Geldonyetich

Joined: Aug 06, 08

Awkwardly leveraging 25 years of gaming experience into aspiring game design.

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Posts with keyword 'design'

 
"From Out Of The X-Universe"
  Posted by Geldonyetich on Sunday, November 15, 2009 03:06PM
Extensive "research" in Egosoft's X3 leaves me with a sense as to what really bothers me about a direction in my own project that would seek to imitate it.
"Distractions Galore"
  Posted by Geldonyetich on Sunday, November 08, 2009 09:20AM
Gaming giants in the world intervene to put me off development... but how long can their siren's song really hold me?
"Vehicle Wars Progress Report #10"
  Posted by Geldonyetich on Sunday, November 01, 2009 10:53AM
Thoughts of directions to go that make me balk at what I've got myself into. Lengthy dissing of Egosoft's X3: Reunion.
  3 Comments
"Vehicle Wars Progress Report #9"
  Posted by Geldonyetich on Sunday, October 25, 2009 11:48AM
I actually get to do an official update on my ongoing project this week. Includes perhaps the first real look at the kind of GUI I'm going for (prior to this, you only saw the map window).
  2 Comments
[Poll]
"Decisions, Decisions"
  Posted by Geldonyetich on Wednesday, October 21, 2009 04:40PM
I'm not really intending to do daily updates on my project, but hey, it's easier than coding. Now including a poll that, barring creative differences, could influence my decision on which way to go with my project.
  5 Comments
"Interface!"
  Posted by Geldonyetich on Tuesday, October 20, 2009 01:55PM
Sure enough, I'm back in the BYOND development gig, apparently picking up where I left off on my old project from 2 months ago. Ah, sweet cerebral stress.
  16 Comments
"Development Imminent"
  Posted by Geldonyetich on Monday, October 19, 2009 09:28AM
Why I can't seem to settle for keeping things simple.
  7 Comments
"Now"
  Posted by Geldonyetich on Tuesday, October 06, 2009 04:20PM
Work it harder, make it better Do it faster, makes us stronger More than ever hour after Our work is never over
  8 Comments
"Procrastination Breakdown"
  Posted by Geldonyetich on Sunday, September 27, 2009 01:23PM
Mostly Champions Online talk with a sprinkling of RL antics and a tiny hint at the direction my BYOND project might be going.
  9 Comments
"The Obligatory Confession"
  Posted by Geldonyetich on Monday, September 21, 2009 12:36PM
No - I didn't work on my BYOND project last week. Happy?
  5 Comments
"Vehicle Wars Progress Report #7"
  Posted by Geldonyetich on Monday, August 31, 2009 10:29AM
What little I did this week and why.
  8 Comments
"Vehicle Wars Progress Report #6"
  Posted by Geldonyetich on Sunday, August 23, 2009 08:38PM
Another week spent on a fairly monolithic endeavor. Just can't be bothered to make a simple game, can I?
  2 Comments
"Vehicle Wars Progress Report #5"
  Posted by Geldonyetich on Monday, August 17, 2009 12:45AM
Flaunting a ridiculous amount of unproductive productivity indicative of the truly unemployed.
"Vehicle Wars Progress Report #4"
  Posted by Geldonyetich on Monday, August 10, 2009 03:10PM
This time I talk about something useful: better coding practice learned through trail and error. I also commit to one really cool feature.
"Where Are We? A Rant."
  Posted by Geldonyetich on Sunday, August 09, 2009 01:47PM
Wherein I attempt to extricate the stick from my posterior and write something good with it.
  6 Comments
"What I Did On My Sunday Vacation"
  Posted by Geldonyetich on Monday, August 03, 2009 11:19AM
...and other monotonous busywork. (A sort of Vehicle Wars Progress Update #3.75)
"Vehicle Wars Open Progress Report #3.5"
  Posted by Geldonyetich on Saturday, August 01, 2009 02:44PM
Why #3.5? Because it's not Monday yet, but I apparently would rather spam my Blog than work right now.
"Vehicle Wars: Open Progress Report #3"
  Posted by Geldonyetich on Monday, July 27, 2009 12:06PM
