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        <title>Gebsbo's site</title>
        <link>http://www.byond.com/members/Gebsbo</link>
        <description></description>
        <lastBuildDate>Fri, 10 Feb 2012 21:16:50 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title> 463.1064 (public beta, re-release x2)</title>
            <link>http://www.byond.com/members/Gebsbo?command=view_post&amp;post=132605</link>
            <guid>http://www.byond.com/members/Gebsbo?command=view_post&amp;post=132605</guid>
            <pubDate>Tue, 23 Feb 2010 20:58:21 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gebsbo?command=view_comments&amp;post=132605#comments</comments>
            
            <description>Computer: XP Pro&lt;br&gt;
&lt;br&gt;
Thought id try the new Byond. I ran it for no more than 20 minutes and with 6 players or less everything runs fine. Once you have 7 or more players everything to starts to lagg abnormally, with lagg lasting for abnormal ammounts of time.&lt;br&gt;
&lt;br&gt;
I had the profile and CPU being monitored all the time. CPU jumped to over 125% for more than 20 seconds before i had to pull the server off. Ive been testing all week so i can say that this laggs not because of my lame hosting lol. Thought id report this.</description>
        </item>
                <item>
            <title>Mob Controll Steps</title>
            <link>http://www.byond.com/members/Gebsbo?command=view_post&amp;post=162239</link>
            <guid>http://www.byond.com/members/Gebsbo?command=view_post&amp;post=162239</guid>
            <pubDate>Thu, 07 Feb 2008 11:20:47 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gebsbo?command=view_comments&amp;post=162239#comments</comments>
            
            <description>How do i make it so that when im controlling a mob i can only move him 100 steps then after that it will stop me from controlling him ?&lt;br&gt;
&lt;br&gt;
obj&lt;br&gt;
hud&lt;br&gt;
ControllingHand&lt;br&gt;
icon = 'blah.dmi'&lt;br&gt;
icon_state = &quot;&quot;&lt;br&gt;
name = &quot;&quot;&lt;br&gt;
Click()&lt;br&gt;
spawn()usr.Controll()&lt;br&gt;
&lt;br&gt;
mob/proc&lt;br&gt;
Controll()&lt;br&gt;
set hidden = 1&lt;br&gt;
for(var/mob/m in oview(usr))&lt;br&gt;
if(m.owner == usr)&lt;br&gt;
usr.controll = m&lt;br&gt;
usr.client.eye = m&lt;br&gt;
spawn(300)usr.controll = null&lt;br&gt;
spawn(300)usr.client.eye = null&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
mob/var/mob/control //The mob being controlled.&lt;br&gt;
mob/var/cmoving //Moving because of being controlled?&lt;br&gt;
mob/Move(NewLoc)&lt;br&gt;
for(var/mob/m)if(src==m.control)if(!cmoving)return&lt;br&gt;
if(control)&lt;br&gt;
control.cmoving=1&lt;br&gt;
step(control,get_dir(src,NewLoc))&lt;br&gt;
control.cmoving=0&lt;br&gt;
return&lt;br&gt;
else return ..()</description>
        </item>
                <item>
            <title>I need help with this!</title>
            <link>http://www.byond.com/members/Gebsbo?command=view_post&amp;post=143782</link>
            <guid>http://www.byond.com/members/Gebsbo?command=view_post&amp;post=143782</guid>
            <pubDate>Sun, 08 Jul 2007 20:25:59 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gebsbo?command=view_comments&amp;post=143782#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    Skelleton&lt;br&gt;        name = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Weak Skelleton&amp;quot;&lt;/span&gt;&lt;br&gt;        icon = &lt;span class=&quot;dmstring&quot;&gt;'Enemys.dmi'&lt;/span&gt;&lt;br&gt;        icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;skelleton&amp;quot;&lt;/span&gt;&lt;br&gt;        Health = 9999&lt;br&gt;        Strength = 300&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/m&lt;br&gt;        New()&lt;br&gt;            . = ..()&lt;br&gt;            spawn()&lt;br&gt;                CreateName()&lt;br&gt;                Wander()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/Wander()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;while&lt;/span&gt;(src)&lt;br&gt;                sleep(5)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(8))&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.client)&lt;br&gt;                        step_towards(src,M)&lt;br&gt;                        src.dir=get_dir(src,M)&lt;br&gt;                        src.Fight()&lt;br&gt;&lt;br&gt;        Bump(mob/m)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(istype(m,/mob/))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(m.player == 1)&lt;br&gt;                    Fight(m)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/Fight(mob/m)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(m.client)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/damage = src.Strength&lt;br&gt;                m.Health -= damage&lt;br&gt;                m &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; attacks you for &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[damage]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; damage!!&amp;quot;&lt;/span&gt;&lt;br&gt;                src&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You attack &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[m]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; for &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[damage]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; damage!!&amp;quot;&lt;/span&gt;&lt;br&gt;                m.death_check(src,m)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
...........................................................&lt;br&gt;
&lt;br&gt;
I got that now but how do i make it so it doesnt attack trees ?? because when it bumps into trees i get an error/.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
(/turf/tree/tree6))&lt;br&gt;
runtime error: Cannot read null.client&lt;br&gt;
proc name: Fight (/mob/Skelleton/proc/Fight)&lt;br&gt;
source file: Enemys.dm,33&lt;br&gt;
usr: Weak Skelleton (/mob/Skelleton)&lt;br&gt;
