Off to Africa

Well tomorrow I'll be up bright and early to get ready to fly to Kenya. I'll be going there to take part in a humanitarian/mission trip with my parents and many other doctors from this organization we're going with.

I'm quite excited about this trip. Any of you that know me personally probably know that I am deeply religious. This is a great opportunity for that reason and also because I love helping my dad out.

My dad is an Oral Surgeon, so he'll be doing a lot of tooth extractions. That is usually his main focus on these trips. Who knows, maybe he'll let me pull a tooth or two with a little bit of his help. I remember he did in 8th grade on another trip.

The people we treat on these trips are always so kind and happy. They never get treatment like this! Anything is good enough for them. We care enough to do the best job we possibly can.

My other mission trips have taken me to Panama, Guatemala, Mexico, and New Guinea for the work we did. These trips really are incredible experiences. If you ever get a chance to go on one, take it!

Anyways, wish me a good trip. I'll be gone until the Monday after the up-coming Monday. I'll see you all later!

Posted by Fugsnarf on Thursday, November 05, 2009 04:43AM - 18 comments / Members say: yea +1, nay -0

Mini Bosses and a Space Game

You may remember me talking about the mini-bosses that I was planning to make in the first dungeon of Zelda: Shadow of the Triforce. I've finished those and also increased the dungeon size a lot from there. Here are some screenshots of my fight with the two mini armoses.



Hmmm... The room looks pretty normal. Those statues look weird though.



Oh, crap, the doors closed. Clearly there is a fight ahead of me.





When you kill both of them, you receive a heart piece.

The Armos have 6 health each. Your wimpy sword and arrows to one damage do them for each hit. What makes this fight fairly easy is that when they lock on to you if you are directly behind/ahead/to the side of them, they charge at you. If you just sit there, you'll die pretty fast. The nice thing is that you get an easy target for both your arrows and even to throw pots at. I advise not using the sword though.




On to my Build a Space Game project. I'm pretty excited about this, so I figured I'd tell everyone what I have planned.

My team consists of three people. There's me doing all the programming, Korby doing the sprite work, and a friend of mine, Aaron, doing music.

In this game, you are a member of Earth's elite defence force that tries to keep the galaxy safe from evil people (there have to be evil people, right?) This game is based on the theme of Asteroids. There is this evil organization called RockStar that is so incredibly evil that they spawn asteroid fields in stupid places to destroy planets and whatnot. You need to go through these asteroid fields and destroy the main machine in the middle which will get rid of the asteroids.

The nice thing about this game is that it's psuedo 3D. It's a lot like StarFox. Now before you go off saying that I will fail at this, keep in mind that I've been looking into and fooling around with the whole 3D concept for awhile now. Eventually it hit me. Why not make something with this for the BASG competition? So I got this group together and got started.

I decided to provide for everyone a little screenshot of some of the testing. It shows the ship sprite I'll be using (Korby'll probably be making new asteroids) and it shows how the asteroids get bigger as they get closer to you. Don't let them hit you!



That's all I have for today! I'll try not to let working on the BASG game get too much in the way of at least updating Zelda a bit.

Posted by Fugsnarf on Friday, October 23, 2009 06:14PM - 2 comments / Members say: yea +2, nay -0

Fooling with 3D / Zelda: SotT Updates

So lately I've been fooling around a bit with some different concepts, trying to expand my knowledge and just have some fun fooling around with something of a little less importance. I started with the idea of making a game with a fully rotatable view, more isometric than 3D. I then remember Gakumerasara's Vengeance 56 game. Though I cannot even come close to making anything like it, I've been toying around with the concept.

I came up with the obvious idea of simply locating and projecting your surroundings as a HUD display on your screen. The proc will look for the various turfs or objects around you and decide what to show you on your side of the screen. With this concept, I created a very crude little demo in which you can walk north and south along side of a wall until you hit a wall in front of you. It's not meant to be pretty, people!



Please excuse if the gif goes off of the screen to the side. The proc also only displays things up to 8 tiles ahead of you. That's why the wall looks like it's kind of appearing out of nowhere. You can comment on it if you like.





On to Zelda updates.

I made some pots now! These pots can be picked up and thrown at enemies to deal damage. Some of the pots also hold little things inside of them such as hearts or arrows. The arrows in the pots are necessary for certain things such at hitting switches from a distance to open a door.








Now besides the pots I am also expanding the dungeon a lot and working on the mini-boss!

