mob/Stat() statpanel("[usr]") stat("-=:+:=-") stat("Style:",usr.style) stat("Rank:",usr.rank) stat("Weapon:",usr.weaponchoice) stat("Current Country:",usr.trainplace) stat("Move Training:",usr.trainingmove) stat("Attribute Training:",usr.attributemove) stat("You Exceed In:","Defensively: [usr.selectedatt] | Offensively: [usr.selectedoffatt]") stat("") stat("-=:+:=-") stat("Attributes") var/percen1=usr.healthexp/usr.healthexpmax*100 var/percen2=usr.bodydefexp/usr.bodydefexpmax*100 var/percen3=usr.headdefexp/usr.headdefexpmax*100 var/percen4=usr.legdefexp/usr.legdefexpmax*100 var/percen5=usr.armstrengthexp/usr.armstrengthexpmax*100 var/percen6=usr.legstrengthexp/usr.legstrengthexpmax*100 var/percen7=usr.speedexp/usr.speedexpmax*100 stat("Health","[usr.health] | [percen1]%") stat("Head Defense","Level [usr.headdeflvl] | [percen3]%") stat("Body Defense","Level [usr.bodydeflvl] | [percen2]%") stat("Leg Defense","Level [usr.legdeflvl] | [percen4]%") stat("Arm Strength","Level [usr.armstrengthlvl] | [percen5]%") stat("Leg Strength","Level [usr.legstrengthlvl] | [percen6]%") stat("Speed","Level [usr.speedlvl] | [percen7]%") stat("Wins",usr.wins) stat("Losses",usr.losses) if(usr.rank=="Black Belt"||usr.rank=="Black Trunks"||usr.rank=="Black Rope"||usr.rank=="Black Sash"||usr.rank=="Black Scarf") stat("") stat("-=:+:=-") stat("Weapon Attributes") stat("Weapon:",usr.weaponchoice) stat("Weapon Attribute:",usr.wepattributemove) stat("Weapon Move Attribute:",usr.trainingwepmove) var/percen17=usr.wepskillexp/usr.wepskillexpmax*100 var/percen27=usr.weppowerexp/usr.weppowerexpmax*100 var/percen37=usr.wepspeedexp/usr.wepspeedexpmax*100 stat("Weapon Skill:","Level [usr.wepskilllvl] | [percen17]%") stat("Weapon Power:","Level [usr.weppowerlvl] | [percen27]%") stat("Weapon Speed:","Level [usr.wepspeedlvl] | [percen37]%") statpanel("[usr.style] Moves") var/nummoves = usr.moves.len if(nummoves>=3) var/percen = usr.moveset1exp/usr.moveset1expmax*100 stat("[usr.moves[1]]","Level [usr.moveset1lvl] | [percen]%") var/percen21 = usr.moveset2exp/usr.moveset2expmax*100 stat("[usr.moves[2]]","Level [usr.moveset2lvl] | [percen21]%") var/percen31 = usr.moveset3exp/usr.moveset3expmax*100 stat("[usr.moves[3]]","Level [usr.moveset3lvl] | [percen31]%") if(nummoves>=4) var/percen = usr.moveset4exp/usr.moveset4expmax*100 stat("[usr.moves[4]]","Level [usr.moveset4lvl] | [percen]%") if(nummoves>=5) var/percen = usr.moveset5exp/usr.moveset5expmax*100 stat("[usr.moves[5]]","Level [usr.moveset5lvl] | [percen]%") if(nummoves>=6) var/percen = usr.moveset6exp/usr.moveset6expmax*100 stat("[usr.moves[6]]","Level [usr.moveset6lvl] | [percen]%") if(nummoves>=7) var/percen = usr.moveset7exp/usr.moveset7expmax*100 stat("[usr.moves[7]]","Level [usr.moveset7lvl] | [percen]%") if(nummoves>=8) var/percen = usr.moveset8exp/usr.moveset8expmax*100 stat("[usr.moves[8]]","Level [usr.moveset8lvl] | [percen]%") if(nummoves>=9) var/percen = usr.moveset9exp/usr.moveset9expmax*100 stat("[usr.moves[9]]","Level [usr.moveset9lvl] | [percen]%") if(nummoves>=10) var/percen = usr.moveset10exp/usr.moveset10expmax*100 stat("[usr.moves[10]]","Level [usr.moveset10lvl] | [percen]%") if(nummoves>=11) var/percen = usr.moveset11exp/usr.moveset11expmax*100 stat("[usr.moves[11]]","Level [usr.moveset11lvl] | [percen]%") if(nummoves>=12) var/percen = usr.moveset12exp/usr.moveset12expmax*100 stat("[usr.moves[12]]","Level [usr.moveset12lvl] | [percen]%") stat("-=:+:=-") stat("Fight Moves") stat("1:",usr.fightmove1) stat("2:",usr.fightmove2) stat("3:",usr.fightmove3) if(usr.canfight4==1) stat("4:",usr.fightmove4) stat("") stat("-=:+:=-") stat("Weapon Moves")
if(usr.rank=="Black Belt"||usr.rank=="Black Trunks"||usr.rank=="Black Rope"||usr.rank=="Black Sash"||usr.rank=="Black Scarf") var/percen11 = usr.wepmoveset1exp/usr.wepmoveset1expmax*100 var/percen21 = usr.wepmoveset2exp/usr.wepmoveset2expmax*100 var/percen31 = usr.wepmoveset3exp/usr.wepmoveset3expmax*100 var/percen41 = usr.wepmoveset4exp/usr.wepmoveset4expmax*100 var/percen51 = usr.wepmoveset5exp/usr.wepmoveset5expmax*100 stat("[usr.wepmoves[1]]","Level [usr.wepmoveset1lvl] | [percen11]") stat("[usr.wepmoves[2]]","Level [usr.wepmoveset2lvl] | [percen21]") stat("[usr.wepmoves[3]]","Level [usr.wepmoveset3lvl] | [percen31]") stat("[usr.wepmoves[4]]","Level [usr.wepmoveset4lvl] | [percen41]") stat("[usr.wepmoves[5]]","Level [usr.wepmoveset5lvl] | [percen51]") else stat("Must Be Black Belt")
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