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        <title>GOTENKS SS5's site</title>
        <link>http://www.byond.com/members/GOTENKSSS5</link>
        <description></description>
        <lastBuildDate>Sat, 11 Feb 2012 03:55:09 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Obj Not Showing Up</title>
            <link>http://www.byond.com/members/GOTENKSSS5?command=view_post&amp;post=262340</link>
            <guid>http://www.byond.com/members/GOTENKSSS5?command=view_post&amp;post=262340</guid>
            <pubDate>Sat, 30 Apr 2005 03:31:30 +0000</pubDate>
            
            <comments>http://www.byond.com/members/GOTENKSSS5?command=view_comments&amp;post=262340#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
obj/choose/good&lt;br&gt;    icon = &lt;span class=&quot;dmstring&quot;&gt;'blank.dmi'&lt;/span&gt;&lt;br&gt;    name = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Good&amp;quot;&lt;/span&gt;&lt;br&gt;    layer = MOB_LAYER+55&lt;br&gt;    density = 1&lt;br&gt;    Click()&lt;br&gt;        usr.alignment = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Good&amp;quot;&lt;/span&gt;&lt;br&gt;        usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Your Alignment is now: &amp;lt;u&amp;gt;Good&amp;lt;/u&amp;gt;.&amp;quot;&lt;/span&gt;&lt;br&gt;obj/choose/submit&lt;br&gt;    icon = &lt;span class=&quot;dmstring&quot;&gt;'blank.dmi'&lt;/span&gt;&lt;br&gt;    name = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Submit&amp;quot;&lt;/span&gt;&lt;br&gt;    layer = MOB_LAYER+55&lt;br&gt;    density = 1&lt;br&gt;    Click()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/new_mob&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.alignment == null)&lt;br&gt;            usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Choose an alignment first!&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.prerace == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Saiya-jin&amp;quot;&lt;/span&gt;)&lt;br&gt;                new_mob = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt; /mob/characters/saiyajin()&lt;br&gt;                new_mob.icon = usr.preicon&lt;br&gt;                new_mob.move = 1&lt;br&gt;                new_mob.alignment = usr.alignment&lt;br&gt;                new_mob.focused = 0&lt;br&gt;                new_mob.powerlevel = 5&lt;br&gt;                new_mob.maxpowerlevel = 5&lt;br&gt;                new_mob.strength = 1&lt;br&gt;                new_mob.dead = 0&lt;br&gt;                new_mob.rage = 0&lt;br&gt;                new_mob.faceicon = &lt;span class=&quot;dmstring&quot;&gt;'default.dmi'&lt;/span&gt;&lt;br&gt;                new_mob.gonessj = 0&lt;br&gt;                new_mob.stamina = 100&lt;br&gt;                new_mob.maxstamina = 100&lt;br&gt;                new_mob.zenni = 3000&lt;br&gt;                new_mob.will = 0&lt;br&gt;                new_mob.honor = 0&lt;br&gt;                new_mob.gonessj = 0&lt;br&gt;                new_mob.state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Normal&amp;quot;&lt;/span&gt;&lt;br&gt;                new_mob.purity = 0&lt;br&gt;                new_mob.kitech = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;None&amp;quot;&lt;/span&gt;&lt;br&gt;                new_mob.auratech = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;None&amp;quot;&lt;/span&gt;&lt;br&gt;                new_mob.kitechlearn = 0&lt;br&gt;                new_mob.bangtechlearn=0&lt;br&gt;                new_mob.auratechlearn = 0&lt;br&gt;                new_mob.kaioken = 0&lt;br&gt;                new_mob.maxstamina = 100&lt;br&gt;                new_mob.mother = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Unknown&amp;quot;&lt;/span&gt;&lt;br&gt;                new_mob.father = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Unknown&amp;quot;&lt;/span&gt;&lt;br&gt;                new_mob.focustechlearn = 0&lt;br&gt;                new_mob.kicolor = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;None&amp;quot;&lt;/span&gt;&lt;br&gt;                new_mob.focus = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;None&amp;quot;&lt;/span&gt;&lt;br&gt;                new_mob.moon = 1&lt;br&gt;                new_mob.flightlearn = 0&lt;br&gt;                new_mob.race = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Saiya-jin&amp;quot;&lt;/span&gt;&lt;br&gt;                new_mob.overlays += /obj/tail&lt;br&gt;                new_mob.title = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;                new_mob.talk = 1&lt;br&gt;                new_mob.oicon = new_mob.icon&lt;br&gt;                new_mob.npp = 0&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Do you want a face icon?