It's me again... heh! This time I'm thinking how great it would be if you could use JavaScript to update a html form filled with Byond variables. Right now I can't think of how to do it, but I feel that there must be a way.
It's funny how the mind expands. A couple of weeks ago I made a Fog of War routine where you can click on turfs out of range, and I thought it was fast and well optimized... Until yesterday, when I rewrote the whole thing to be 1000% faster, at least!
/Andreas
Oh yes, there's a way, but it's much too complex for me to explain... and I haven't learned it yet, either. ;-)
I'd like to compare libraries when you get yours done; mine's done but it's rather processor intensive and thus not really worthy of a release.
Do you have yours "gray out" areas that have been explored but aren't in view? I don't...