| MKG wrote: > The game dosen't install. Always error. Even when I try to download zip. The download link is …
|
|
10 |
|
|
| Doohl: No problem; and thanks for the clarification. Also, sorry in advance... EmpirezTeam wrote: > Even after Doohl …
|
|
165 |
|
|
| FlamingTears wrote: > i miss FF:THG is there anyway i could host it ? FF:THG was created by The Brotherhood (I think), …
|
|
3 |
|
|
| very cool, looking forward to seeing it in action.
|
|
141 |
|
|
|
1 |
|
|
|
9 |
|
|
|
6 |
|
|
| Lavitiz wrote: > That is actually really impressive. You made this in DMCGI? Thanks, and yeah; if you have any specific …
|
|
10 |
|
|
| Way back when Final Fantasy Online was in its heyday, there were two practical limitations that prevented expansion of …
|
|
0 |
|
|
| In a situation where link() is called immediately before the client & mob are deleted, the user gets a "Connection …
|
|
0 |
|
|
| A.T.H.K wrote: > This folks is why I stopped helping on this forum, childish replies when someone is trying to help …
|
|
8 |
|
|
| What wiki are you referring to?
|
|
6 |
|
|
| There are a lot of potential problems. 1) What if two servers have different values? 2) What if the other server has …
|
|
3 |
|
|
| a bit late to respond. I had this exact problem a while ago when upgrading to 64-bit Ubuntu. I jotted down some notes, …
|
|
4 |
|
|
| memory corruption causes Apache2 CPU racing, Error in `/usr/local/byond/bin/DreamDaemon'
|
|
0 |
|
|
| Yeah I didn't follow up with the complete command, but I just setup another 64-bit Ubuntu 13.10 box with BYOND, and the …
|
|
4 |
|
|
| Jfmherokiller wrote: > And a mysql client does exist for Linux its called phpmyadmin. sudo apt-get install mysql-client
|
|
24 |
|
|
| Currently, the only way to remove an icon state is to create a New() icon and then Insert() all but the state(s) that …
|
|
1 |
|
|
|
61 |
|
|
| Marquesas wrote: > Surely taking my words out of context is a valid way to reply to criticism. I was bringing up an …
|
|
239 |
|
|
| I started out in middle school by trying to create a Zork-style adventure game in QBASIC - teaching myself as I went …
|
|
119 |
|
|
| Just because a player likes a feature from some other game doesn't mean that it will be a good fit for whatever BYOND …
|
|
6 |
|
|
| A shell is not a server, a dedicated machine, or a login method. A shell is simply a text-based command-line interface …
|
|
22 |
|
|
| very good question; I'm curious about this as well.
|
|
14 |
|
|
| damn it feels good to be a brony
|
|
31 |
|
|
|
3 |
|
|
| While the Pager thankfully doesn't attempt to serve ads to me when I run a game as localhost, if I attempt to join …
|
|
1 |
|
|
|
0 |
|
|
| allow pick()'s probability feature to function with associative list and/or separate probability lists
|
|
1 |
|
|
| Tobirachi wrote: > You guys took out bookmarks :( I have to agree with Tobirachi's sentiment here; the loss of …
|
|
54 |
|
|
|
8 |
|
|
| I've been doing a lot of Python coding lately, and this has influenced my DM coding as well. Specifically, I've been …
|
|
3 |
|
|
| Tom wrote: > The BYONDime system (which is what this is) doesn't really work for us, because we get a higher than …
|
|
50 |
|
|
|
0 |
|
|
| awesome, loving the Flash version especially :)
|
|
150 |
|
|
|
2 |
|
|
| No problem; best of luck to you. And to anyone else who reads this, I'm having to put the free game hosting on hold for …
|
|
8 |
|
|
| I guess this means I can scrap G-Move.
|
|
94 |
|
|
|
7 |
|
|
| I first learned of the show (and the huge amount of user-generated /b/-style content it has spawned) a few weeks back …
|
|
5 |
|
|
|
1 |
|
|
| Will do. Things are back up and stable, but if you're using TRC, I recommend that you disable Export()'s persistence …
|
|
4 |
|
|
| It seems that no one's been using it for the past 2 weeks. Unfortunately, I think I'm going to have to pull the plug on …
|
|
22 |
|
|
| not a huge setback, contrary to popular belief
|
|
5 |
|
|
| Abba wrote: > The original message was forwarded from Tom. pretty sure it's legit. I got one too. Abba wrote: > …
|
|
38 |
|
|
|
8 |
|
|
| Hi Alec; I saw your post about an FPS. I'll be pretty busy for the next week or so, but feel free to page me if you see …
|
|
28 |
|
|
May 27 2015, 10:33 am
FF:THG was created by The Brotherhood (I think), and actually I didn't have anything to do with it. I did track down their forum for you, though: http://ffhg.proboards.com/ No one has posted there in ~2 years, but maybe you can find something of interest.