Geldonyetich

Joined: Aug 6 2008

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Leveraging over a quarter century of gaming-related social withdrawal into aspiring game design with all the speed and subtlety of an arctic glacier.

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Geldonyetich
Mar 1 2012, 2:47 am
Come back to my Blog and I see it's a forum now. Oh, well. In any case, I just wanted to say this: next time I do an entry here, I'd rather have a playable game to show for it.

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Subject
Replies
Date
Location
 
What little I did this week and why.
8
 
A bit on how developing my game at school is doing, a few tips on focus one's game design thoughts/motivation, and a …
9
 
Another week spent on a fairly monolithic endeavor. Just can't be bothered to make a simple game, can I?
2
9
 
One thing I'd like to be able to do is just display an obj as a single cell grid as a control. We're a lot closer to it …
3
 
FYI: I'm going back to school next week. Oh, and a "Vehicle Wars" screenshot. That is all.
2
6
 
Flaunting a ridiculous amount of unproductive productivity indicative of the truly unemployed.
0
2
 
This time I talk about something useful: better coding practice learned through trail and error. I also commit to one …
0
 
Wherein I attempt to extricate the stick from my posterior and write something good with it.
6
 
Where I chair matters of motivation.
2
 
...and other monotonous busywork. (A sort of Vehicle Wars Progress Update #3.75)
0
 
Why #3.5? Because it's not Monday yet, but I apparently would rather spam my Blog than work right now.
0
12
18
9
 
Interesting developments to my little pet product. Swarming behavior/smart weapons.
19
 
I figure out how to define the purpose in my vehicle wars game from a flash game with a bit of bunny fetish.
3
 
A vehicle wars progress report of sorts, as I mention I'm about to embark upon designing yet another holy grail of …
8
 
For reals this time. (Replaced the earlier version I wrote with new text and a screenshot.)
6
 
Not much done this week, but then, school's out for 4 days.
2
 
Does pride come before a fall? Absolutely - but I still can't resist talking about what I worked on today.
3
 
"You've raised my expectations and dashed them quite expertly, sir. Bravo!"
9
 
Would it be too engine-intensive to give the DM developers a means to evaluate opacity on a tile-by-tile basis based on …
7
 
Herein, I declare online game societies to be a problematic focus, and hearken back to understand where the fun of a …
4
 
No, really - you might be surprised at what I've really been trying to do in BYOND all this time: I know I was.
7
 
Exalting the Zen-like qualities of an uncomfortable chair and sharing something going through the forefront of my mind …
3
 
Boring commentary about what I've been up to lately.
9
 
Leaving the floor open to find where the meaning in virtual life comes from.
6
 
Specifically, pondering the 1998 game Mankind in terms of what I would like if I were to make my own.
6
 
Flow theory meets virtual worlds... but is it feasible?
0
 
[Edited for improved version] /* SouthTo8DirIcon() Takes an icon consisting of only one direction (south) and …
9
 
Geldonyetich basically says everything he's working on is no longer being worked on so that he can continue working on …
1
 
The focus of my work on Monday was to take two my previous projects and merge them. The first was Project Cyberverse, …
7
 
Geldonyetich reflects on Ultima 7 (both parts) and what went into building the skill base needed to produce it.
0
 
Another flight of fancy of me, a fellow who promises the universe and delivers another week of base procrastination: …
2
 
Renewing my pledge to produce something, I gave Dantom $30 for a couple years membership last night. Of course, this …
1
 
Geldonyetich ponders the depths of his apparent uselessness, and how to overcome them.
17
 
I'm still a'working on my game, though not much progress was made yesterday. My schedule for this game is intended to …
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22
 
How serious am I about putting together a game this time around? Well, I made my browser's homepage my BYOND site in …
8
 
Geldonyetich waxes profusely about using abstraction to avoid biting off more than you can chew.
2
 
The last week of April came and went with the ultimate result being a simple one: If I spend all day brainstorming a …
0
 
As much as I like to see results, I have to say that a lot of my motivation in developing Project Cyberverse was …
6
9
 
It's interesting how game concepts tend to mutate in an inevitable direction after awhile. Start with the concept of …
0
 
On account of being a City of Heroes fan, my second week of development was somewhat interrupted by Issue 14's release …
0
 
Geldonyetich discusses, abstractly, what Project Cyberverse will be about.
0
 
What is it that inspires my muse to action? Humble boredom, perhaps. City of Heroes is largely on hold in my mind …
1
 
Geldonyetich compares himself to Einstein, says MMORPG Bliss = Game Value + Spectacle Value, and consequently invites …
9
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