Okay, I'm still looking for a way of converting a large image (note, if i say imanage, I mean image... I've mistyped it every time now...) into turfs without having to cut it into thousands of 32x32 sections.
Have there been any changes (or has someone come up with a way) to do this?
I'm basically creating a MUD that uses the world travel map similar to the Realm of Arkania games which are ten years out of date. I have a feeling this will be more usefull as a standalone RPG or Rogue game than in a MUD due to travel time but I still want to try it out.
Currently, I'm using an alternative which is to standardize tiles so terrain types never exceed 2x3, thus making a 10x10 desert only require 6 images instead of 100. Not as pretty or detailed, but easier to handle.