&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Face Icon&amp;quot;&lt;/span&gt;,text) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; list(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;No&amp;quot;&lt;/span&gt;))&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/class = input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;What kind of face icon?&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Icon Choose&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; list(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Icon&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Preset Icon&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Cancel&amp;quot;&lt;/span&gt;)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(class)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Icon&amp;quot;&lt;/span&gt;)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/econ = input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Pick icon:&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Icon&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; icon&lt;br&gt;                                new_mob.faceicon = econ&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Preset Icon&amp;quot;&lt;/span&gt;)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;What icon do you want to use?&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Icon Choose&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; list (&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Goku&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Gohan&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Vegeta&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Trunks&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Goten&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Kami&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Dende&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Turles&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Vegeta2&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Frieza&amp;quot;&lt;/span&gt;))&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Goku&amp;quot;&lt;/span&gt;)&lt;br&gt;                                        new_mob.faceicon = &lt;span class=&quot;dmstring&quot;&gt;'goku.bmp'&lt;/span&gt;&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Vegeta&amp;quot;&lt;/span&gt;)&lt;br&gt;                                        new_mob.faceicon = &lt;span class=&quot;dmstring&quot;&gt;'vegeta.bmp'&lt;/span&gt;&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Gohan&amp;quot;&lt;/span&gt;)&lt;br&gt;                                        new_mob.faceicon = &lt;span class=&quot;dmstring&quot;&gt;'gohan.bmp'&lt;/span&gt;&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Trunks&amp;quot;&lt;/span&gt;)&lt;br&gt;                                        new_mob.faceicon = &lt;span class=&quot;dmstring&quot;&gt;'trunks.bmp'&lt;/span&gt;&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Dende&amp;quot;&lt;/span&gt;)&lt;br&gt;                                        new_mob.faceicon = &lt;span class=&quot;dmstring&quot;&gt;'dende.bmp'&lt;/span&gt;&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Goten&amp;quot;&lt;/span&gt;)&lt;br&gt;                                        new_mob.faceicon = &lt;span class=&quot;dmstring&quot;&gt;'goten.bmp'&lt;/span&gt;&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Kami&amp;quot;&lt;/span&gt;)&lt;br&gt;                                        new_mob.faceicon = &lt;span class=&quot;dmstring&quot;&gt;'kame.bmp'&lt;/span&gt;&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Raditz&amp;quot;&lt;/span&gt;)&lt;br&gt;                                        new_mob.faceicon = &lt;span class=&quot;dmstring&quot;&gt;'raditz.bmp'&lt;/span&gt;&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Turles&amp;quot;&lt;/span&gt;)&lt;br&gt;                                        new_mob.faceicon = &lt;span class=&quot;dmstring&quot;&gt;'turles.bmp'&lt;/span&gt;&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Vegeta2&amp;quot;&lt;/span&gt;)&lt;br&gt;                                        new_mob.faceicon = &lt;span