Interesting developments to my little pet product. Swarming behavior/smart weapons.
  19 Comments
"Lagomorphic Reflection"
  Posted by Geldonyetich on Friday, July 24, 2009 05:31PM
I figure out how to define the purpose in my vehicle wars game from a flash game with a bit of bunny fetish.
  3 Comments
"An Odyssey Of Pixels"
  Posted by Geldonyetich on Wednesday, July 22, 2009 03:32PM
A vehicle wars progress report of sorts, as I mention I'm about to embark upon designing yet another holy grail of sorts.
  8 Comments
"Vehicle Wars: Open Progress Report #2"
  Posted by Geldonyetich on Monday, July 20, 2009 08:41PM
For reals this time. (Replaced the earlier version I wrote with new text and a screenshot.)
  6 Comments
"Tripping Rifts Into Puddles"
  Posted by Geldonyetich on Sunday, July 12, 2009 12:16AM
"You've raised my expectations and dashed them quite expertly, sir. Bravo!"
  9 Comments
"Social Disillusionment For The Greater Fun"
  Posted by Geldonyetich on Wednesday, July 08, 2009 05:48PM
Herein, I declare online game societies to be a problematic focus, and hearken back to understand where the fun of a game really comes from, and what's in it for me to make one?
  4 Comments
"Simulating The Meaning Of Life"
  Posted by Geldonyetich on Monday, July 06, 2009 05:04PM
No, really - you might be surprised at what I've really been trying to do in BYOND all this time: I know I was.
  7 Comments
"Taking Action"
  Posted by Geldonyetich on Sunday, July 05, 2009 03:39PM
Exalting the Zen-like qualities of an uncomfortable chair and sharing something going through the forefront of my mind as I dig back into my old code.
  3 Comments
"One Essential Element"
  Posted by Geldonyetich on Saturday, June 27, 2009 01:46PM
Leaving the floor open to find where the meaning in virtual life comes from.
  6 Comments
"Pondering Mankind"
  Posted by Geldonyetich on Tuesday, June 23, 2009 12:16PM
Specifically, pondering the 1998 game Mankind in terms of what I would like if I were to make my own.
  6 Comments
"The Compatiblility Of Flow In Virtual Worlds"
  Posted by Geldonyetich on Friday, June 19, 2009 04:12PM
Flow theory meets virtual worlds... but is it feasible?
"More Heralds Of Ambiguous Results"
  Posted by Geldonyetich on Monday, June 08, 2009 01:51AM
Another flight of fancy of me, a fellow who promises the universe and delivers another week of base procrastination: …
  2 Comments
"Abstraction Is Good"
  Posted by Geldonyetich on Monday, May 25, 2009 01:55PM
Geldonyetich waxes profusely about using abstraction to avoid biting off more than you can chew.
  2 Comments
"A Healthy Drawing Board Obsession"
  Posted by Geldonyetich on Thursday, April 23, 2009 07:50AM
As much as I like to see results, I have to say that a lot of my motivation in developing Project Cyberverse was …
  6 Comments
"Project Cyberverse: One Week Down"
  Posted by Geldonyetich on Saturday, April 04, 2009 10:26AM
Geldonyetich discusses, abstractly, what Project Cyberverse will be about.
"The E=MC^2 of MMORPG Bliss"
  Posted by Geldonyetich on Monday, February 09, 2009 03:40PM
Geldonyetich compares himself to Einstein, says MMORPG Bliss = Game Value + Spectacle Value, and consequently invites mass critical reception.
  9 Comments
"Rethinking For The Better"
  Posted by Geldonyetich on Thursday, November 06, 2008 12:55AM
I take Project Xenoverse back to the drawing board, citing issues with plot resolution and advancement.
  4 Comments
"Upcoming Project Spoilers"
  Posted by Geldonyetich on Friday, September 26, 2008 01:13PM
Spoilers on my first game, codename: Project Xenoverse
  3 Comments
"Two Dimensions, Infinite Possibilities"
  Posted by Geldonyetich on Sunday, September 21, 2008 11:07AM
The limitations of BYOND are really just the limitations of the imagination.
  19 Comments
 

 

 

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