to my sidescroller and pixel movement libraries to include the changes in BYOND …
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21
 
I will be on vacation and won't be posting for about a week. I recently had a good idea for Tiny Heroes. I had been …
6
6
 
This is kind of a code problem but it's more of a theoretical question. I have a mob with a var and proc I defined …
9
 
Another update to the pixel movement library and some rambling about platformers and motivation.
4
6
This library creates the client/MouseUpdate() proc, which provides the developer with mouse coordinates as the player …
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21
Provides a way to get pixel-precise mouse coordinates.
8
 
Updates to each library and some notes about BYOND's built-in pixel movement.
7
I just posted another update. Here is a list of the changes: Fixed runtime errors that were caused by the mob's …
1
 
Has anyone ever read or typed "Dream Seeker" and thought about quidditch? I typed it earlier and pictured something …
10
 
I'm still hoping to get a new gameplay video posted tomorrow night. Before working on the video there were a few things …
16
 
Information about Tiny Heroes and my Sidescroller/Pixel Movement libraries.
17
 
An update about the pixel movement library, the people who use it, and why you should use it too.
9
 
Including a long overdue update to my Interface library.
7
 
world.Repop() is useful, but sometimes you might not want it to repopulate the entire world. For example, in a project …
1
Pixel Movement 3.0 Most of the changes focus on improving performance. There are a few ways this is done: 1. Minimizing …
2
 
Does the time reported by the world profile include time spent on garbage collection? I'm seeing some profiler times …
4
 
I've been busy lately (on non-BYOND things), so here's an update of the few things I've gotten done and the many things …
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23
 
Taken from Lummox's comment in the Pixel Movement feature request: In a nutshell, an Appearance is everything about the …
6
 
I won't have a lot of time to spend on development this week, so here's where my projects all currently stand: A Miner …
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28
9
 
I'm getting this error quite frequently when starting up A Miner Adventure: --------------------------- Visual Studio …
1
9
3
Some simple techniques you can use to optimize performance in projects using my Pixel Movement library.
2
 
And a new gameplay video too.
9
7
 
A description of how combat will work in Tiny Heroes. I'm open to suggestions!
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22
 
A game development update, a library update, a couple of articles in progress, and some other stuff.
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26
 
It would be nice to have an option to make both tabs shown side-by-side. With a widescreen monitor there's certainly …
0
 
Some updates on my projects and some general thoughts about stuff.
11
 
The BYOND website does almost nothing to make the BYOND platform look appealing to indie/hobby game developers.
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39
1
I just posted an update to my Pixel Movement library. The major changes include: Control Customization This comes in …
4
 
I'm looking to hear from people who have downloaded either my Pixel Movement library or Sidescroller library. I'd like …
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25
A tutorial explaining how to download, install, and use my Pixel Movement library.
Page: 1 2
31
 
A lengthy explanation of what pixel movement is and how/why you should use it.
12
The long-overdue update to my Pixel Movement library is here!
3
 
I've started working on my Pixel Movement library again. Its development had always lagged behind my Sidescroller …
2
I always think I'm running out of things to add to the library, then I put together an update and the update notes are …
5
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