src: Weak Skelleton (/mob/Skelleton)&lt;br&gt;
call stack:&lt;br&gt;
Weak Skelleton (/mob/Skelleton): Fight(null)&lt;br&gt;
Weak Skelleton (/mob/Skelleton): Wander()&lt;br&gt;
Weak Skelleton (/mob/Skelleton): New(the grass (54,2,2)&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Help!!</title>
            <link>http://www.byond.com/members/Gebsbo?command=view_post&amp;post=143784</link>
            <guid>http://www.byond.com/members/Gebsbo?command=view_post&amp;post=143784</guid>
            <pubDate>Sun, 08 Jul 2007 15:22:06 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gebsbo?command=view_comments&amp;post=143784#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    Skelleton&lt;br&gt;        name = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Weak Skelleton&amp;quot;&lt;/span&gt;&lt;br&gt;        icon = &lt;span class=&quot;dmstring&quot;&gt;'Enemys.dmi'&lt;/span&gt;&lt;br&gt;        icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;skelleton&amp;quot;&lt;/span&gt;&lt;br&gt;        Health = 9999&lt;br&gt;        Strength = 300&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/m&lt;br&gt;        New()&lt;br&gt;            . = ..()&lt;br&gt;            spawn()&lt;br&gt;                CreateName()&lt;br&gt;                Wander()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/Wander()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;while&lt;/span&gt;(src)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/Found = FALSE&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/m &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(8))&lt;br&gt;                    step_towards(src,m)&lt;br&gt;                    Found = TRUE&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;break&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(Found != TRUE)&lt;br&gt;                    sleep(10)&lt;br&gt;                sleep(5)&lt;br&gt;        Bump(mob/m)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(istype(m,/mob/))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(m.player == 1)&lt;br&gt;                    Fight(m)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/Fight(mob/m)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/damage = src.Strength&lt;br&gt;            m.Health -= damage&lt;br&gt;            m &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; attacks you for &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[damage]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; damage!!&amp;quot;&lt;/span&gt;&lt;br&gt;            src&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You attack &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[m]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; for &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[damage]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; damage!!&amp;quot;&lt;/span&gt;&lt;br&gt;            m.death_check(src,m)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
How do i stop these things going to attack each other ???</description>
        </item>
                <item>
            <title>Attacking</title>
            <link>http://www.byond.com/members/Gebsbo?command=view_post&amp;post=143803</link>
            <guid>http://www.byond.com/members/Gebsbo?command=view_post&amp;post=143803</guid>
            <pubDate>Fri, 06 Jul 2007 13:56:49 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gebsbo?command=view_comments&amp;post=143803#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Punch(mob/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(1))&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Combat&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/damage = src.Strength - M.Defense&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.client)&lt;br&gt;            M.Health -= damage&lt;br&gt;            src &amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You attack &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; for &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[damage]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;&lt;br&gt;            M &amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You are being attacked by &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;&lt;br&gt;            src.Level_UP()&lt;br&gt;            M.death_check(src)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;            M.Health -= damage&lt;br&gt;            src &amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You attack &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; for &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[damage]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;&lt;br&gt;            M &amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You are being attacked by &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/random = rand(1,3)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random == 1)&lt;br&gt;                src.Exp += 14&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random == 2)&lt;br&gt;                src.Exp += 3&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random == 3)&lt;br&gt;                src.Exp ++&lt;br&gt;            src.Level_UP()&lt;br&gt;            M.death_check(src)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
if a person has more def than the attacker it adds health how do i stop this ???&lt;br&gt;</description>
        </item>
                <item>
            <title>Problem!</title>
            <link>http://www.byond.com/members/Gebsbo?command=view_post&amp;post=143847</link>
            <guid>http://www.byond.com/members/Gebsbo?command=view_post&amp;post=143847</guid>
            <pubDate>Mon, 25 Jun 2007 15:17:30 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gebsbo?command=view_comments&amp;post=143847#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
