Multiplayer functionality - RTS in Design Philosophy
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Hi. I need some help on how could i implement the multiplayer functionality of two players in my rts. Say, placing them to their spawn points, making sure that they play fair, checking if either player lost or won. I've got a challenge function in and its via the challenge function that the players are going to fight each other.
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This seems pretty self explanatory.
Depends on what you mean by play fair, and what the conditions are for a win.
Okay, you might want to explain a little more. I have no idea what you are talking about. If you can post more information I can probably help you out.