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        <title>Gazoot's site</title>
        <link>http://www.byond.com/members/Gazoot</link>
        <description></description>
        <lastBuildDate>Sun, 19 May 2013 04:21:58 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>He's alive!</title>
            <link>http://www.byond.com/members/Gazoot?command=view_post&amp;post=186237</link>
            <guid>http://www.byond.com/members/Gazoot?command=view_post&amp;post=186237</guid>
            <pubDate>Thu, 04 Aug 2005 05:31:10 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gazoot?command=view_comments&amp;post=186237#comments</comments>
            
            <description>&lt;span class=&quot;comment_quote_header&quot;&gt;Nadrew wrote:&lt;/span&gt;&lt;br&gt;
&lt;blockquote class=&quot;comment_quote&quot;&gt;I saw him as recently as two weeks ago, he's a busy person.&lt;/blockquote&gt;
&lt;br&gt;
Hey fellows, I'm not dead, though I feel a bit mentally dead at times. :) I'm busy with work/projects until the end of september at least, then I will make a comeback just in time for 4.0! Of course, there is always a background process in my head working on new Byond game ideas... Thanks for thinking about me, I appreciate it. I'll drop by on the pager whenever I get a minute. Hmm, why not now?&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
/Gazoot</description>
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                <item>
            <title>Friends</title>
            <link>http://www.byond.com/members/Gazoot?command=view_post&amp;post=643</link>
            <guid>http://www.byond.com/members/Gazoot?command=view_post&amp;post=643</guid>
            <pubDate>Tue, 07 Jun 2005 00:18:26 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gazoot?command=view_comments&amp;post=643#comments</comments>
            
            <description>Only 25 friends in the My Friends list? I have more friends than that on Byond... It doesn't feel good leaving some people out. And I just noticed that the list is ranked, so you must also decide who your best friends are! Oh man, that is not far from impossible.&lt;br&gt;
&lt;br&gt;
Well, another wee hours coming up, I better get to sleep, because we're moving to a new office tomorrow! I can hardly believe it, I have a company with my own office. It was just a dream a year ago, now it's real. Keep on dreaming everybody, and make sure you fulfill them!</description>
        </item>
                <item>
            <title>Updates!</title>
            <link>http://www.byond.com/members/Gazoot?command=view_post&amp;post=606</link>
            <guid>http://www.byond.com/members/Gazoot?command=view_post&amp;post=606</guid>
            <pubDate>Mon, 06 Jun 2005 10:12:09 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gazoot?command=view_comments&amp;post=606#comments</comments>
            
            <description>Yes! My kind brother the CSS-master is upgrading my site. We had to abort updating due to extreme wee hours, but the results should be very nice. He's about to set all box sizes to pixels instead of percentage, which could be good... Also, should he optimize the page for 1024 resolution instead of 800 as it is now?</description>
        </item>
                <item>
            <title>Working</title>
            <link>http://www.byond.com/members/Gazoot?command=view_post&amp;post=29</link>
            <guid>http://www.byond.com/members/Gazoot?command=view_post&amp;post=29</guid>
            <pubDate>Wed, 20 Apr 2005 18:08:24 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gazoot?command=view_comments&amp;post=29#comments</comments>
            
            <description>I'm working all the time! I don't have time to fix the CSS on this page. :(</description>
        </item>
                <item>
            <title>DROD</title>
            <link>http://www.byond.com/members/Gazoot?command=view_post&amp;post=153088</link>
            <guid>http://www.byond.com/members/Gazoot?command=view_post&amp;post=153088</guid>
            <pubDate>Sat, 22 Jan 2005 12:09:14 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gazoot?command=view_comments&amp;post=153088#comments</comments>
            
            <description>This might belong in Off topic instead, but when it comes to Design philosophy, there is one game that I think you all should check out. It's called Deadly Rooms Of Death, and is simply the best puzzle game I've seen.&lt;br&gt;
&lt;br&gt;
The gameplay is so simple that you'll catch up in 30 seconds. But the game is incredible, extremely hard but not impossible. Addictive and lovable, this is a game any game designer shouldn't miss. You'll get plenty of ideas from this one. And it's free!&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://www.drod.net/&quot;&gt;http://www.drod.net/&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
/Gazoot</description>
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                <item>
            <title>Lines intersecting with turfs</title>
            <link>http://www.byond.com/members/Gazoot?command=view_post&amp;post=146828</link>
            <guid>http://www.byond.com/members/Gazoot?command=view_post&amp;post=146828</guid>
            <pubDate>Tue, 18 Jan 2005 16:44:06 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gazoot?command=view_comments&amp;post=146828#comments</comments>
            
            <description>This is the problem:&lt;br&gt;
&lt;br&gt;
I have two mobs standing a couple of turfs apart. They both have a pixel x/y offset on their turf. I know both the offset and the &quot;real&quot; x/y coordinates, ((turf.x-1) * 32 + mob.pixel_x), and of course the turf/mob location on the map. Now I would like to find out the following in a nice quick fashion:&lt;br&gt;
&lt;ol&gt;