At first I wasn't planning on having a mini-boss, but I decided to make one just for the fun of it. It's going to be two statues sitting in the room. You enter the room, then you watch the statues come alive. You then need to fight them. They're difficult to hit with your sword though! You need to use your arrows or even the various pots lieing around to attack them easily.

Sorry for having so few screenshots as I usually do. I'll have plenty more next time! I'm still working hard and going strong.

Posted by Fugsnarf on Thursday, October 15, 2009 08:02PM - 12 comments / Members say: yea +4, nay -0

Zelda SotT: Intro Cutscene Video

Finally! The first gameplay video of Zelda: Shadow of the Triforce is here for all to see! I would like to thank my good friend ProtoZX for making this video as his computer is far better qualified.

One thing about the video, some of the sound is a little bit off. You might hear some sound effects before they are actually suppose to be heard. It's not that big of a deal.

I have no idea how to make the video appear on my post. I've tried copying that code but it never works properly. For now, you'll have to deal with this.

Of course, that is only the first cutscene. I also have some basic gameplay of the begining for you all to see! Credit to ProtoZX once again for making this video.
(Some of the mids in the end of this video don't appear to work for ProtoZX, so you can't hear them as they're supposed to be heard. I'm working on resolving that issue. Also I'd like to apologize for some of the weird noises you hear in the cutscene with Impa and I think one other time in this video.)

Thanks, and I hope you enjoy the videos!


As far as recent updates go, I can't say that much has been done. I'm basically working on the last half of the dungeon where you work to get the master key to face the boss. I'm also working on adding pots to pick up and throw.

Posted by Fugsnarf on Thursday, October 08, 2009 01:20PM - 42 comments / Members say: yea +4, nay -0

Zelda SotT: What you aren't expecting

Over the time, I've had a few people taken aside to test my game, Zelda: Shadow of the Triforce. I have found one thing that has been common in all of the tests that people have taken part in:

Nobody ever found the secrets!


Come on people. This is a Zelda game. You must leave nothing untouched. Zelda games always have secrets everywhere. It's how you find all the hearts, it's how you get easy rupees, and it's how you finish dungeons to their full extent.





So why would you miss things like this? I think it's this weird voice inside us BYONDers telling us that it's like every other game. "It's always as it seems."
If you're going to play my game, you're going to have to disregard that statement, because it's never as it seems ;)




On to the most recent updates!

It's been a little while since I've updated for you guys. I've been so focused on getting this dungeon done... hold on a second. Is it done?!

No, sorry, it's not done. I've made some great progress though!

Let's start first with this dungeon's item. That item is the Bow. This bow shoots arrows, obviously. There are two ways to obtain arrows. Either you get lucky from enemies, or find a chest with them in there. I do provide a chest with 10 arrows inside of it.

Arrows can be used to injure enemies, or to solve puzzles. This can be activating a trigger to open a door, or killing an enemy from far away in order to spawn an item or something.

And now, screenshots!








I've made a new enemy as well. The walking skeleton! Scarey, isn't it? Yeah, not really. They take two hits to kill with a normal sword. They also carry keys sometimes!






That's all the screenshots I have for today. I've added a lot of rooms to the dungeon! I'm currently working on a map and compass system for it and future dungeons as well. The map shows you the entire dungeon layout, while the compass shows where you are in it.

Until next time! I'm still working hard and going strong. I'm also having a friend make a gameplay video for you all to see. I can't wait to get it out there!






Posted by Fugsnarf on Monday, October 05, 2009 07:27PM - 13 comments / Members say: yea +6, nay -0

 

 

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Blog Comments

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#5 Jeremybreeze:  

if you wont start doing megaman files again, why not give it to someone else?

Saturday, November 14, 2009 03:11PM

#4 Ganing:  

Fugsnarf wrote:
> Ganing wrote:
> > Fug, I challenge you to a round of Efencea.
>
> Challenge accepted?
>


Set up a time

Monday, October 05, 2009 09:01PM

#3 Fugsnarf:  

Ganing wrote:
> Fug, I challenge you to a round of Efencea.

Challenge accepted?

Monday, October 05, 2009 07:42PM

#2 Ganing:  

Fug, I challenge you to a round of Efencea.

Monday, October 05, 2009 07:39PM

#1 Metamorphman:  

This is one small step for man. One giant leap for mankind.

Sunday, September 27, 2009 05:24AM