| What little I did this week and why.
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8 |
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| A bit on how developing my game at school is doing, a few tips on focus one's game design thoughts/motivation, and a …
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9 |
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| Another week spent on a fairly monolithic endeavor. Just can't be bothered to make a simple game, can I?
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2 |
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9 |
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| One thing I'd like to be able to do is just display an obj as a single cell grid as a control. We're a lot closer to it …
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3 |
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| FYI: I'm going back to school next week. Oh, and a "Vehicle Wars" screenshot. That is all.
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2 |
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6 |
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| Flaunting a ridiculous amount of unproductive productivity indicative of the truly unemployed.
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2 |
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| This time I talk about something useful: better coding practice learned through trail and error. I also commit to one …
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0 |
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| Wherein I attempt to extricate the stick from my posterior and write something good with it.
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6 |
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| Where I chair matters of motivation.
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2 |
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| ...and other monotonous busywork. (A sort of Vehicle Wars Progress Update #3.75)
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0 |
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| Why #3.5? Because it's not Monday yet, but I apparently would rather spam my Blog than work right now.
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0 |
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12 |
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18 |
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9 |
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| Interesting developments to my little pet product. Swarming behavior/smart weapons.
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19 |
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| I figure out how to define the purpose in my vehicle wars game from a flash game with a bit of bunny fetish.
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3 |
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| A vehicle wars progress report of sorts, as I mention I'm about to embark upon designing yet another holy grail of …
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8 |
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| For reals this time. (Replaced the earlier version I wrote with new text and a screenshot.)
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6 |
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| Not much done this week, but then, school's out for 4 days.
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2 |
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| Does pride come before a fall? Absolutely - but I still can't resist talking about what I worked on today.
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3 |
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| "You've raised my expectations and dashed them quite expertly, sir. Bravo!"
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9 |
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| Would it be too engine-intensive to give the DM developers a means to evaluate opacity on a tile-by-tile basis based on …
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7 |
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| Herein, I declare online game societies to be a problematic focus, and hearken back to understand where the fun of a …
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4 |
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| No, really - you might be surprised at what I've really been trying to do in BYOND all this time: I know I was.
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7 |
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| Exalting the Zen-like qualities of an uncomfortable chair and sharing something going through the forefront of my mind …
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3 |
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| Boring commentary about what I've been up to lately.
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9 |
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| Leaving the floor open to find where the meaning in virtual life comes from.
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6 |
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| Specifically, pondering the 1998 game Mankind in terms of what I would like if I were to make my own.
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6 |
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| Flow theory meets virtual worlds... but is it feasible?
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0 |
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| [Edited for improved version] /* SouthTo8DirIcon() Takes an icon consisting of only one direction (south) and …
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9 |
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| Geldonyetich basically says everything he's working on is no longer being worked on so that he can continue working on …
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1 |
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| The focus of my work on Monday was to take two my previous projects and merge them.
The first was Project Cyberverse, …
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7 |
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| Geldonyetich reflects on Ultima 7 (both parts) and what went into building the skill base needed to produce it.
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| Another flight of fancy of me, a fellow who promises the universe and delivers another week of base procrastination: …
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2 |
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| Renewing my pledge to produce something, I gave Dantom $30 for a couple years membership last night.
Of course, this …
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1 |
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| Geldonyetich ponders the depths of his apparent uselessness, and how to overcome them.
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17 |
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| I'm still a'working on my game, though not much progress was made yesterday. My schedule for this game is intended to …
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22 |
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| How serious am I about putting together a game this time around? Well, I made my browser's homepage my BYOND site in …
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8 |
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| Geldonyetich waxes profusely about using abstraction to avoid biting off more than you can chew.
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2 |
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| The last week of April came and went with the ultimate result being a simple one: If I spend all day brainstorming a …
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| As much as I like to see results, I have to say that a lot of my motivation in developing Project Cyberverse was …
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6 |
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9 |
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| It's interesting how game concepts tend to mutate in an inevitable direction after awhile.
Start with the concept of …
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| On account of being a City of Heroes fan, my second week of development was somewhat interrupted by Issue 14's release …
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| Geldonyetich discusses, abstractly, what Project Cyberverse will be about.
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| What is it that inspires my muse to action?
Humble boredom, perhaps. City of Heroes is largely on hold in my mind …
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1 |
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| Geldonyetich compares himself to Einstein, says MMORPG Bliss = Game Value + Spectacle Value, and consequently invites …
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9 |
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Mar 1 2012, 2:47 am