Progress was poor this week.
Part of it was because I'm once again in the conceptual phase, trying to figure out exactly how I want to bring this game to playable. As has ever been the case, it seems I want to create an open-ended RPG heavy with dynamic content and meaningful ramifications for the players' actions. That this is something that has never been accomplished in the history of computer game development should probably be a fair warning of its difficulty. However, I put a great deal of thought towards it, and have some interesting ideas along these lines.
Part of it was because I had some real life obligations that caused frequent interruptions so it was hard to convince myself to get deep into working on my game knowing I'd just be dragged off it again. I tried shutting down my instant messengers - it's hard for other people to understand just how disruptive being assailed with instant messages is for an avoidant individual - but I can't shut down life.
Regardless, I figure that as long as I can write at least one line of code a day, I'm meeting my obligation to, "Never stop coding."