class=&quot;dmstring&quot;&gt;'vegeta2.bmp'&lt;/span&gt;&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Frieza&amp;quot;&lt;/span&gt;)&lt;br&gt;                                        new_mob.faceicon = &lt;span class=&quot;dmstring&quot;&gt;'icer.bmp'&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/icon/I = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;'hair_goku.dmi'&lt;/span&gt;)&lt;br&gt;                I.Blend(usr.rgb)&lt;br&gt;                new_mob.overlays += I&lt;br&gt;                new_mob.name = usr.prename&lt;br&gt;                usr.client.mob = new_mob&lt;br&gt;                usr.verbs += /mob/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/save_me&lt;br&gt;                usr.verbs += /mob/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/AFK&lt;br&gt;                usr.loc=locate(77,77,1)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
i have theese to obj on a third screen the good just sets the usr alignment, while the submit sets takes all of the usrs pre stats and makes a new_mob then new_mob becomes the users mob. the thing is theese to objs don't seems to show up I put them on the map and run it but when i scroll over where they should be the name doesn't show up and when i click nothing happens.</description>
        </item>
                <item>
            <title>On-Screen Char Creation Error</title>
            <link>http://www.byond.com/members/GOTENKSSS5?command=view_post&amp;post=262336</link>
            <guid>http://www.byond.com/members/GOTENKSSS5?command=view_post&amp;post=262336</guid>
            <pubDate>Fri, 29 Apr 2005 03:38:19 +0000</pubDate>
            
            <comments>http://www.byond.com/members/GOTENKSSS5?command=view_comments&amp;post=262336#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
don't mind the obj and the choose sub categories not lining up i copied them seperatly.&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
obj&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/new_mob&lt;br&gt;choose/mob_saiyan&lt;br&gt;        icon = &lt;span class=&quot;dmstring&quot;&gt;'male-white.dmi'&lt;/span&gt;&lt;br&gt;        layer = MOB_LAYER+55&lt;br&gt;        Click()&lt;br&gt;            new_mob = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt; /mob/characters/saiyajin()&lt;br&gt;            new_mob.move = 1&lt;br&gt;            new_mob.focused = 0&lt;br&gt;            new_mob.powerlevel = 5&lt;br&gt;            new_mob.maxpowerlevel = 5&lt;br&gt;            new_mob.strength = 1&lt;br&gt;            new_mob.dead = 0&lt;br&gt;            new_mob.rage = 0&lt;br&gt;            new_mob.rage = 0&lt;br&gt;            new_mob.faceicon = &lt;span class=&quot;dmstring&quot;&gt;'default.dmi'&lt;/span&gt;&lt;br&gt;            new_mob.gonessj = 0&lt;br&gt;            new_mob.stamina = 100&lt;br&gt;            new_mob.maxstamina = 100&lt;br&gt;            new_mob.zenni = 3000&lt;br&gt;            new_mob.will = 0&lt;br&gt;            new_mob.honor = 0&lt;br&gt;            new_mob.gonessj = 0&lt;br&gt;            new_mob.state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Normal&amp;quot;&lt;/span&gt;&lt;br&gt;            new_mob.purity = 0&lt;br&gt;            new_mob.kitech = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;None&amp;quot;&lt;/span&gt;&lt;br&gt;            new_mob.auratech = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;None&amp;quot;&lt;/span&gt;&lt;br&gt;            new_mob.kitechlearn = 0&lt;br&gt;            new_mob.bangtechlearn=0&lt;br&gt;            new_mob.auratechlearn = 0&lt;br&gt;            new_mob.kaioken = 0&lt;br&gt;            new_mob.maxstamina = 100&lt;br&gt;            new_mob.mother = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Unknown&amp;quot;&lt;/span&gt;&lt;br&gt;            new_mob.father = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Unknown&amp;quot;&lt;/span&gt;&lt;br&gt;            new_mob.focustechlearn = 0&lt;br&gt;            new_mob.kicolor = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;None&amp;quot;&lt;/span&gt;&lt;br&gt;            new_mob.focus = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;None&amp;quot;&lt;/span&gt;&lt;br&gt;            new_mob.moon = 1&lt;br&gt;            new_mob.flightlearn = 0&lt;br&gt;            new_mob.race = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Saiya-jin&amp;quot;&lt;/span&gt;&lt;br&gt;            new_mob.overlays += /obj/tail&lt;br&gt;            new_mob.title = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;            