&lt;li&gt;If you draw a straight line between the mobs from their exact location, which turfs does this line intersect? Should be simple, but I want it optimized!&lt;br&gt;&lt;/li&gt;
&lt;li&gt;A bit more tricky: For every turf that the line intersects, I want to know where the line crosses a turf border, and returns the coordinates of that position, relative to the turf it's crossing at the moment. Something like:&lt;br&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;pre&gt;
   +-----C-+-------+
   |      \-B__    |
   |       |   \   |
   |       |    -A |
   +-------+-------+
   
      A = The mob
      B = I want the coordinates of this position, in this case something like (1,28)
      C = This position too, since the line keeps going...
&lt;/pre&gt;
&lt;br&gt;
I have most of it figured out myself, but I would like to discuss the way to do it best. The reason for problem 2 is of course that I would like to use DrawBox() to draw a line between two points. So, any ideas?&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
/Gazoot&lt;br&gt;</description>
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                <item>
            <title>var inside loops</title>
            <link>http://www.byond.com/members/Gazoot?command=view_post&amp;post=153259</link>
            <guid>http://www.byond.com/members/Gazoot?command=view_post&amp;post=153259</guid>
            <pubDate>Tue, 17 Aug 2004 17:40:25 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gazoot?command=view_comments&amp;post=153259#comments</comments>
            
            <description>I wonder if anyone into the details could answer this question: When you run a loop and create a var within the loop, is it slower than to put it outside?&lt;br&gt;
&lt;br&gt;
In other words, is:&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/a = 0&lt;br&gt;&lt;span class=&quot;dmkeyword&quot;&gt;while&lt;/span&gt;(a++ &amp;lt; 10000)&lt;br&gt;  &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/b = rand(1,100)&lt;br&gt;  world &amp;lt;&amp;lt; b
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
Slower than:&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;&lt;br&gt;  a = 0&lt;br&gt;  b = 0&lt;br&gt;&lt;br&gt;&lt;span class=&quot;dmkeyword&quot;&gt;while&lt;/span&gt;(a++ &amp;lt; 10000)&lt;br&gt;  b = rand(1,100)&lt;br&gt;  world &amp;lt;&amp;lt; b
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
Crude example I know, but you get my point.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
/Gazoot&lt;br&gt;</description>
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                <item>
            <title>The real reason for the war</title>
            <link>http://www.byond.com/members/Gazoot?command=view_post&amp;post=190093</link>
            <guid>http://www.byond.com/members/Gazoot?command=view_post&amp;post=190093</guid>
            <pubDate>Tue, 18 Mar 2003 10:50:19 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gazoot?command=view_comments&amp;post=190093#comments</comments>
            
            <description>You want to know what the real reason for the war is? Read this:&lt;br&gt;
&lt;a href=&quot;http://www.ratical.org/ratville/CAH/RRiraqWar.html&quot;&gt;http://www.ratical.org/ratville/CAH/RRiraqWar.html&lt;/a&gt;&lt;br&gt;
And then stay home from work and say that you are ill until the war ends.&lt;br&gt;
&lt;br&gt;
/Gazoot</description>
        </item>
                <item>
            <title>Neutron bomb accelerates volcanic activity</title>
            <link>http://www.byond.com/members/Gazoot?command=view_post&amp;post=190106</link>
            <guid>http://www.byond.com/members/Gazoot?command=view_post&amp;post=190106</guid>
            <pubDate>Sat, 15 Mar 2003 12:49:08 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gazoot?command=view_comments&amp;post=190106#comments</comments>
            
            <description>Since we are on the subject of nuclear weapons:&lt;br&gt;
&lt;br&gt;
Consequences of using modern nuclear weapons can be far more serious than previously imagined. The military seem to ignore the fact that a neutron radiation is capable to reach significant depths in the planetary interior.&lt;br&gt;
&lt;br&gt;
In the process of passing through the planet and losing its intensity, a neutron beam stimulates nuclei of radioactive isotopes naturally present inside the planet to disintegrate. This disintegration in turn, generates more neutron and other radiation. The entire process causes increased nuclear heat generation in the planetary interior, far greater than the initial energy of the bomb.&lt;br&gt;
&lt;br&gt;
I urge you all to read the short but informative article at &lt;a href=&quot;http://sci-e-research.com/neutron_bomb.html&quot;&gt;http://sci-e-research.com/neutron_bomb.html&lt;/a&gt; and forward it to people who has a chance to understand.&lt;br&gt;
&lt;br&gt;
/Gazoot&lt;br&gt;</description>
        </item>
                <item>
            <title>Dvorak</title>
            <link>http://www.byond.com/members/Gazoot?command=view_post&amp;post=190271</link>
            <guid>http://www.byond.com/members/Gazoot?command=view_post&amp;post=190271</guid>
            <pubDate>Wed, 12 Feb 2003 20:12:01 +0000</pubDate>
            
            <description>My latest experiment is to learn the Dvorak keyboard layout. It can easily double your typing speed. Do you dare to switch?&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://www.mwbrooks.com/dvorak/&quot;&gt;http://www.mwbrooks.com/dvorak/&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
/Gazoot&lt;br&gt;</description>
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