Geldonyetich

Joined: Aug 6 2008

Home page

Leveraging over a quarter century of gaming-related social withdrawal into aspiring game design with all the speed and subtlety of an arctic glacier.

Shoutbox

Geldonyetich
Mar 1 2012, 2:47 am
Come back to my Blog and I see it's a forum now. Oh, well. In any case, I just wanted to say this: next time I do an entry here, I'd rather have a playable game to show for it.

[See all] [Login to shout]

Subject
Replies
Date
Location
 
About as generic of a summary of the challenges of game development as you could ask.
5
 
A rambling incoherent tale of game development brilliance working against itself. Oh, wait, that's not just this …
3
 
So, I haven't been ding much game development lately. Brief mention of how I'd like to make an online RPG without the …
4
 
A few thoughts on my current progress, and a lot of contemplation on reinventing the fundamentals of RPGs.
13
 
I talk a bit about my Cartridge Classic II project and what I've been down with over the past month.
1
 
Wherein I stop in to mention where I've been and tell myself I really aught to get back to work.
8
 
Sure, I see how it is, spend 10 hours pushing around code and think that gives me the right to show something off. Oh …
9
 
Today, I mention the horrible things I did to my hard drives last weekend, and follow it up with mentioning what …
5
7
 
Wherein I played Minecraft, realized how similar it was to things I've built but never released, noticed Notch has made …
4
 
One of those insightful newbie developer rants that will either streamline your processes or lead you far astray.
4
 
They say the best way to rob yourself of motivation is to announce something before you do it. I test the theory I'm …
15
 
A gaudy new face to my blog begets a sign of progress. I happened across a couple of really cool resources for …
7
 
Nevermind, looks like I know how to be a game designer, after all. Also, I should probably stop boring you folk with …
2
 
Sure, a few days ago I mentioned what would be a nice setting, but that's not a game, I'm still working out those …
19
 
Wherein my mouth writes some fairly large checks in regards to the project I'm working on now. Also, a poll on whether …
10
 
As before, the misspelling is deliberate. Today, I speak a bit of Shugo Chara, the importance of exercise, working …
7
 
Hayate meaning "Wind" in Japanese, and also the name of the character in the anime series I just finished watching.
5
 
Discussed today: Special-A, Nanaka 6/17, World of Narue, Maid-Sama, and Hayate The Combat Butler.
2
 
Bad news, Geldonyetich: like it or not, you're an artist now, and one with some pretty damn high standards.
6
 
Finished watching Princess Resurrection and Maria+Holic. Progress on my game remains largely conceptual.
2
 
Briefly touching on a game-I-think-I-might-make-but- no-promises, anime I recently watched, and software I've used this …
2
 
Attention turns towards development again. However, my dwelling on what to make stymies any attempts to get around to …
0
 
No progress this week. Lord of the Rings Online beta. However, to eventually work on my game is permanently lodged in …
2
 
Today, I focus on some of the reasons why "Star Wars Online" like games don't seem to work out very well.
Page: 1 2
32
 
There I go getting peoples' hopes up again.
2
 
Seems I was a bit too busy watching anime and grappling with an identity crisis to work on my game over the last few …
15
 
Following the closure of the GSDC'10 and considering I should be looking for work, I've mostly been unwinding by …
9
 
I examine the problem a bit and open the floor to ideas.
6
 
Wherein I encounter and expound upon my greatest inspiration for game development: playing another game that sucks.
3
 
My GSDC'10 entry grinds to a close.
0
Dig for ore, upgrade your mech.
0
 
Hazard warning: this entry is over 9000 on the "girly man" meter.
2
 
Booo! I'm voting "nay" on this one!
4
 
Contrary to my last post, over the last couple days progress has been good on my Get Something Done Challenge project. …
3
 
Even for the top professionals, implementation is a bitch. Refinement can bring a game out of the dark... provided you …
3
 
The latest screenshots, while still fairly ugly, reveal a bit of complexity behind my mecha system, which I partly …
4
 
An ugly but effective interface emerges. I gear up for what I hope will be a week of uninterrupted development.
0
 
10
 
15% GSDC Progess Report, 85% Quarter-Life Crisis.
2
 
I decided to add an RSS feed from my BYOND Blog to my Blogger blog, and I'm noticing something weird: The Blogger blog: …
1
 
...and we're off! Neglecting studies in active pursuit of a finished net dream. However, where does one begin? How …
4
 
I let loose some preliminary details about what I'm planning for the Get Something Done Challenge, confident that the …
3
 
Planetbreakers is not qualified for the Something Done Challenge. So, instead, I'm picking up Project Shock and …
6
 
Fate steps in to remind me that the inner muse isn't the only thing that can be fickle.
0
 
I'm now at perhaps the most exciting part of the project. The core architecture is pretty much done. From here on …
4
 
For those disappointed in my posts that had more text than screenshots, this one should be a pleasant change of pace.
7
 
I take a break from my Planetbreakers development to talk a bit today about some of the pie-in-the-sky aspiration that …
17
 
Fickle fate has soured my muse. It's back to the drawing board for this game. However, this not the end; this is …
0
 
I take a break from my code slaving to deliver another map screenshot and explain my game concept a little better.
6
Page: 1 2 3 4 5