new_mob.talk = 1&lt;br&gt;            usr.loc = locate(33,100,15)&lt;br&gt;choose/hair/goku&lt;br&gt;        icon = &lt;span class=&quot;dmstring&quot;&gt;'hair_goku.dmi'&lt;/span&gt;&lt;br&gt;        layer = MOB_LAYER+55&lt;br&gt;        Click()&lt;br&gt;            F_Color_Selector=&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/new_rgb = F_Color_Selector.Get_Color(usr)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/icon/I = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;'hair_goku.dmi'&lt;/span&gt;)&lt;br&gt;            I.Blend(new_rgb)&lt;br&gt;            new_mob.alignment = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;good&amp;quot;&lt;/span&gt;&lt;br&gt;            new_mob.race = usr.prerace&lt;br&gt;            new_mob.overlays += I&lt;br&gt;            new_mob.oicon = new_mob.icon&lt;br&gt;            new_mob.npp = 0&lt;br&gt;            new_mob.name = usr.prename&lt;br&gt;            usr.client.mob = new_mob&lt;br&gt;            usr.verbs += /mob/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/save_me&lt;br&gt;            usr.verbs += /mob/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/AFK&lt;br&gt;            usr.loc=locate(77,77,1)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
the object choose/hair/goku keeps casuing an error during play. I don't see a apparent answer.&lt;br&gt;
&lt;b&gt;The In Game Error:&lt;/b&gt;&lt;br&gt;
runtime error: Cannot modify null.alignment.&lt;br&gt;
proc name: Click (/obj/choose/hair/goku/Click)&lt;br&gt;
source file: Login Objs.dm,251&lt;br&gt;
usr: GOTENKS SS5 (/mob/other/choosing_character)&lt;br&gt;
src: the goku (/obj/choose/hair/goku)&lt;br&gt;
call stack:&lt;br&gt;
the goku (/obj/choose/hair/goku): Click(DBX (31,102,15) (/turf/titlescreen))&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>F_Color_Selector Barber</title>
            <link>http://www.byond.com/members/GOTENKSSS5?command=view_post&amp;post=262334</link>
            <guid>http://www.byond.com/members/GOTENKSSS5?command=view_post&amp;post=262334</guid>
            <pubDate>Wed, 27 Apr 2005 02:13:22 +0000</pubDate>
            
            <comments>http://www.byond.com/members/GOTENKSSS5?command=view_comments&amp;post=262334#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    Barber&lt;br&gt;        icon = &lt;span class=&quot;dmstring&quot;&gt;'guy.dmi'&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;            Talk()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; src &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(1)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category =&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Communication&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Do you want to get your Hair Cut?&amp;quot;&lt;/span&gt;, text) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; list (&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;No&amp;quot;&lt;/span&gt;))&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;)&lt;br&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;What hair style do you want?&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Customization&amp;quot;&lt;/span&gt;, text) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; list (&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;default&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Spikey&amp;quot;&lt;/span&gt;))&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Spikey&amp;quot;&lt;/span&gt;)&lt;br&gt;                                usr.overlays = 0&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/new_rgb = F_Color_Selector.Get_Color(src)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/icon/I = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;'hair_black_spikey.dmi'&lt;/span&gt;)&lt;br&gt;                                I.Blend(new_rgb)&lt;br&gt;                                usr.overlays = I&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                                usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Just Shorting this&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;b&gt;&lt;font color=&quot;red&quot;&gt;Just trying to get away from the 3 ol' input screens. but i have no idea how this works. Please advise.&lt;/font&gt;&lt;/b&gt;&lt;font color=&quot;red&quot;&gt;&lt;br&gt;&lt;/font&gt;</description>
        </item>
            
    </channel>
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