client&lt;br&gt;   script = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;STYLE&amp;gt;BODY {background: BLACK; color: WHITE; font: 8pt 'Tahoma', bold, italic; margin-left: 0.0in; margin-right: 1.0in} &amp;lt;/STYLE&amp;gt;&amp;quot;&lt;/span&gt;&lt;br&gt;   command_text = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;.alt &amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
If i use the script and the command text right the macros wont work but if i take out the script the macros work is there another way of puting a back ground to the chat thing ?? without conflicting with the macro!</description>
        </item>
                <item>
            <title>Help Major Problemo</title>
            <link>http://www.byond.com/members/Gebsbo?command=view_post&amp;post=143875</link>
            <guid>http://www.byond.com/members/Gebsbo?command=view_post&amp;post=143875</guid>
            <pubDate>Mon, 18 Jun 2007 09:27:27 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gebsbo?command=view_comments&amp;post=143875#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;        Blast()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Commands&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; name = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Blast&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.activated == 1)&lt;br&gt;                view(10)&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font color=red&amp;gt;&amp;lt;font size = 1&amp;gt;(&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.rank]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;) - (&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;) &amp;lt;font color= blue&amp;gt; Arrow&amp;quot;&lt;/span&gt;&lt;br&gt;                usr.icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;                usr.Blast()&lt;br&gt;&lt;br&gt;&lt;br&gt;mob/&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;    Blast()&lt;br&gt;        src.icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;blast&amp;quot;&lt;/span&gt;&lt;br&gt;        sleep(5)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/A=&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/Blast(src.loc)&lt;br&gt;        A.owner=src&lt;br&gt;        sleep(1)&lt;br&gt;        walk(A,src.dir)&lt;br&gt;        spawn(5)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src)&lt;br&gt;                src.icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;&lt;br&gt;obj&lt;br&gt;    Blast&lt;br&gt;        icon=&lt;span class=&quot;dmstring&quot;&gt;'Blase.dmi'&lt;/span&gt;&lt;br&gt;        icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;blast&amp;quot;&lt;/span&gt;&lt;br&gt;        density = 1&lt;br&gt;        Bump(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/M)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(ismob(M))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/damage = src.owner.power*3.4&lt;br&gt;                src.owner&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Your Arrow attacks &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; for &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[damage]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; damage!&amp;quot;&lt;/span&gt;&lt;br&gt;                M.health -= damage&lt;br&gt;                sleep(1)&lt;br&gt;                M.deatcheck()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(src)&lt;br&gt;mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;        deatcheck(mob/m)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(m.stamina &amp;lt;=0&amp;amp;m.client)&lt;br&gt;                world&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;b&amp;gt;&amp;lt;font color=\&quot;#0000C6\&quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;font color=\&quot;yellow\&quot;&amp;gt;(-&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[m]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;-) has been killed by &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                m.loc = locate(50,61,3)&lt;br&gt;                m.stamina = m.maxstamina&lt;br&gt;                m.deaths += 1&lt;br&gt;                usr.kills += 1&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(m.stamina &amp;lt;=0)&lt;br&gt;                    world&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;b&amp;gt;&amp;lt;font color=\&quot;#0000C6\&quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;u&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;font color=\&quot;yellow\&quot;&amp;gt;(-&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[m]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;-) has been killed by &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(m)&lt;br&gt;mob&lt;br&gt;    Shop Keeper     &lt;br&gt;                stamina = 600&lt;br&gt;        icon=&lt;span class=&quot;dmstring&quot;&gt;'Npc.dmi'&lt;/span&gt;&lt;br&gt;        icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;quincy&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
Why wont death check work properly ? i get error stamina = null&lt;br&gt;
&lt;br&gt;
runtime error: Cannot read null.stamina&lt;br&gt;
proc&lt;br&gt;
source file: NPCs.dm,40&lt;br&gt;
usr:&lt;br&gt;
src:&lt;br&gt;
call stack:&lt;br&gt;
Shop Keeper (/mob/Shop Keeper)&lt;br&gt;
Blast (/obj/Blast)Shop Keeper (/mob/Shop Keeper)&lt;br&gt;
&lt;br&gt;
Can someone help me fix this error please&amp;gt; and this is the source file NPC line 40 &amp;gt;&amp;gt;&amp;gt; if(m.stamina &amp;lt;=0&amp;m.client) &amp;lt;&amp;lt;&amp;lt;&amp;lt;/dm&amp;gt;</description>
        </item>
                <item>
            <title>Undefined var type</title>
            <link>http://www.byond.com/members/Gebsbo?command=view_post&amp;post=143880</link>
            <guid>http://www.byond.com/members/Gebsbo?command=view_post&amp;post=143880</guid>
