Zelda SotT: Pixel Movement

Poll: Should Zelda: Shadow of the Triforce have pixel movement?

Yes 83% (20)
No 0% (0)
I don't care 16% (4)

Login to vote.

So I've put up this poll to see just what the majority of you think. I believe I already know the answer. Most of you would probably love to see pixel movement in my Zelda game. But before you vote, if you haven't already, I ask that you take a look at something.

You might have seen my Zelda Pixel Movement demo before. I've gotten some comments on it. Most of them have been good. I however was never satisfied with it.

For quite some time I've been working on my Zelda pixel movement demo on and off. Just today though, I think I've actually finished it to a point that I can be proud of it as my first decent pixel movement system.

1. The movement is much smoother now

2. I took away the default BYOND repeat system and made the movement into a loop. There's no lag when you start moving now.

3. I made the collision a lot better. I've found no ways to break it.

Number 3 is the main reason that I want to post this demo. I want to see both what you all think of my pixel movement system and also if you can find any bugs.

If I'm able to pretty much perfect this system, it will probably be something you'll see in most of my games, if not a slightly edited version.

The demo can either be found by clicking the link under my demo list, or you can just click this.

I hope you enjoy it. I'll clarify a couple of things though.

#1. This imitates BS Zelda's movement. That movement system had no diagonal movement. You simply moved in the direction of the key you pressed.

#2. You can check your pixel loc as well as the pixel loc of everything around you by double clicking them. The pixel loc will come up in the output as x,y.


Please try it and post any bugs you can find or even any issues that you had. Thanks!

Posted by Fugsnarf on Thursday, October 01, 2009 04:25PM - 10 comments / Members say: yea +4, nay -0

Zelda SotT: First Dungeon? Already?!

Yes, the title doesn't lie. I have started on the first dungeon. Before we get into that though, I finished a few other things!

If you've been following along, you might remember that after the intro cutscene, you end up in a hideout cave where people have been living to escape the anti-fairies. When you reach the top room, a cutscene triggers with Impa. She's basically the leader of this hideout.



If you can read, you'll see that you now get your first sword! This is the weakest of all the swords, but it'll do for the first dungeon coming up very shortly.


Now the guard lets you through to the uninhabited section of the cave. This section leads to the temple where your trial will take place to see if you're really the hero.

In this cave, and the dungeon so far, there are 2 enemies I've made already. These would be the bats and the small slimes (big slimes, when hit, turn into 2 small slimes. In this begining area you just fight small slimes.) Bats move around to attack you. They eventually will slow down and stop in one spot to rest for a few seconds. Slimes are probably the simplist of all enemies. They basically take step by step around randomly, hurting you if they hit you. They are only annoying because they move pretty fast.




We're now on to the first dungeon! I'm only going to show you a few screenshots right now of it. I don't want to spoil too much ;).




I'm really excited about this dungeon. I have a lot of other enemies and plenty of puzzles planned out.

As one last thing, I also finished the heart piece system. Collect four heart pieces to gain a new heart.



That's all I have for today! I can't wait to finish the first dungeon. I am extremely excited for it. I'll continue to keep you guys posted.

Posted by Fugsnarf on Saturday, September 26, 2009 01:38PM - 19 comments / Members say: yea +8, nay -0

Zelda SotT: Story is coming along. *Minor Spoilers*

Quite awhile back, when Zelda: Shadow of the Triforce was still in early overhaul stages, I gave a few screenshots of the first cutscene in the last four of the screenshots. This cutscene explains what the entire game is basically based around. After finishing that cutscene awhile ago, I decided to move on to finishing the basic engine of the game. With that done, I move on to the game itself!

I've completed the first cutscene after the begining cutscene. This is the cutscene which throws you into the game. I don't really want to spoil it all for you, I'll just provide some screenshots!




What happens here is that you gain control of your character in what I just call the "cave base" for the lack of a better name. This will kind of serve as your home base during the game, though you'll spend much more time in other places around Hyrule and around the world (and possibly other dimensions!)



Now if you're smart and you remember this, you can go into what will eventually be the cave base shop. It's empty right now since you're just starting out. The shopkeeper does still have something that he's willing to give you. It just might come in handy later on.



The red potion that you get does heal 5 hearts, but the best part is that once you drink it, you get to keep the empty bottle for later. Like in the 3D Zelda games, you can fill up the bottle with various other potions and liquids to aid you on your quest.

That's all I have for today! I'm hoping to release the first beta version to you all once I finish the first actual dungeon. Until then, I will continue to keep you guys posted on the latest updates.

