The Fugsnarf Report
Anyways, I got back from Africa recently. That was truly a great trip. We treated almost 2,000 people as a whole in the 5 days we were there treating. We went to a town clinic, then we went to a more rural clinic (believe it or not, the rural clinic building was way better than the town's. It was clean and it had fans. It even had cold water.), and lastly we went to a prison. The prison was certainly the most humbling of the experiences I had there. They really have it bad. The US prisons are freaken 5-star hotels compared to that. It's rough. Anyways, great experience overall. I would certainly do it again and I would suggest it to anybody.
Well, as you can see here, I changed my CSS layout up a bit. I thought that space background looked pretty neat, so I put that in the back and made it not scroll. Comment on it if you want. I'd like to know if you guys want the boxes on the sides as well as the comment boxes to be transparent like that. The only thing that really gets in the way of the text is the lighter part of the planet there, but it doesn't bother me much. Does it bother you?
Zelda: Shadow of the Triforce was going along so nicely, and it still is. The only issue is that... well... ever since the new BYOND versions came out (455+) the left side of the screen is acting very weird.
The game is also running EXTREMELY slowly. None of this happened until the new BYOND version. Very strange and actually unexplainable. What's even weirder is that the map looks fine, but it's only at runtime that it appears to screw up like that. I haven't put much time into trying to fix it.
I've updated my demo, Conquer Multitiling! Since multitiling is almost (ALMOST) a thing of the past, I made a new section for the newbs that can't figure out how to make multitiling work for the large icons since the density is in the bottom-left.
It's still a rather simple demo, but probably useful to somebody. I kept in the old school multitiling section due to the fact that anything bigger than 8x8 tiles needs to be multitiled past those 8 tiles. I don't know how often that would be the case. Probably not at all.
Now for the best part, my new 'project'!
Some of you might remember my old Megaman game, Megaman Files. Bottom line, it sucked, for many reasons.
1. There were many bugs.
2. There was nothing to do.
3. It was poorly programmed.
4. The controls were terrible.
The list goes on. I'm trying to right these wrongs in a new Megaman Files that I've been working on religiously lately. I'll go into some details on what I'm planning.
First off, I'm planning on getting all of the main playable characters in before I publically release it (if not all, most). These characters will all be balanced and each have their own usefulness.
From left to right:
Megaman, Bass, Protoman, Quint, Enker, Ballade, and Punk.
All of these are done in the style of Megaman: Wily Wars. I did Quint and Punk myself :). I even had to make Punk's running poses.
What's going to make the controls of this game so much better is that I've made movement into a loop. This allows for not only smoother movement, but also the ability to both shoot and jump while you're running and have it not interfere with your running. In the case of most other platformers on BYOND, it interferes with the running because the movement isn't a loop.
I've done a lot in the game already and it's coming along very nicely. I hope to consistantly update you guys on the progress of both this and Zelda: Shadow of the Triforce as I continue development on both of them. Here's some screenshots of what I have for Megaman Files:
That's all I have for today. Until next time!
Posted by Fugsnarf on Sunday, November 22, 2009 12:09PM
- 10 comments
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Keywords:
zelda,
fugsnarf,
megaman,
fugstuff,
report,
files,
shadow,
triforce



#6 Mickemoose:
Jeremybreeze wrote:
> if you wont start doing megaman files again, why not give it to someone else?
Go away.
Sunday, November 22, 2009 06:49PM
#5 Jeremybreeze:
if you wont start doing megaman files again, why not give it to someone else?
Saturday, November 14, 2009 03:11PM
#4 Ganing:
Fugsnarf wrote:
> Ganing wrote:
> > Fug, I challenge you to a round of Efencea.
>
> Challenge accepted?
>
Set up a time
Monday, October 05, 2009 09:01PM
#3 Fugsnarf:
Ganing wrote:
> Fug, I challenge you to a round of Efencea.
Challenge accepted?
Monday, October 05, 2009 07:42PM
#2 Ganing:
Fug, I challenge you to a round of Efencea.
Monday, October 05, 2009 07:39PM
#1 Metamorphman:
This is one small step for man. One giant leap for mankind.
Sunday, September 27, 2009 05:24AM