            <pubDate>Sat, 16 Jun 2007 10:18:57 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gebsbo?command=view_comments&amp;post=143880#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;&lt;br&gt;        player = 0&lt;br&gt;mob&lt;br&gt;    Skeleton&lt;br&gt;        name = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Skeleton&amp;quot;&lt;/span&gt;&lt;br&gt;        icon = &lt;span class=&quot;dmstring&quot;&gt;'Skeleton.dmi'&lt;/span&gt;&lt;br&gt;        stamina = 25&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/m&lt;br&gt;        New()&lt;br&gt;            . = ..()&lt;br&gt;            spawn()&lt;br&gt;                Wander()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/Wander()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;while&lt;/span&gt;(src)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/Found = FALSE&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(/mob/m &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(3))&lt;br&gt;                step_towards(src,m)&lt;br&gt;                Found = TRUE&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;break&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(Found != TRUE)&lt;br&gt;                sleep(10)&lt;br&gt;        Bump(mob/m)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(m.player == 1)&lt;br&gt;                Fight(m)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/Fight(mob/m)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/damage = rand(1,5)&lt;br&gt;            m.stamina -= damage&lt;br&gt;            m &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; attacks you for &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[damage]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; damage!!&amp;quot;&lt;/span&gt;&lt;br&gt;            src&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You attack &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[m]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; for &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[damage]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; damage!!&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
someone help me it says Monsters.dm:18:error:/mob/m:undefined type path&lt;br&gt;
and i dont know how to fix it ive deifned mob/m as var/mob/m</description>
        </item>
                <item>
            <title>Bump</title>
            <link>http://www.byond.com/members/Gebsbo?command=view_post&amp;post=143886</link>
            <guid>http://www.byond.com/members/Gebsbo?command=view_post&amp;post=143886</guid>
            <pubDate>Tue, 12 Jun 2007 18:15:05 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gebsbo?command=view_comments&amp;post=143886#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
obj/blade&lt;br&gt;    icon = &lt;span class=&quot;dmstring&quot;&gt;'basic.dmi'&lt;/span&gt;&lt;br&gt;    icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;blade&amp;quot;&lt;/span&gt;&lt;br&gt;    density = 1&lt;br&gt;obj&lt;br&gt;    blade&lt;br&gt;        Bump(obj/blade/D)&lt;br&gt;            D.hp -= src.Str - D.Def&lt;br&gt;            usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You damage &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; for &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[Str]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;            ..()&lt;br&gt;turf&lt;br&gt;    clicker&lt;br&gt;        Click()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.blading == 1)&lt;br&gt;                walk_towards(usr.myblade,src)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
im trying to make it so that when the blade bumps with the other blade it takes the health away from the other one as you can see. the code has no errors but it just wont bump or take away the health off the other blade. I dont know whats wrong with it.</description>
        </item>
                <item>
            <title>Pop Up</title>
            <link>http://www.byond.com/members/Gebsbo?command=view_post&amp;post=145023</link>
            <guid>http://www.byond.com/members/Gebsbo?command=view_post&amp;post=145023</guid>
            <pubDate>Sun, 02 Jul 2006 12:04:09 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Gebsbo?command=view_comments&amp;post=145023#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
 obj&lt;br&gt;    card=1&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;        Info()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/popup = &lt;span class=&quot;dmstring&quot;&gt;{&amp;quot;&amp;lt;BODY BGCOLOR=&amp;quot;Teal&amp;quot; alink=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;font color = Red&amp;gt;&amp;lt;center&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;lt;b&amp;gt;&amp;lt;font color = Drak Blue&amp;gt;&amp;lt;center&amp;gt;Stars:&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.stars]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;lt;center&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.text]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;font color = Dark Blue&amp;gt;&amp;lt;center&amp;gt;     &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.attack]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.defense]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size = 1&amp;gt;&amp;lt;a href=?close&amp;gt;Close Window&amp;lt;/a&amp;gt;&amp;quot;}&lt;/span&gt;&lt;br&gt;            usr&amp;lt;&amp;lt;browse(popup,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;window=Announcement,size=300x300,can_close=0&amp;quot;&lt;/span&gt;)&lt;br&gt;        Take()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; src &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(0)&lt;br&gt;            view()&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; takes &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.&amp;quot;&lt;/span&gt;&lt;br&gt;            Move(usr)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
The Pop Up Box When i Click Close Doesnt Close Whats Wrong&amp;gt;?&lt;br&gt;</description>
        </item>
            
    </channel>
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