Posted by Fugsnarf on Wednesday, September 23, 2009 08:14PM - 4 comments / Members say: yea +4, nay -0

Zelda SotT: Basic Engine Complete. Beta Time.

I can now officially say that Zelda: Shadow of the Triforce has finally entered the beta phases. With the basic engine of the game completed, I can start with the actual development of the game and storyline itself.

What basically completed the engine was the completion of the NPC dialogue system.

With the system I have set in place, NPCs and signs can keep talking for as long as they want(or I want). They could be the basis of entire "cutscenes" in the future. Don't be discouraged though! Many cutscenes will be very lively and exciting! Here's some screenshots of checking a sign and talking to a little boy NPC. These are only tests. You can also only check signs when you're in front or in back. Naturally, you can't read a sign from the side.



Now if you didn't notice already, the stats on the top bar have changed. I believe it was SuperAntx who had a problem with the big rupee which seemed large and out of place. I took his advice and changed it to the actual sprite used in BS Zelda. I also added bomb and arrow stats, though there are no bombs or arrows yet.

The next things that I've updated recently were the facts that I have decided upon (being that nobody even bothered to comment on the matter) taking out the Goron and the Zora as playable characters and making them into in-game rings that you wear to transform into them for both sidequests and the storyline.


As you can see there, now you choose from the four sword users. There are the two links, Gameboy Link and BS styled Link, and there are the two "Mascots" from BS Zelda, the male and female. I also shortened the descriptions to lessen the lag that it gives.

Lastly I added a cool little intro to my game before the title plays. A light just turned on in my mind and I thought, why not? It's the little intro that shows the company that made the game. For example, a game made by Capcom will show the Capcom words, play some music or something, then the game will start after that. So, I made the little screen below to play before the title screen and show that the game is made by yours truely. It makes it look all professional and stuff, even though it isn't!


That's all I have for today! As the game now enters its beta phases, I'll be sure to continue to keep you guys up-to-date on the progress of the game's development!

Posted by Fugsnarf on Friday, September 18, 2009 07:45PM - 13 comments / Members say: yea +2, nay -0

Zelda SotT: Recent Progress in Development

I just keep updating, don't I? I'm trying to come up with different and similar names for the posts. Mind as well just name them all the same thing.

Today I have a huge milestone to announce. Enemy AI and combat against them is completed!

The first enemy that I created is one of those spinning digger enemies. You can see what they look like in the screenshots below. Their AI is basically completely random right now. They aren't offensive, they are more like punching bags that can sometimes fight back. Good for testing nonetheless.



I've tested and tested and tested the AI and combat. Everything is working perfectly right now.

Another nice addition I've made is moveable rocks. Most Zelda games have had rocks which you can push to move out of the way. Some rocks are pretty obvious that they are moveable, others look less suspicious and can conceal special secrets and caves.



That's all of the updates I have for today, but I'd also like to discuss something else.

It would be much easier and allow for a better storyline if I took out the ability for you to choose to start out as a Zora or a Goron (two different races in the Zelda series). Up until now, I had planned for them to be playable characters. I've started to have second thoughts. Now I'm thinking about taking them out, keeping the four human-like characters as playable so that they can use swords, and making the Zora and Goron characters into rings. These rings would transform you into the Zora or Goron when you wear them. Once in the certain form, you'll attack with their attack.

That system is already in with the Nintendo Link ring. He uses his little 8-bit sword. It doesn't matter what you have equipped. If you're wearing the Nintento Link ring, you're using his sword.

So there's my idea. I'd like it if you guys commented on that matter. That's all I have for today though.

Posted by Fugsnarf on Tuesday, September 15, 2009 05:40PM - 27 comments / Members say: yea +5, nay -1

 

 

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Blog Comments

Login to post a comment.

#5 Jeremybreeze:  

if you wont start doing megaman files again, why not give it to someone else?

Saturday, November 14, 2009 03:11PM

#4 Ganing:  

Fugsnarf wrote:
> Ganing wrote:
> > Fug, I challenge you to a round of Efencea.
>
> Challenge accepted?
>


Set up a time

Monday, October 05, 2009 09:01PM

#3 Fugsnarf:  

Ganing wrote:
> Fug, I challenge you to a round of Efencea.

Challenge accepted?

Monday, October 05, 2009 07:42PM

#2 Ganing:  

Fug, I challenge you to a round of Efencea.

Monday, October 05, 2009 07:39PM

#1 Metamorphman:  

This is one small step for man. One giant leap for mankind.

Sunday, September 27, 2009 05:24AM