| About as generic of a summary of the challenges of game development as you could ask.
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5 |
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| A rambling incoherent tale of game development brilliance working against itself. Oh, wait, that's not just this …
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3 |
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| So, I haven't been ding much game development lately. Brief mention of how I'd like to make an online RPG without the …
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4 |
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| A few thoughts on my current progress, and a lot of contemplation on reinventing the fundamentals of RPGs.
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13 |
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| I talk a bit about my Cartridge Classic II project and what I've been down with over the past month.
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1 |
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| Wherein I stop in to mention where I've been and tell myself I really aught to get back to work.
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8 |
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| Sure, I see how it is, spend 10 hours pushing around code and think that gives me the right to show something off. Oh …
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9 |
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| Today, I mention the horrible things I did to my hard drives last weekend, and follow it up with mentioning what …
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5 |
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7 |
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| Wherein I played Minecraft, realized how similar it was to things I've built but never released, noticed Notch has made …
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4 |
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| One of those insightful newbie developer rants that will either streamline your processes or lead you far astray.
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4 |
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| They say the best way to rob yourself of motivation is to announce something before you do it. I test the theory I'm …
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15 |
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| A gaudy new face to my blog begets a sign of progress. I happened across a couple of really cool resources for …
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7 |
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| Nevermind, looks like I know how to be a game designer, after all. Also, I should probably stop boring you folk with …
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2 |
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| Sure, a few days ago I mentioned what would be a nice setting, but that's not a game, I'm still working out those …
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19 |
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| Wherein my mouth writes some fairly large checks in regards to the project I'm working on now. Also, a poll on whether …
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10 |
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| As before, the misspelling is deliberate. Today, I speak a bit of Shugo Chara, the importance of exercise, working …
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7 |
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| Hayate meaning "Wind" in Japanese, and also the name of the character in the anime series I just finished watching.
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5 |
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| Discussed today: Special-A, Nanaka 6/17, World of Narue, Maid-Sama, and Hayate The Combat Butler.
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2 |
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| Bad news, Geldonyetich: like it or not, you're an artist now, and one with some pretty damn high standards.
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6 |
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| Finished watching Princess Resurrection and Maria+Holic. Progress on my game remains largely conceptual.
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2 |
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| Briefly touching on a game-I-think-I-might-make-but- no-promises, anime I recently watched, and software I've used this …
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2 |
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| Attention turns towards development again. However, my dwelling on what to make stymies any attempts to get around to …
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0 |
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| No progress this week. Lord of the Rings Online beta. However, to eventually work on my game is permanently lodged in …
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2 |
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| Today, I focus on some of the reasons why "Star Wars Online" like games don't seem to work out very well.
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32 |
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| There I go getting peoples' hopes up again.
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2 |
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| Seems I was a bit too busy watching anime and grappling with an identity crisis to work on my game over the last few …
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15 |
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| Following the closure of the GSDC'10 and considering I should be looking for work, I've mostly been unwinding by …
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9 |
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| I examine the problem a bit and open the floor to ideas.
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6 |
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| Wherein I encounter and expound upon my greatest inspiration for game development: playing another game that sucks.
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3 |
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| My GSDC'10 entry grinds to a close.
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0 |
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| Dig for ore, upgrade your mech.
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0 |
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| Hazard warning: this entry is over 9000 on the "girly man" meter.
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2 |
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| Booo! I'm voting "nay" on this one!
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4 |
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| Contrary to my last post, over the last couple days progress has been good on my Get Something Done Challenge project. …
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3 |
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| Even for the top professionals, implementation is a bitch. Refinement can bring a game out of the dark... provided you …
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3 |
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| The latest screenshots, while still fairly ugly, reveal a bit of complexity behind my mecha system, which I partly …
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4 |
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| An ugly but effective interface emerges. I gear up for what I hope will be a week of uninterrupted development.
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0 |
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| Game Designer, Balance Thyself.
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10 |
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| 15% GSDC Progess Report, 85% Quarter-Life Crisis.
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2 |
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| I decided to add an RSS feed from my BYOND Blog to my Blogger blog, and I'm noticing something weird: The Blogger blog: …
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1 |
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| ...and we're off! Neglecting studies in active pursuit of a finished net dream. However, where does one begin? How …
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4 |
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| I let loose some preliminary details about what I'm planning for the Get Something Done Challenge, confident that the …
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3 |
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| Planetbreakers is not qualified for the Something Done Challenge. So, instead, I'm picking up Project Shock and …
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6 |
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| Fate steps in to remind me that the inner muse isn't the only thing that can be fickle.
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0 |
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| I'm now at perhaps the most exciting part of the project. The core architecture is pretty much done. From here on …
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4 |
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| For those disappointed in my posts that had more text than screenshots, this one should be a pleasant change of pace.
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7 |
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| I take a break from my Planetbreakers development to talk a bit today about some of the pie-in-the-sky aspiration that …
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17 |
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| Fickle fate has soured my muse. It's back to the drawing board for this game. However, this not the end; this is …
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0 |
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| I take a break from my code slaving to deliver another map screenshot and explain my game concept a little better.
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6 |
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Mar 1 2012, 2:47 am